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ffmpeg_bitmapthumbnail.cpp
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ffmpeg_bitmapthumbnail.cpp
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// ffmpeg_bitmapthumbnail.cpp
// part of MusicPlayer, https://github.com/albertz/music-player
// Copyright (c) 2012, Albert Zeyer, www.az2000.de
// All rights reserved.
// This code is under the 2-clause BSD license, see License.txt in the root directory of this project.
#include "ffmpeg.h"
extern "C" {
#include <libavformat/avformat.h>
#include <libavcodec/avfft.h>
}
// note that each row in imgDataStart is aligned to 4 bytes
#define ALIGN4(n) ((n)+3 - ((n)+3) % 4)
// each single pixel is decoded as BGR
static
PyObject* createBitmap24Bpp(int w, int h, char** imgDataStart) {
assert(imgDataStart);
// http://en.wikipedia.org/wiki/BMP_file_format
static const int FileHeaderSize = 14;
static const int InfoHeaderSize = 40; // format BITMAPINFOHEADER
size_t bmpSize = FileHeaderSize + InfoHeaderSize + ALIGN4(3 * w) * h;
PyObject* bmp = PyString_FromStringAndSize(NULL, bmpSize);
if(!bmp) return NULL;
memset(PyString_AS_STRING(bmp), 0, bmpSize);
unsigned char* bmpfileheader = (unsigned char*) PyString_AS_STRING(bmp);
unsigned char* bmpinfoheader = bmpfileheader + FileHeaderSize;
*imgDataStart = (char*) bmpinfoheader + InfoHeaderSize;
// header field
bmpfileheader[ 0] = 'B';
bmpfileheader[ 1] = 'M';
bmpfileheader[ 2] = (unsigned char)(bmpSize );
bmpfileheader[ 3] = (unsigned char)(bmpSize>> 8);
bmpfileheader[ 4] = (unsigned char)(bmpSize>>16);
bmpfileheader[ 5] = (unsigned char)(bmpSize>>24);
assert(FileHeaderSize + InfoHeaderSize < 256);
bmpfileheader[10] = FileHeaderSize + InfoHeaderSize; // starting address of image data (32bit)
bmpinfoheader[ 0] = InfoHeaderSize; // size of info header. (32bit)
bmpinfoheader[ 4] = (unsigned char)(w );
bmpinfoheader[ 5] = (unsigned char)(w>> 8);
bmpinfoheader[ 6] = (unsigned char)(w>>16);
bmpinfoheader[ 7] = (unsigned char)(w>>24);
bmpinfoheader[ 8] = (unsigned char)(h );
bmpinfoheader[ 9] = (unsigned char)(h>> 8);
bmpinfoheader[10] = (unsigned char)(h>>16);
bmpinfoheader[11] = (unsigned char)(h>>24);
bmpinfoheader[12] = 1; // num of color planes. must be 1 (16bit)
bmpinfoheader[14] = 24; // bpp (16bit)
return bmp;
}
static
void bmpSetPixel(char* img, int w, int x, int y, unsigned char r, unsigned char g, unsigned char b) {
img[y * ALIGN4(3 * w) + x * 3 + 0] = (char) b;
img[y * ALIGN4(3 * w) + x * 3 + 1] = (char) g;
img[y * ALIGN4(3 * w) + x * 3 + 2] = (char) r;
}
// f must be in [0,1]
static
void rainbowColor(float f, unsigned char* r, unsigned char* g, unsigned char* b) {
if(f < 0.0) {
*r = 255;
*g = 0;
*b = 0;
}
else if(f < 1.0/6) {
f *= 6;
*r = 255;
*g = 255 * f;
*b = 0;
}
else if(f < 2.0/6) {
f = f * 6 + 1;
*r = 255 * (1 - f);
*g = 255;
*b = 0;
}
else if(f < 3.0/6) {
f = f * 6 + 2;
*r = 0;
*g = 255;
*b = 255 * f;
}
else if(f < 4.0/6) {
f = f * 6 + 3;
*r = 0;
*g = 255 * (1 - f);
*b = 255;
}
else if(f < 5.0/6) {
f = f * 6 + 4;
*r = 255 * f;
*g = 0;
*b = 255;
}
else if(f < 6.0/6) {
f = f * 6 + 5;
*r = 255;
*g = 0;
*b = 255 * (1 - f);
}
else {
*r = 255;
*g = 0;
*b = 0;
}
}
// idea loosely from:
// http://www.freesound.org/
// https://github.com/endolith/freesound-thumbnailer/blob/master/processing.py
PyObject *
pyCalcBitmapThumbnail(PyObject* self, PyObject* args, PyObject* kws) {
PyObject* songObj = NULL;
int bmpWidth = 400, bmpHeight = 101;
unsigned char bgR = 100, bgG = bgR, bgB = bgR;
unsigned char timeR = 170, timeG = timeR, timeB = timeR;
int timelineSecInterval = 10;
PyObject* procCallback = NULL;
float volume = 1; // better default value here. note that we also do gain handling if it is set
float volumeSmoothClipX1 = 0.95, volumeSmoothClipX2 = 10;
static const char *kwlist[] = {
"song", "width", "height",
"backgroundColor", "timelineColor",
"timelineSecInterval",
"procCallback",
"volume",
"volumeSmootClip",
NULL};
if(!PyArg_ParseTupleAndKeywords(args, kws, "O|ii(bbb)(bbb)iOf(ff):calcBitmapThumbnail", (char**)kwlist,
&songObj,
&bmpWidth, &bmpHeight,
&bgR, &bgG, &bgB,
&timeR, &timeG, &timeB,
&timelineSecInterval,
&procCallback,
&volume, &volumeSmoothClipX1, &volumeSmoothClipX2))
return NULL;
char* img = NULL;
PyObject* bmp = createBitmap24Bpp(bmpWidth, bmpHeight, &img);
if(!bmp)
return NULL; // out of memory
RDFTContext* fftCtx = NULL;
float* samplesBuf = NULL;
PyObject* returnObj = NULL;
PlayerObject* player = NULL;
unsigned long totalFrameCount = 0;
double songDuration = 0;
double samplesPerPixel = 0;
unsigned long frame = 0;
player = (PlayerObject*) pyCreatePlayer(NULL);
if(!player) goto final;
player->lock.enabled = false;
player->nextSongOnEof = 0;
player->skipPyExceptions = 0;
player->volume = volume;
player->volumeSmoothClip.setX(volumeSmoothClipX1, volumeSmoothClipX2);
player->playing = 1; // otherwise audio_decode_frame() wont read
Py_INCREF(songObj);
player->curSong = songObj;
if(!player->openInStream()) goto final;
if(player->inStream == NULL) goto final;
// First count totalFrameCount.
while(player->processInStream()) {
if(PyErr_Occurred()) goto final;
totalFrameCount += player->inStreamBuffer()->size() / player->outNumChannels / 2 /* S16 */;
player->inStreamBuffer()->clear();
}
songDuration = (double)totalFrameCount / player->outSamplerate;
// Seek back.
player->seekAbs(0.0);
if(PyErr_Occurred()) goto final;
// init the processor
#define fftSizeLog2 (11)
#define fftSize (1 << fftSizeLog2)
float freqWindow[fftSize];
for(int i = 0; i < fftSize; ++i)
// Hanning window
freqWindow[i] = (float) (0.5 * (1.0 - cos((2.0 * M_PI * i) / (fftSize - 1))));
fftCtx = av_rdft_init(fftSizeLog2, DFT_R2C);
if(!fftCtx) {
printf("ERROR: av_rdft_init failed\n");
goto final;
}
// Note: We have to use av_mallocz here to have the right mem alignment.
// That is also why we can't allocate it on the stack (without doing alignment).
samplesBuf = (float *)av_mallocz(sizeof(float) * fftSize);
samplesPerPixel = totalFrameCount / (double)bmpWidth;
for(int x = 0; x < bmpWidth; ++x) {
// draw background
for(int y = 0; y < bmpHeight; ++y)
bmpSetPixel(img, bmpWidth, x, y, bgR, bgG, bgB);
// call the callback every 60 secs
if(procCallback && (int)(songDuration * x / bmpWidth / 60) < (int)(songDuration * (x+1) / bmpWidth / 60)) {
PyGILState_STATE gstate = PyGILState_Ensure();
Py_INCREF(bmp);
Py_INCREF(songObj);
PyObject* args = PyTuple_New(4);
PyTuple_SetItem(args, 0, songObj);
PyTuple_SetItem(args, 1, PyFloat_FromDouble((double) x / bmpWidth));
PyTuple_SetItem(args, 2, PyFloat_FromDouble(songDuration));
PyTuple_SetItem(args, 3, bmp);
PyObject* retObj = PyObject_CallObject(procCallback, args);
int stop = 0;
if(PyErr_Occurred()) {
PyErr_Print();
procCallback = NULL; // don't call again
stop = 1; // just break the whole thing
}
else if(retObj)
stop = !PyObject_IsTrue(retObj);
else // retObj == NULL, strange, should be error
stop = 1;
Py_XDECREF(retObj);
Py_DECREF(args); // this also decrefs song and bmp
if(stop) {
Py_DECREF(bmp);
bmp = NULL;
}
PyGILState_Release(gstate);
if(stop) goto final;
}
if((int)(songDuration * x / bmpWidth / timelineSecInterval) < (int)(songDuration * (x+1) / bmpWidth / timelineSecInterval)) {
// draw timeline
for(int y = 0; y < bmpHeight; ++y)
bmpSetPixel(img, bmpWidth, x, y, timeR, timeG, timeB);
}
int samplesBufIndex = 0;
memset(samplesBuf, 0, sizeof(float) * fftSize);
float peakMin = 0, peakMax = 0;
while(frame < (x + 1) * samplesPerPixel) {
if(!player->processInStream())
break; // probably EOF or so
if(PyErr_Occurred()) goto final;
for(auto& it : player->inStreamBuffer()->chunks) {
for(size_t i = 0; i < it.size() / 2; ++i) {
int16_t* sampleAddr = (int16_t*) it.pt() + i;
int16_t sample = *sampleAddr; // TODO: endian swap?
float sampleFloat = sample / ((double) 0x8000);
if(sampleFloat < peakMin) peakMin = sampleFloat;
if(sampleFloat > peakMax) peakMax = sampleFloat;
if(samplesBufIndex < fftSize) {
samplesBuf[samplesBufIndex] += sampleFloat * freqWindow[samplesBufIndex] * 0.5f /* we do this twice for each channel */;
}
if(i % 2 == 1) samplesBufIndex++;
}
frame += it.size() / player->outNumChannels / 2 /* S16 */;
}
player->inStreamBuffer()->clear();
}
av_rdft_calc(fftCtx, samplesBuf);
float absFftData[fftSize / 2 + 1];
float *in_ptr = samplesBuf;
float *out_ptr = absFftData;
out_ptr[0] = in_ptr[0] * in_ptr[0];
out_ptr[fftSize / 2] = in_ptr[1] * in_ptr[1];
out_ptr += 1;
in_ptr += 2;
for(int i = 1; i < fftSize / 2; i++) {
*out_ptr++ = in_ptr[0] * in_ptr[0] + in_ptr[1] * in_ptr[1];
in_ptr += 2;
}
float energy = 0;
for(int i = 0; i < fftSize / 2; ++i)
energy += absFftData[i];
// compute the spectral centroid in hertz
float spectralCentroid = 0;
for(int i = 0; i < fftSize / 2; ++i)
spectralCentroid += absFftData[i] * i;
spectralCentroid /= energy;
spectralCentroid /= fftSize / 2;
spectralCentroid *= player->outSamplerate;
spectralCentroid *= 0.5;
// clip
static const float lowerFreq = 100;
static const float higherFreq = 22050;
if(spectralCentroid < lowerFreq) spectralCentroid = lowerFreq;
if(spectralCentroid > higherFreq) spectralCentroid = higherFreq;
// apply log so it's proportional to human perception of frequency
spectralCentroid = log10(spectralCentroid);
// scale to [0,1]
spectralCentroid -= log10(lowerFreq);
spectralCentroid /= (log10(higherFreq) - log10(lowerFreq));
//printf("x %i, peak %f,%f, spec %f\n", x, peakMin, peakMax, spectralCentroid);
// get color from spectralCentroid
unsigned char r = 0, g = 0, b = 0;
rainbowColor(spectralCentroid, &r, &g, &b);
int y1 = bmpHeight * 0.5 + peakMin * (bmpHeight - 4) * 0.5;
int y2 = bmpHeight * 0.5 + peakMax * (bmpHeight - 4) * 0.5;
if(y1 < 0) y1 = 0;
if(y2 >= bmpHeight) y2 = bmpHeight - 1;
// draw line
for(int y = y1; y <= y2; ++y)
bmpSetPixel(img, bmpWidth, x, y, r, g, b);
}
// We have to hold the Python GIL for this block
// because of the callback, other Python code/threads
// might have references to bmp.
{
PyGILState_STATE gstate = PyGILState_Ensure();
returnObj = PyTuple_New(2);
PyTuple_SetItem(returnObj, 0, PyFloat_FromDouble(songDuration));
PyTuple_SetItem(returnObj, 1, bmp);
bmp = NULL; // returnObj has taken over the reference
PyGILState_Release(gstate);
}
final:
Py_XDECREF(bmp); // this is multithreading safe in all cases where bmp != NULL
if(fftCtx)
av_rdft_end(fftCtx);
if(samplesBuf)
av_free(samplesBuf);
if(!PyErr_Occurred() && !returnObj) {
returnObj = Py_None;
Py_INCREF(returnObj);
}
Py_XDECREF(player);
return returnObj;
}