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Mouse input would need to be translated to fragment coordinates, and clicks routed to the 3D object under the pointer. Also, this requires an active pointer (ie. not during pointerlock).
The text was updated successfully, but these errors were encountered:
Shadertoy provides the following for mouse input:
Mouse input would need to be translated to fragment coordinates, and clicks routed to the 3D object under the pointer. Also, this requires an active pointer (ie. not during pointerlock).
The text was updated successfully, but these errors were encountered: