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Creating a rock
So, you wrote a Lua package (containing one or more modules) and want to make it available to users through LuaRocks. The process consists essentially of the following steps:
- Writing a rockspec file
- Publishing your code online
- Submitting a rockspec for inclusion in the rocks server
- Writing a rockspec
- Publishing your code online
- The completed rockspec
- Submitting a rockspec for inclusion in the rocks server
- Conclusion
A rockspec file is the metadata file for your package, containing all the information LuaRocks needs in order to fetch, build and install your package. The Rockspec format supports various kinds of build systems, but in this tutorial we'll use LuaRocks' own built-in build system -- that's why we're listing "Writing a rockspec" as the first step. We'll use the rockspec in place of a Makefile.
A rockspec is actually a Lua file, but it is loaded in an empty environment, so there are no Lua functions available. A skeleton for a basic rockspec looks can be written by hand or generated using write_rockspec. It may look like this:
package = "LuaFruits"
version = "1.0-1"
source = {
url = "..." -- We don't have one yet
}
description = {
summary = "An example for the LuaRocks tutorial.",
detailed = [[
This is an example for the LuaRocks tutorial.
Here we would put a detailed, typically
paragraph-long description.
]],
homepage = "http://...", -- We don't have one yet
license = "MIT/X11" -- or whatever you like
}
dependencies = {
"lua >= 5.1, < 5.4"
-- If you depend on other rocks, add them here
}
build = {
-- We'll start here.
}
This should be saved in a file called luafruits-1.0-1.rockspec. The name must contain lowercase versions of the "package" and "version" fields, or else LuaRocks will complain.
There is some missing stuff in our rockspec which we will fill later, such as the source.url and description.homepage fields. We'll add those when we upload our sources whatever server you choose to.
Right now our focus will be on the "build" section.
LuaRocks supports a number of "build types": "make" for using Makefiles, "cmake" for using CMake, etc. In this tutorial, however, we'll use its built-in build system, called the "builtin" type.
build = {
type = "builtin"
-- Now we need to tell it what to build.
}
In the "builtin" type, we add a subtable called "modules", in which keys are module names in Lua notation, and values indicate how to build them. This example shows the various possibilities supported:
build = {
type = "builtin",
modules = {
-- A simple module written in Lua
apricot = "src/apricot.lua",
-- Note the required Lua syntax when listing submodules as keys
["apricot.seeds"] = "src/apricot/seeds.lua",
-- A simple module written in C
banana = "src/banana.c",
-- C modules can span multiple files.
cherry = {"src/cherry.c", "src/cherry_pie.c"},
-- C modules also support an extended syntax, supporting
-- cross-platform specifications of C defines, libraries and
-- paths for external dependencies.
date = {
sources = {"src/date.c", "src/cali_date.c", "src/arab_date.c"},
defines = {"MAX_DATES_PER_MEAL=50"},
libraries = {"date"},
incdirs = {"$(LIBDATE_INCDIR)"},
libdirs = {"$(LIBDATE_LIBDIR)"}
}
}
}
Since modules written in Lua do not need to be compiled, LuaRocks only needs to know where they are in your source directory tree in order to copy them to the proper place on installation (see the "apricot" and "apricot.seeds" in the above example).
Similarly, for C code with no dependencies on external libraries, it suffices to say where the sources are and LuaRocks will invoke the appropriate compiler and linker for the platform. You can use a simple string value for single-file modules, such as the "banana" example above or an array value for multiple source files (as in the "cherry" example).
To make writing rocks for projects with a common directory layout even easier, the "builtin" build type recursively copies all files and directories it finds in a folder called "./lua" (if it exists) to the same place as other Lua files. It's almost as if an entry had been added to modules
for every file in lua
, except that the files will only be copied - files ending in ".c" won't be compiled.
You can specify that your code depends on other rocks, so you can use modules from other rocks in your code and have them be automatically downloaded and installed when a user installs your rock.
Suppose we need the modules from the "luaknife" rock, in order to cut our fruits. But we need version later than 2.3 of luaknife, because we're using functions that were introduced in that version. We'll add that to our dependencies table:
dependencies = {
"lua >= 5.1, < 5.4",
"luaknife >= 2.3"
}
Note that the dependency on Lua itself is also given in that table, and that it uses two constraints
on its version at once: >= 5.1
and < 5.4
. When several constraints are used like this,
they all have to be satisfied. Therefore, lua >= 5.1, < 5.4
means that our rock supports Lua 5.1
, 5.2
, and 5.3
, but not yet-to-be-released 5.4
. There are a few other operators for specifying version
constraints, see dependency information format.
