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Fonts should be loaded using FreeType library.
Glyphicons should be stored in a single texture atlas and rendered using instanced rendering.
There be two types of Text:
Dynamic text (all glyphicons rendered every time render call)
Static text (glyphicons are rendered only once, after setText method, to a FrameBuffer texture, later it should use the cached text texture), currently blocked by [feature] Frame buffer implementation #2
The text was updated successfully, but these errors were encountered:
Fonts should be loaded using FreeType library.
Glyphicons should be stored in a single texture atlas and rendered using instanced rendering.
There be two types of Text:
The text was updated successfully, but these errors were encountered: