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ThreeJS-PackDemo.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>Three.js - Basic scene</title>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<h1>ThreeJS CreaturePack Sample</h1>
<script src="http://threejs.org/build/three.js"></script>
<script src="gl-matrix.js"></script>
<script src="msgpack.js"></script>
<script src="CreaturePackModule.js"></script>
<script src="CreatureThreeJSPackRenderer.js"></script>
<script>
var xobj = new XMLHttpRequest();
xobj.responseType = "arraybuffer";
xobj.open('GET', 'fox2x.creature_pack', true); // Replace 'my_data' with the path to your file
xobj.onreadystatechange = function () {
if (xobj.readyState == 4 && xobj.status == "200") {
var byte_array = new Uint8Array(xobj.response);
console.log("Loaded CreaturePack Data with size: " + byte_array.byteLength);
var creature_pack = new CreaturePackLoader(byte_array.buffer);
var scene;
var camera;
var renderer;
var new_creature_renderer;
function initScene() {
// Create scene
scene = new THREE.Scene();
// This creates and positions a free camera
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.z = -20;
camera.lookAt(scene.position);
scene.add(camera);
// create renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var texture = new THREE.TextureLoader().load("fox.png");
//var material = new THREE.MeshBasicMaterial( { color: 0x00ff00, side:THREE.DoubleSide } );
var material = new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
side:THREE.DoubleSide
});
// Create creature renderer
new_creature_renderer = new CreaturePackRenderer("CreatureRenderer", scene, creature_pack, material);
new_creature_renderer.pack_renderer.setActiveAnimation("run");
// Flip creature to the right
new_creature_renderer.renderMesh.scale.x = -1;
}
var animateScene = function () {
new_creature_renderer.pack_renderer.stepTime(0.8);
new_creature_renderer.UpdateData();
requestAnimationFrame(animateScene);
renderer.render(scene, camera);
};
initScene();
animateScene();
}
};
xobj.send(null);
</script>
</body>
</html>