Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[feature] Font rendering #9

Closed
karol-gruszczyk opened this issue Mar 16, 2016 · 0 comments
Closed

[feature] Font rendering #9

karol-gruszczyk opened this issue Mar 16, 2016 · 0 comments

Comments

@karol-gruszczyk
Copy link
Owner

Fonts should be loaded using FreeType library.
Glyphicons should be stored in a single texture atlas and rendered using instanced rendering.

There be two types of Text:

  • Dynamic text (all glyphicons rendered every time render call)
  • Static text (glyphicons are rendered only once, after setText method, to a FrameBuffer texture, later it should use the cached text texture), currently blocked by [feature] Frame buffer implementation #2
@karol-gruszczyk karol-gruszczyk changed the title Font rendering [feature] Font rendering Jun 1, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant