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level-up with pixi.js + shadow cljs

need shadow-cljs

quick run

npx shadow-cljs watch frontend

production

locally (need babashka)

npx shadow-cljs release frontend
bb serve.clj --dir public

deploy to github-pages

bb deploy.clj

todo

☑ do pixi tutorial, rotating bunny
☑ tried out some animation flows
☑ interacting with mouse events
☑ deal with canvas screen size (mobile first)
☐ "level up" idea, basically a remake of level-up UI from the game Honkai: Star Rail/Genshin
    ☐ layout
    ☐ buttons
    ☐ progress bar
    ☐ 3 exp button assets
    ☐ level up modal
☐ research about animations, figure out the animation render loop 
    ☐ spawn an animated object
    ☑ pace/speed of an animation, slower/faster/controllable shake animation
        ☐ I think Tweedle.js can cover this, so understanding it is now the goal
    ☐ modal-like UI
    ☐ progress bar animation
☐ research about particles
☑ deployment