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tmp.tscn
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[gd_scene load_steps=3 format=3 uid="uid://bfcfbav02i8co"]
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resource_name = "mixamo_com"
length = 4.7
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tracks/0/imported = true
tracks/0/enabled = true
tracks/0/path = NodePath("Skeleton3D:mixamorig_Hips")
tracks/0/interp = 1
tracks/0/loop_wrap = true
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tracks/1/imported = true
tracks/1/enabled = true
tracks/1/path = NodePath("Skeleton3D:mixamorig_Hips")
tracks/1/interp = 1
tracks/1/loop_wrap = true
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tracks/2/type = "rotation_3d"
tracks/2/imported = true
tracks/2/enabled = true
tracks/2/path = NodePath("Skeleton3D:mixamorig_Spine")
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bones/1/rotation = Quaternion(-0.0607306, -3.70982e-07, 6.09738e-06, 0.998154)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "mixamorig_Spine1"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 1.91986e-05, -7.53928e-09, -1.91986e-05, 1, -0.000392699, 0, 0.000392699, 1, 0, 0.11732, 0)
bones/2/enabled = true
bones/2/position = Vector3(0, 0.11732, 0)
bones/2/rotation = Quaternion(0.00019635, -1.88482e-09, -9.59931e-06, 1)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "mixamorig_Spine2"
bones/3/parent = 2
bones/3/rest = Transform3D(1, -6.53258e-06, 4.27188e-06, 6.98132e-06, 0.993339, -0.115232, -3.49066e-06, 0.115232, 0.993339, 0, 0.134588, 0)
bones/3/enabled = true
bones/3/position = Vector3(0, 0.134588, 0)
bones/3/rotation = Quaternion(0.0577121, 1.94387e-06, 3.38411e-06, 0.998333)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "mixamorig_Neck"
bones/4/parent = 3
bones/4/rest = Transform3D(1, 0, 0, 0, 0.999984, -0.00565484, 0, 0.00565484, 0.999984, 0, 0.150278, 0.008779)
bones/4/enabled = true
bones/4/position = Vector3(0, 0.150278, 0.008779)
bones/4/rotation = Quaternion(0.00282743, 0, 0, 0.999996)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "mixamorig_Head"
bones/5/parent = 4
bones/5/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.103218, 0.031424)
bones/5/enabled = true
bones/5/position = Vector3(0, 0.103218, 0.031424)
bones/5/rotation = Quaternion(0, 0, 0, 1)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "mixamorig_HeadTop_End"
bones/6/parent = 5
bones/6/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2e-06, 0.184747, 0.066364)
bones/6/enabled = true
bones/6/position = Vector3(2e-06, 0.184747, 0.066364)
bones/6/rotation = Quaternion(0, 0, 0, 1)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "mixamorig_LeftShoulder"
bones/7/parent = 3
bones/7/rest = Transform3D(-0.201228, 0.979316, -0.0211357, 0.00979361, -0.0195646, -0.999761, -0.979495, -0.201387, -0.0056541, 0.061058, 0.091063, 0.007571)
bones/7/enabled = true
bones/7/position = Vector3(0.061058, 0.091063, 0.007571)
bones/7/rotation = Quaternion(-0.45387, -0.544821, 0.551167, -0.439759)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "mixamorig_LeftArm"
bones/8/parent = 7
bones/8/rest = Transform3D(0.979535, -0.201227, -0.00423659, 0.201272, 0.979318, 0.0206181, 5.40167e-08, -0.0210488, 0.999778, 0, 0.129223, 0)
bones/8/enabled = true
bones/8/position = Vector3(0, 0.129223, 0)
bones/8/rotation = Quaternion(-0.010471, -0.00106468, 0.101149, 0.994816)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "mixamorig_LeftForeArm"
bones/9/parent = 8
bones/9/rest = Transform3D(1, -3.21635e-17, -4.88295e-40, 3.21635e-17, 1, 1.51816e-23, 1.4013e-45, -1.51816e-23, 1, 0, 0.274047, 0)
bones/9/enabled = true
bones/9/position = Vector3(0, 0.274047, 0)
bones/9/rotation = Quaternion(-7.59082e-24, -1.22074e-40, 1.60817e-17, 1)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "mixamorig_LeftHand"
bones/10/parent = 9
bones/10/rest = Transform3D(1, 2.52837e-17, -1.13049e-06, -2.52832e-17, 1, 4.23273e-16, 1.13049e-06, -4.23273e-16, 1, 0, 0.276145, 0)
bones/10/enabled = true
bones/10/position = Vector3(0, 0.276145, 0)
bones/10/rotation = Quaternion(-2.11636e-16, -5.65247e-07, -1.26417e-17, 1)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "mixamorig_LeftHandThumb1"
bones/11/parent = 10
bones/11/rest = Transform3D(0.894427, -0.447213, 8.64267e-07, 0.387299, 0.774597, -0.5, 0.223606, 0.447214, 0.866026, -0.03003, 0.037888, 0.021671)
bones/11/enabled = true
bones/11/position = Vector3(-0.03003, 0.037888, 0.021671)
bones/11/rotation = Quaternion(0.251895, -0.059464, 0.221924, 0.940086)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "mixamorig_LeftHandThumb2"
bones/12/parent = 11
bones/12/rest = Transform3D(1, 1.12297e-16, 1.21847e-11, -1.12297e-16, 1, -3.05775e-15, -1.21847e-11, 3.05775e-15, 1, 0, 0.04745, 0)
bones/12/enabled = true
bones/12/position = Vector3(0, 0.04745, 0)
bones/12/rotation = Quaternion(1.52887e-15, 6.09237e-12, -5.61486e-17, 1)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "mixamorig_LeftHandThumb3"
bones/13/parent = 12
bones/13/rest = Transform3D(1, -7.21645e-16, 4.27048e-18, 7.21645e-16, 1, 3.78651e-15, -4.27048e-18, -3.78651e-15, 1, 0, 0.043821, 0)
bones/13/enabled = true
bones/13/position = Vector3(0, 0.043821, 0)
bones/13/rotation = Quaternion(-1.89325e-15, 2.13524e-18, 3.60822e-16, 1)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "mixamorig_LeftHandThumb4"
bones/14/parent = 13
bones/14/rest = Transform3D(0.958041, -0.140321, 0.249934, 0.144918, 0.989444, 9.913e-06, -0.247297, 0.0362103, 0.968263, 0, 0.034591, 0)
bones/14/enabled = true
bones/14/position = Vector3(0, 0.034591, 0)
bones/14/rotation = Quaternion(0.00914693, 0.125638, 0.0720726, 0.989412)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "mixamorig_LeftHandIndex1"
bones/15/parent = 10
bones/15/rest = Transform3D(1, -7.21028e-17, 9.13852e-12, 7.21028e-17, 1, -8.88566e-16, -9.13852e-12, 8.88566e-16, 1, -0.02822, 0.122666, 0.002318)
bones/15/enabled = true
bones/15/position = Vector3(-0.02822, 0.122666, 0.002318)
bones/15/rotation = Quaternion(4.44283e-16, 4.56926e-12, 3.60514e-17, 1)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "mixamorig_LeftHandIndex2"
bones/16/parent = 15
bones/16/rest = Transform3D(1, 7.57417e-17, -1.08087e-20, -7.57417e-17, 1, 2.75663e-15, 1.08087e-20, -2.75663e-15, 1, 0, 0.03892, 0)
bones/16/enabled = true
bones/16/position = Vector3(0, 0.03892, 0)
bones/16/rotation = Quaternion(-1.37831e-15, -5.40435e-21, -3.78708e-17, 1)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "mixamorig_LeftHandIndex3"
bones/17/parent = 16
bones/17/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.034152, 0)
bones/17/enabled = true
bones/17/position = Vector3(0, 0.034152, 0)
bones/17/rotation = Quaternion(0, 0, 0, 1)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "mixamorig_LeftHandIndex4"
bones/18/parent = 17
bones/18/rest = Transform3D(0.999968, -4.53646e-05, 0.00800399, 4.53771e-05, 1, -1.38212e-06, -0.00800399, 1.74527e-06, 0.999968, 0, 0.03078, 0)
bones/18/enabled = true
bones/18/position = Vector3(0, 0.03078, 0)
bones/18/rotation = Quaternion(7.81855e-07, 0.00400203, 2.26856e-05, 0.999992)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "mixamorig_LeftHandMiddle1"
bones/19/parent = 10
bones/19/rest = Transform3D(1, -8.7727e-17, 1.64525e-22, 8.7727e-17, 1, -1.13406e-15, -1.64525e-22, 1.13406e-15, 1, 0, 0.127755, 0)
bones/19/enabled = true
bones/19/position = Vector3(0, 0.127755, 0)
bones/19/rotation = Quaternion(5.67031e-16, 8.22625e-23, 4.38635e-17, 1)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "mixamorig_LeftHandMiddle2"
bones/20/parent = 19
bones/20/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03614, 0)
bones/20/enabled = true
bones/20/position = Vector3(0, 0.03614, 0)
bones/20/rotation = Quaternion(0, 0, 0, 1)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "mixamorig_LeftHandMiddle3"
bones/21/parent = 20
bones/21/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.034598, 0)
bones/21/enabled = true
bones/21/position = Vector3(0, 0.034598, 0)
bones/21/rotation = Quaternion(0, 0, 0, 1)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "mixamorig_LeftHandMiddle4"
bones/22/parent = 21
bones/22/rest = Transform3D(0.999957, 0.00130892, 0.00915936, -0.00130894, 0.999999, -3.26293e-06, -0.00915936, -8.72628e-06, 0.999958, 0, 0.036802, 0)
bones/22/enabled = true
bones/22/position = Vector3(0, 0.036802, 0)
bones/22/rotation = Quaternion(-1.36585e-06, 0.00457973, -0.000654472, 0.999989)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "mixamorig_LeftHandRing1"
bones/23/parent = 10
bones/23/rest = Transform3D(1, 7.91213e-17, 7.61544e-12, -7.91213e-17, 1, 2.88504e-15, -7.61544e-12, -2.88504e-15, 1, 0.022166, 0.12147, -0.0001)
bones/23/enabled = true
bones/23/position = Vector3(0.022166, 0.12147, -0.0001)
bones/23/rotation = Quaternion(-1.44252e-15, 3.80772e-12, -3.95607e-17, 1)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "mixamorig_LeftHandRing2"
bones/24/parent = 23
bones/24/rest = Transform3D(1, 9.20759e-17, 4.11234e-11, -9.20759e-17, 1, -6.10974e-15, -4.11234e-11, 6.10974e-15, 1, 0, 0.036012, 0)
bones/24/enabled = true
bones/24/position = Vector3(0, 0.036012, 0)
bones/24/rotation = Quaternion(3.05487e-15, 2.05617e-11, -4.60379e-17, 1)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "mixamorig_LeftHandRing3"
bones/25/parent = 24
bones/25/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.033073, 0)
bones/25/enabled = true
bones/25/position = Vector3(0, 0.033073, 0)
bones/25/rotation = Quaternion(0, 0, 0, 1)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "mixamorig_LeftHandRing4"
bones/26/parent = 25
bones/26/rest = Transform3D(0.999889, -0.00154071, 0.0147929, 0.00154096, 0.999999, -5.12757e-06, -0.0147929, 2.79222e-05, 0.999891, 0, 0.036601, 0)
bones/26/enabled = true
bones/26/position = Vector3(0, 0.036601, 0)
bones/26/rotation = Quaternion(8.26267e-06, 0.00739665, 0.000770438, 0.999972)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "mixamorig_LeftHandPinky1"
bones/27/parent = 10
bones/27/rest = Transform3D(1, -9.59519e-17, 7.4022e-10, 9.59519e-17, 1, -1.69992e-15, -7.4022e-10, 1.69992e-15, 1, 0.047258, 0.109082, 0.002261)
bones/27/enabled = true
bones/27/position = Vector3(0.047258, 0.109082, 0.002261)
bones/27/rotation = Quaternion(8.4996e-16, 3.7011e-10, 4.79759e-17, 1)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "mixamorig_LeftHandPinky2"
bones/28/parent = 27
bones/28/rest = Transform3D(1, -1.89952e-16, 4.4992e-09, 1.89952e-16, 1, -1.50657e-15, -4.4992e-09, 1.50657e-15, 1, 0, 0.041367, 0)
bones/28/enabled = true
bones/28/position = Vector3(0, 0.041367, 0)
bones/28/rotation = Quaternion(7.53286e-16, 2.2496e-09, 9.49761e-17, 1)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "mixamorig_LeftHandPinky3"
bones/29/parent = 28
bones/29/rest = Transform3D(1, 2.06324e-16, 1.60229e-09, -2.06324e-16, 1, 2.72747e-15, -1.60229e-09, -2.72747e-15, 1, 0, 0.025948, 0)
bones/29/enabled = true
bones/29/position = Vector3(0, 0.025948, 0)
bones/29/rotation = Quaternion(-1.36374e-15, 8.01144e-10, -1.03162e-16, 1)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "mixamorig_LeftHandPinky4"
bones/30/parent = 29
bones/30/rest = Transform3D(0.999966, 0.00115011, 0.00819947, -0.00115013, 0.999999, -2.44948e-06, -0.00819946, -6.98108e-06, 0.999966, 0, 0.029239, 0)
bones/30/enabled = true
bones/30/position = Vector3(0, 0.029239, 0)
bones/30/rotation = Quaternion(-1.13291e-06, 0.00409977, -0.000575067, 0.999991)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "mixamorig_RightShoulder"
bones/31/parent = 3
bones/31/rest = Transform3D(-0.201228, -0.979322, 0.0208905, -0.00974411, -0.0193244, -0.999766, 0.979496, -0.201384, -0.0056541, -0.061057, 0.091064, 0.007571)
bones/31/enabled = true
bones/31/position = Vector3(-0.061057, 0.091064, 0.007571)
bones/31/rotation = Quaternion(0.453804, -0.544876, 0.551112, 0.439828)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "mixamorig_RightArm"
bones/32/parent = 31
bones/32/rest = Transform3D(0.979535, 0.201229, 0.00422218, -0.201273, 0.97932, 0.0205481, 8.61473e-09, -0.0209774, 0.99978, 0, 0.129223, 0)
bones/32/enabled = true
bones/32/position = Vector3(0, 0.129223, 0)
bones/32/rotation = Quaternion(-0.0104355, 0.00106104, -0.10115, 0.994816)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "mixamorig_RightForeArm"
bones/33/parent = 32
bones/33/rest = Transform3D(1, -3.21635e-17, 5.29396e-23, 3.21635e-17, 1, -1.36391e-23, -5.29396e-23, 1.36391e-23, 1, 0, 0.274047, 0)
bones/33/enabled = true
bones/33/position = Vector3(0, 0.274047, 0)
bones/33/rotation = Quaternion(6.81955e-24, 2.64698e-23, 1.60817e-17, 1)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "mixamorig_RightHand"
bones/34/parent = 33
bones/34/rest = Transform3D(1, 2.53949e-17, 1.08275e-06, -2.53961e-17, 1, 1.08594e-15, -1.08275e-06, -1.08594e-15, 1, 0, 0.276145, 0)
bones/34/enabled = true
bones/34/position = Vector3(0, 0.276145, 0)
bones/34/rotation = Quaternion(-5.42968e-16, 5.41377e-07, -1.26977e-17, 1)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "mixamorig_RightHandThumb1"
bones/35/parent = 34
bones/35/rest = Transform3D(0.894427, 0.447213, -1.63913e-07, -0.387298, 0.774597, -0.5, -0.223607, 0.447214, 0.866025, 0.03003, 0.037888, 0.021671)
bones/35/enabled = true
bones/35/position = Vector3(0.03003, 0.037888, 0.021671)
bones/35/rotation = Quaternion(0.251895, 0.0594643, -0.221924, 0.940086)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "mixamorig_RightHandThumb2"
bones/36/parent = 35
bones/36/rest = Transform3D(1, -6.10623e-16, 1.66488e-17, 6.10623e-16, 1, 1.35854e-15, -1.66488e-17, -1.35854e-15, 1, 0, 0.04745, 0)
bones/36/enabled = true
bones/36/position = Vector3(0, 0.04745, 0)
bones/36/rotation = Quaternion(-6.7927e-16, 8.32439e-18, 3.05311e-16, 1)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "mixamorig_RightHandThumb3"
bones/37/parent = 36
bones/37/rest = Transform3D(1, 1.44329e-15, -1.73622e-17, -1.44329e-15, 1, 3.75218e-15, 1.73622e-17, -3.75218e-15, 1, 0, 0.043821, 0)
bones/37/enabled = true
bones/37/position = Vector3(0, 0.043821, 0)
bones/37/rotation = Quaternion(-1.87609e-15, -8.68111e-18, -7.21645e-16, 1)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "mixamorig_RightHandThumb4"
bones/38/parent = 37
bones/38/rest = Transform3D(0.957214, 0.140745, -0.25285, -0.14544, 0.989367, 0.000124406, 0.250179, 0.0366554, 0.967506, 0, 0.034591, 0)
bones/38/enabled = true
bones/38/position = Vector3(0, 0.034591, 0)
bones/38/rotation = Quaternion(0.00923244, -0.12713, -0.0723272, 0.989202)
bones/38/scale = Vector3(1, 1, 1)
bones/39/name = "mixamorig_RightHandIndex1"
bones/39/parent = 34
bones/39/rest = Transform3D(1, -2.61903e-18, -7.61544e-12, 2.61903e-18, 1, -1.74416e-15, 7.61544e-12, 1.74416e-15, 1, 0.02822, 0.122666, 0.002318)
bones/39/enabled = true
bones/39/position = Vector3(0.02822, 0.122666, 0.002318)
bones/39/rotation = Quaternion(8.72078e-16, -3.80772e-12, 1.30951e-18, 1)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "mixamorig_RightHandIndex2"
bones/40/parent = 39
bones/40/rest = Transform3D(1, 5.42965e-17, -1.1865e-20, -5.42965e-17, 1, 7.74627e-17, 1.1865e-20, -7.74627e-17, 1, 0, 0.03892, 0)
bones/40/enabled = true
bones/40/position = Vector3(0, 0.03892, 0)
bones/40/rotation = Quaternion(-3.87313e-17, -5.93249e-21, -2.71483e-17, 1)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "mixamorig_RightHandIndex3"
bones/41/parent = 40
bones/41/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.034152, 0)
bones/41/enabled = true
bones/41/position = Vector3(0, 0.034152, 0)
bones/41/rotation = Quaternion(0, 0, 0, 1)
bones/41/scale = Vector3(1, 1, 1)
bones/42/name = "mixamorig_RightHandIndex4"
bones/42/parent = 41
bones/42/rest = Transform3D(0.999906, -0.00274843, -0.0134181, 0.00275039, 0.999996, 0.000127153, 0.0134177, -0.000164046, 0.99991, 0, 0.03078, 0)
bones/42/enabled = true
bones/42/position = Vector3(0, 0.03078, 0)
bones/42/rotation = Quaternion(-7.28016e-05, -0.0067091, 0.00137474, 0.999977)
bones/42/scale = Vector3(1, 1, 1)
bones/43/name = "mixamorig_RightHandMiddle1"
bones/43/parent = 34
bones/43/rest = Transform3D(1, -2.37142e-17, -4.1389e-23, 2.37142e-17, 1, -1.13406e-15, 4.1389e-23, 1.13406e-15, 1, 0, 0.127755, 0)
bones/43/enabled = true
bones/43/position = Vector3(0, 0.127755, 0)
bones/43/rotation = Quaternion(5.67031e-16, -2.06945e-23, 1.18571e-17, 1)
bones/43/scale = Vector3(1, 1, 1)
bones/44/name = "mixamorig_RightHandMiddle2"
bones/44/parent = 43
bones/44/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.03614, 0)
bones/44/enabled = true
bones/44/position = Vector3(0, 0.03614, 0)
bones/44/rotation = Quaternion(0, 0, 0, 1)
bones/44/scale = Vector3(1, 1, 1)
bones/45/name = "mixamorig_RightHandMiddle3"
bones/45/parent = 44
bones/45/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.034598, 0)
bones/45/enabled = true
bones/45/position = Vector3(0, 0.034598, 0)
bones/45/rotation = Quaternion(0, 0, 0, 1)
bones/45/scale = Vector3(1, 1, 1)
bones/46/name = "mixamorig_RightHandMiddle4"
bones/46/parent = 45
bones/46/rest = Transform3D(0.999905, 0.00341668, -0.0133894, -0.0034153, 0.999994, 0.000126019, 0.0133898, -8.0278e-05, 0.99991, 0, 0.036802, 0)
bones/46/enabled = true
bones/46/position = Vector3(0, 0.036802, 0)
bones/46/rotation = Quaternion(-5.15754e-05, -0.00669496, -0.00170803, 0.999976)
bones/46/scale = Vector3(1, 1, 1)
bones/47/name = "mixamorig_RightHandRing1"
bones/47/parent = 34
bones/47/rest = Transform3D(1, 3.95124e-17, -9.13852e-12, -3.95124e-17, 1, 2.15518e-15, 9.13852e-12, -2.15518e-15, 1, -0.022166, 0.12147, -0.0001)
bones/47/enabled = true
bones/47/position = Vector3(-0.022166, 0.12147, -0.0001)
bones/47/rotation = Quaternion(-1.07759e-15, -4.56926e-12, -1.97562e-17, 1)
bones/47/scale = Vector3(1, 1, 1)
bones/48/name = "mixamorig_RightHandRing2"
bones/48/parent = 47
bones/48/rest = Transform3D(1, -2.12436e-16, 4.62257e-20, 2.12436e-16, 1, 7.81188e-17, -4.62257e-20, -7.81188e-17, 1, 0, 0.036012, 0)
bones/48/enabled = true
bones/48/position = Vector3(0, 0.036012, 0)
bones/48/rotation = Quaternion(-3.90594e-17, 2.31129e-20, 1.06218e-16, 1)
bones/48/scale = Vector3(1, 1, 1)
bones/49/name = "mixamorig_RightHandRing3"
bones/49/parent = 48
bones/49/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.033073, 0)
bones/49/enabled = true
bones/49/position = Vector3(0, 0.033073, 0)
bones/49/rotation = Quaternion(0, 0, 0, 1)
bones/49/scale = Vector3(1, 1, 1)
bones/50/name = "mixamorig_RightHandRing4"
bones/50/parent = 49
bones/50/rest = Transform3D(0.999884, 0.0006022, -0.0152256, -0.000600324, 1, 0.000127824, 0.0152257, -0.000118669, 0.999884, 0, 0.036601, 0)
bones/50/enabled = true
bones/50/position = Vector3(0, 0.036601, 0)
bones/50/rotation = Quaternion(-6.16249e-05, -0.00761304, -0.00030064, 0.999971)
bones/50/scale = Vector3(1, 1, 1)
bones/51/name = "mixamorig_RightHandPinky1"
bones/51/parent = 34
bones/51/rest = Transform3D(1, -5.78219e-17, -6.09235e-12, 5.78219e-17, 1, -3.21535e-15, 6.09235e-12, 3.21535e-15, 1, -0.047258, 0.109082, 0.002261)
bones/51/enabled = true
bones/51/position = Vector3(-0.047258, 0.109082, 0.002261)
bones/51/rotation = Quaternion(1.60767e-15, -3.04617e-12, 2.89109e-17, 1)
bones/51/scale = Vector3(1, 1, 1)
bones/52/name = "mixamorig_RightHandPinky2"
bones/52/parent = 51
bones/52/rest = Transform3D(1, -1.98206e-17, 6.77352e-21, 1.98206e-17, 1, 5.6012e-15, -6.77352e-21, -5.6012e-15, 1, 0, 0.041367, 0)
bones/52/enabled = true
bones/52/position = Vector3(0, 0.041367, 0)
bones/52/rotation = Quaternion(-2.8006e-15, 3.38676e-21, 9.91029e-18, 1)
bones/52/scale = Vector3(1, 1, 1)
bones/53/name = "mixamorig_RightHandPinky3"
bones/53/parent = 52
bones/53/rest = Transform3D(1, -1.628e-16, 1.29139e-20, 1.628e-16, 1, -7.48176e-15, -1.29139e-20, 7.48176e-15, 1, 0, 0.025948, 0)
bones/53/enabled = true
bones/53/position = Vector3(0, 0.025948, 0)
bones/53/rotation = Quaternion(3.74088e-15, 6.45693e-21, 8.13999e-17, 1)
bones/53/scale = Vector3(1, 1, 1)
bones/54/name = "mixamorig_RightHandPinky4"
bones/54/parent = 53
bones/54/rest = Transform3D(0.999846, -0.00441048, -0.0169977, 0.00441329, 0.99999, 0.000127433, 0.0169969, -0.000202429, 0.999856, 0, 0.029239, 0)
bones/54/enabled = true
bones/54/position = Vector3(0, 0.029239, 0)
bones/54/rotation = Quaternion(-8.24687e-05, -0.00849898, 0.00220603, 0.999961)
bones/54/scale = Vector3(1, 1, 1)
bones/55/name = "mixamorig_LeftUpLeg"
bones/55/parent = 0
bones/55/rest = Transform3D(-0.999982, 0.00593954, 7.89316e-05, -0.00594006, -0.999902, -0.0127002, 3.49066e-06, -0.0127004, 0.999919, 0.091239, -0.066572, -0.000554)
bones/55/enabled = true
bones/55/position = Vector3(0.091239, -0.066572, -0.000554)
bones/55/rotation = Quaternion(2.06061e-05, -0.0063503, 0.999975, -0.00296997)
bones/55/scale = Vector3(1, 1, 1)
bones/56/name = "mixamorig_LeftLeg"
bones/56/parent = 55
bones/56/rest = Transform3D(0.99993, 0.0118321, 0.000579065, -0.0118453, 0.999274, 0.036219, -0.000150098, -0.0362234, 0.999344, 0, 0.405994, 0)
bones/56/enabled = true
bones/56/position = Vector3(0, 0.405994, 0)
bones/56/rotation = Quaternion(-0.0181139, 0.000182324, -0.00592041, 0.999818)
bones/56/scale = Vector3(1, 1, 1)
bones/57/name = "mixamorig_LeftFoot"
bones/57/parent = 56
bones/57/rest = Transform3D(0.998342, -0.0264268, 0.0511335, 0.0574899, 0.414367, -0.908292, 0.00281518, 0.909726, 0.4152, 0, 0.42099, 0)
bones/57/enabled = true
bones/57/position = Vector3(0, 0.42099, 0)
bones/57/rotation = Quaternion(0.540549, 0.0143664, 0.0249509, 0.840819)
bones/57/scale = Vector3(1, 1, 1)
bones/58/name = "mixamorig_LeftToeBase"
bones/58/parent = 57
bones/58/rest = Transform3D(0.997413, 0.0150938, -0.0702882, -0.0447131, 0.895841, -0.44212, 0.0562937, 0.444119, 0.894198, 0, 0.157216, 0)
bones/58/enabled = true
bones/58/position = Vector3(0, 0.157216, 0)
bones/58/rotation = Quaternion(0.227692, -0.0325213, -0.0153655, 0.973069)
bones/58/scale = Vector3(1, 1, 1)
bones/59/name = "mixamorig_LeftToe_End"
bones/59/parent = 58
bones/59/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
bones/59/enabled = true
bones/59/position = Vector3(0, 0.1, 0)
bones/59/rotation = Quaternion(0, 0, 0, 1)
bones/59/scale = Vector3(1, 1, 1)
bones/60/name = "mixamorig_RightUpLeg"
bones/60/parent = 0
bones/60/rest = Transform3D(-0.999981, -0.00611413, -7.39646e-05, 0.00611457, -0.999901, -0.012667, 3.49066e-06, -0.0126673, 0.99992, -0.09125, -0.066556, -0.000554)
bones/60/enabled = true
bones/60/position = Vector3(-0.09125, -0.066556, -0.000554)
bones/60/rotation = Quaternion(-1.76189e-05, -0.00633373, 0.999975, 0.00305725)
bones/60/scale = Vector3(1, 1, 1)
bones/61/name = "mixamorig_RightLeg"
bones/61/parent = 60
bones/61/rest = Transform3D(0.99993, -0.011832, -0.00057985, 0.0118453, 0.999271, 0.0362853, 0.000150098, -0.0362896, 0.999341, 0, 0.405994, 0)
bones/61/enabled = true
bones/61/position = Vector3(0, 0.405994, 0)
bones/61/rotation = Quaternion(-0.018147, -0.00018252, 0.0059204, 0.999818)
bones/61/scale = Vector3(1, 1, 1)
bones/62/name = "mixamorig_RightFoot"
bones/62/parent = 61
bones/62/rest = Transform3D(0.998342, 0.0264275, -0.0511352, -0.0574916, 0.414337, -0.908306, -0.00281701, 0.90974, 0.41517, 0, 0.42099, 0)
bones/62/enabled = true
bones/62/position = Vector3(0, 0.42099, 0)
bones/62/rotation = Quaternion(0.540563, -0.0143666, -0.0249519, 0.84081)
bones/62/scale = Vector3(1, 1, 1)
bones/63/name = "mixamorig_RightToeBase"
bones/63/parent = 62
bones/63/rest = Transform3D(0.997471, -0.0150656, 0.0694589, 0.0443215, 0.895832, -0.442177, -0.0555619, 0.444137, 0.894234, 0, 0.157216, 0)
bones/63/enabled = true
bones/63/position = Vector3(0, 0.157216, 0)
bones/63/rotation = Quaternion(0.227708, 0.0321199, 0.0152575, 0.97308)
bones/63/scale = Vector3(1, 1, 1)
bones/64/name = "mixamorig_RightToe_End"
bones/64/parent = 63
bones/64/rest = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
bones/64/enabled = true
bones/64/position = Vector3(0, 0.1, 0)
bones/64/rotation = Quaternion(0, 0, 0, 1)
bones/64/scale = Vector3(1, 1, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_xe188")
}