If your code does not use third-party libraries, you may skip this subsection.
For building C code that links to C libraries, you can use the long syntax given in the "date" example above, in which sources are listed in the "sources" subtable. You need to specify the libraries to be linked in the "libraries" subtable. The library name is specified in a platform-independent way: in the above example, libraries={"date"}
will result in -ldate
for GCC on Unix and DATE.LIB
for MSVC on Windows. (Note that if this is not appropriate, the rockspec format allows per-platform overrides.) If you need to link code that uses libraries, you need to tell LuaRocks where to find them. You do this by adding a new section to the rockspec:
external_dependencies = {
LIBDATE = {
header = "libdate.h"
}
}
Adding the "external_dependencies" table will make LuaRocks search for the external dependencies in its lookup path (on Unix the defaults are /usr/local
and /usr
; on Windows, which doesn't have a standard for development trees, you'll probably have to specify it yourself through the config file or the command-line when invoking "luarocks"). We give a hint to LuaRocks, the libdate.h
header, so it can test whether the development package is really there (on many Linux distros, one needs to install "-dev" packages in order to have all headers and libraries needed for compilation available, so header files are a good hint). In this case, for example, it would look for /usr/local/include/libdate.h
and /usr/include/libdate.h
on Unix. If you (or your users) have LibDate installed elsewhere, it's always possible to tell LuaRocks so through the command-line, passing for example LIBDATE_DIR=/opt/libdate
as an argument.
When LuaRocks succeeds finding an external dependency, it creates special variables for it which can be used in incdirs and libdirs fields. The example above shows two such variables, LIBDATE_INCDIR
and LIBDATE_LIBDIR
being use. It's important to always pass those variables: if LibDate happened to be in the system lookup path of your compiler, compilation would succeed without those variables, but they would fail in a user's system where they are somewhere else, such as in the LIBDATE_DIR=/opt/libdate
example given earlier.
Now that your build section is written, you can use LuaRocks as a build system and have it compile and install your code as a rock. Just type:
luarocks make
and it will do its thing. Like "make", it will look for the appropriate rules file (in our case, the rockspec) in the current directory and then will proceed to build and install the package in your rocks tree, assuming the sources are in the current directory as well.
In the build section you can include arbitrary files through the "copy_directories" table. In this table you can list directories in your rock that will be copied to the target rocktree during installation.
copy_directories = { "doc", "test" }
A special case for these is the "doc" directory for locally installed documentation. Documentation installed this way will be available on the target system through
luarocks doc ROCKNAME
Now, to complete the rockspec for public consumption we need to fill the sources.url field. For that, we need the code to be available online. We have two approaches for that: if you have your source code in an online repository such as GitHub, you may use that directly. Alternatively, you can publish a tarball with the sources on the web.
Make sure your release is tagged in your repository. Failing to use a tag will make LuaRocks point at your latest development code, making it a "moving target". LuaRocks users should be directed to a specific version of your code. (If you want to make a rockspec pointing at your repository's HEAD, use "scm" as the version number of your rockspec -- this will identify it as a rockspec for the "unstable" version.)
In the source.url field, enter the URL for your repository using your SCM tool as the protocol. For git repositories, you don't need use the .git extension. Then, use the source.tag entry to specify your tag. For example, this is how our source section would look like if we hosted LuaFruits on Github:
source = {
url = "git://github.com/me/luafruits",
tag = "v1.0",
}
To tag a release in Git, use the "git tag" command, and remember to pass the "--tags" flag to "git push":
git tag v1.0
git push --tags
Or use GitHub's "Releases" interface.
LuaRocks also supports other source control management systems, such as CVS (cvs://), Subversion (svn://) and Mercurial (hg://).
Don't worry about deployment complications when using this method. When you submit a rock for inclusion in the LuaRocks repository, a .src.rock file is generated which contains a copy of the source code, so LuaRocks users won't need to have Git or any other such tool installed to use your rock.
When using a zip or tarball, by default LuaRocks expects it to contain a top-level directory with your code. This directory should be named the same as the tarball itself (but without the .zip or .tar.gz extension) and its recommended that this name be the lowercase name of the package with its version number (but without the LuaRocks revision number). If your code is located in a different directory, please see Rockspec format for instructions. In our example, we should make a tarball with the following contents:
luafruits-1.0/
luafruits-1.0/src/apricot.lua
luafruits-1.0/src/apricot/seeds.lua
luafruits-1.0/src/banana.c
luafruits-1.0/src/cherry.c
luafruits-1.0/src/cherry_pie.c
luafruits-1.0/src/date.c
luafruits-1.0/src/cali_date.c
luafruits-1.0/src/arab_date.c
Note that the rockspec itself doesn't need to be stored in the tarball (actually, storing the final rockspec inside the package is a chicken-egg problem because rockspecs can contain the source.md5 field with a checksum of the tarball).
It's important to note that LuaRocks does not enforce the internal structure. Our example only has a src/ subdirectory because the build rules listed above used it (we could have done without it if we wanted to). The tarball could contain other files as well, such as licenses and documentation. The only convention used here is the top level directory name, and if desired this can be overridden in the rockspec using the sources.dir field. So, now we pack our code. On Unix, for example, that would be:
tar czvpf luafruits-1.0.tar.gz luafruits-1.0/
And now we're ready to publish the tarball online. You can upload it to any public web server; if you need hosting space, you can use the Pages feature from GitHub. Your source section would then look something like this:
source = {
url = "http://me.github.com/luafruits/luafruits-1.0.tar.gz"
}
We're ready to complete our rockspec. By now it will look like this:
package = "LuaFruits"
version = "1.0-1"
source = {
url = "git://github.com/me/luafruits",
tag = "v1.0",
}
description = {
summary = "An example for the LuaRocks tutorial.",
detailed = [[
This is an example for the LuaRocks tutorial.
Here we would put a detailed, typically
paragraph-long description.
]],
homepage = "http://me.github.com/luafruits",
license = "MIT/X11"
}
dependencies = {
"lua >= 5.1, < 5.4",
"luaknife >= 2.3"
}
external_dependencies = {
LIBDATE = {
header = "libdate.h"
}
}
build = {
type = "builtin",
modules = {
apricot = "src/apricot.lua",
["apricot.seeds"] = "src/apricot/seeds.lua",
banana = "src/banana.c",
cherry = {"src/cherry.c", "src/cherry_pie.c"},
date = {
sources = {"src/date.c", "src/cali_date.c", "src/arab_date.c"},
defines = {"MAX_DATES_PER_MEAL=50"}
libraries = {"date"},
incdirs = {"$(LIBDATE_INCDIR)"},
libdirs = {"$(LIBDATE_LIBDIR)"}
}
},
copy_directories = { "doc", "test" }
}
This is the simplest step: just create an account at https://luarocks.org/register and upload your rockspec. It will automatically be included in the public LuaRocks repository once the mirror propagates the change. Users of LuaRocks >= 2.2 will be able to download your package immediately. We will usually publish both the .rockspec file and the appropriate .rock file in the server.
You can also create .rock files yourself. If you run the pack command on your rockspec, like this:
luarocks pack luafruits-1.0-1.rockspec
you will get a file called luafruits-1.0-1.src.rock, which contains the rockspec itself and your sources. Since it contains the source code, users won't need to use Git or whatever tool specified in source.url to fetch the code; it's all in the rock.
If you have the rock installed in your local tree, you can also pack the binaries you just built:
luarocks pack luafruits
(The version is optional, latest is assumed.) This will create a file with a name such as luafruits-1.0-1.linux-x86.rock.
When you've verified that creating the rock works, you can upload it to the LuaRocks server with the upload command:
luarocks upload luafruits-1.0-1.rockspec --api-key=<your API key>
You can get an API from the settings page of your account on the LuaRocks web site.
And we're done -- by writing a simple rules file which simply describes which sources compose the project and which libraries they use, we actually achieved a lot behind the scenes: LuaRocks takes care of using the right compiler for your platform (GCC? MSVC?), passing the right flags (-fpic? -shared? -bundle -undefined dynamic_lookup?) and checking external dependencies (/usr/lib? /usr/local/lib? Is it really there?). Getting all these little portability details right is not always easy to do on hand-written Makefiles, so that's why we recommend using LuaRocks's own build system whenever possible. There are many other features of LuaRocks we haven't covered in this tutorial (per-platform overrides, support for command-line scripts, etc.), but this should get you started -- browse around the wiki for more.
And of course, we're eager to receive all kinds of feedback in the LuaRocks mailing list.