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Is there any way you could add a way to start the music at a specific time, like fastSeek() with a traditional audio object?
The text was updated successfully, but these errors were encountered:
I think that's possible. I can add an option for that and use it on .start from AudioBufferSourceNode.
.start
AudioBufferSourceNode
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kelvinau
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Is there any way you could add a way to start the music at a specific time, like fastSeek() with a traditional audio object?
The text was updated successfully, but these errors were encountered: