we making our first figthing game from scratch, it may suck but whatever we are tyring
we should use on type of enigne, ill find out if there is a engine or langauge that works in line with unity
there may be use of another engine or language ill be posting files as necessary
good resource on fighting game help http://www.idevgames.com/forums/thread-7036.html
another good resource http://gamedev.stackexchange.com/questions/18399/which-language-and-tools-should-i-choose-for-creating-2d-games
AI source http://elecbyte.com/wiki/index.php/AI
developmetn source http://www.dreamincode.net/forums/topic/147144-2d-fighter-what-do-i-need/
tip from reddit
[–]Zaph0d42 1 point 1 year ago Its really just the combination of: a sprite renderer, (tutorials everywhere) a basic 2D box collision system, (tutorials everywhere) and an input buffer system to detect combos. (tutorials everywhere) What needs explaining? 2D Fighting games are almost all the same from a design standpoint. The complicated part is just the art, animations, and the balancing of the characters and movesets.
combo technique notes http://www.dreamincode.net/forums/topic/147144-2d-fighter-what-do-i-need/
finite state machine- useful for combo storing http://en.wikipedia.org/wiki/Finite-state_machine