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Build.cfs
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Build.cfs
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FactionType = PlayerSIN:
end FactionType
FactionType = Yakuza:
end FactionType
FactionType = Triad:
end FactionType
FactionType = Police:
end FactionType
Faction = PlayerSIN0:
Type = PlayerSIN
end Faction
Faction = PlayerSIN1:
Type = PlayerSIN
end Faction
Faction = PlayerSIN2:
Type = PlayerSIN
end Faction
Faction = PlayerSIN3:
Type = PlayerSIN
end Faction
Faction = LoneStarr:
Type = Police
end Faction
NeighborhoodType = Downtown:
BlockMergeStart = .1
BlockMergeSustain = 2/3
BasePropertyValue = 192
PropertyCenterBoost = +1
BuildingType = GOffice:
Func = GenericBuilding
Common = 100
BuildingType = GSOffice:
Func = GenSkyscraperBuilding
Common = 30
BuildingType = CTOffice:
Func = CubistTumorBuilding
Common = 10
BuildingType = UpscaleHotel:
Func = CubistTumorBuilding
Common = 1
Activity = Sleep
PriceFactor = 4
SINLessOK = False
BuildingType = MidHotel:
Func = GenSkyscraperBuilding
Common = 1
Activity = Sleep
PriceFactor = 1
BuildingType = CoffinHotel:
Func = GenericBuilding
Common = 1
Activity = Sleep
PriceFactor = .25
SINLessOK = True
BuildingType = ArtilleryBarn:
Func = GenericBuilding
Common = 1
Activity = Shop(Weapon)
PriceFactor = 1
BuildingType = YakOffice:
Func = CubistTumorBuilding
Common = 1
FactionBase = Yakuza
BuildingType = TriadOffice:
Func = GenSkyscraperBuilding
Common = 1
FactionBase = Triad
BuildingType = LoneStarrOffice:
Func = GenericBuilding
Common = 1
FactionLink = LoneStarr
BuildingType = Hospital:
Func = GenericBuilding
Common = 1
Activity = Heal
BuildingType = SmallPark:
Func = SmallParkBuilding
Common = 10
end NeighborhoodType