You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Got several Errors on Mac OS 10.13 after intalls all Shader Package RP render-pipe and ShaderGraph
Metal: Error creating pipeline state (Noise): Link failed: The type of fragment input user(TEXCOORD0) does not match the type of the corresponding vertex shader output
(null)
Shader error in 'Hidden/Lightweight Render Pipeline/CopyDepth': failed to open source file: 'CopyDepthPass.hlsl' at line 21 (on glcore)
Compiling Vertex program with _DEPTH_NO_MSAA
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
The text was updated successfully, but these errors were encountered:
Got several Errors on Mac OS 10.13 after intalls all Shader Package RP render-pipe and ShaderGraph
The text was updated successfully, but these errors were encountered: