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Post-Game Jam Update Wish List #3

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liqMix opened this issue Jun 29, 2024 · 0 comments
Open

Post-Game Jam Update Wish List #3

liqMix opened this issue Jun 29, 2024 · 0 comments

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@liqMix
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liqMix commented Jun 29, 2024

Description

These are a list of updates we would have liked to made before the game jam completed.
The items mentioned here may or may not be added.

Bugfixes

  • enemy offset tweaking
  • UIItemList scroll offsets not being centered
  • Dude heads glitching into next story while going up stairs
  • Camera switching when focused dude perishes
  • Tower top is a bit close to last story
  • Game doesn't clear loot and dudes between mode selections (crashes if you select an equipment from previous run)
  • Ability to look at gear after win screen is up
  • boss stacks get all mixed up
  • dudes flicker when placing room
  • web performance 💀

Game

  • tutorial? or at least a ui reference
  • larger floors the higher the tower is
  • ✅ Simulation mode (uninterruptible autoplayed game on extremely low difficulty)
  • Campaign mode; Keep dudes for multiple tower trips. (Scale based off dude levels?)
  • MORE GEAR
  • MORE PERKS
  • 3 Towers each with separate classes that come together in the middle and combine forces to ascend one ultimate final tower full of godlike legendary equipment
  • equipment increases stats by more than described
  • ✅ auto equip dudes from shared inventory

Graphics

  • Add walls for all the room types
  • Add floor textures to those missing any
  • Add some sort of outside the tower fog or land
  • Application icon
  • Glowing equipment

UI

  • Faded in title Screen for that WAOW factor
  • Option to restart from within game
  • Ability to mute individual rooms
  • Multilingual
  • Timeout room description boxes when not hovering
  • sell all button
  • indication in equipment list if eq has a perk
  • sorting equipment list/dudes
  • allow UI zoom control
  • allow not ignoring UI zoom for tiny text

Audio

  • Better mixed music
  • Better panning
  • Better music (longer song)
  • corrected looping title
  • SFX
    • UI Interactions
    • Rooms
    • Enemies
    • Attacks
    • Loot
    • Etc.

Balance

  • Make user interactions more meaningful?
  • Find that "surviving by skin of teeth" feel at every top story level/boss
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