Skip to content

we making our first figthing game from scratch, it may suck but whatever we are tyring

Notifications You must be signed in to change notification settings

kidwalom/Unbalanced-fighting-game-

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 

Repository files navigation

Unbalanced-fighting-game-

we making our first figthing game from scratch, it may suck but whatever we are tyring

we should use on type of enigne, ill find out if there is a engine or langauge that works in line with unity

there may be use of another engine or language ill be posting files as necessary

good resource on fighting game help http://www.idevgames.com/forums/thread-7036.html

another good resource http://gamedev.stackexchange.com/questions/18399/which-language-and-tools-should-i-choose-for-creating-2d-games

AI source http://elecbyte.com/wiki/index.php/AI

developmetn source http://www.dreamincode.net/forums/topic/147144-2d-fighter-what-do-i-need/

tip from reddit

[–]Zaph0d42 1 point 1 year ago Its really just the combination of: a sprite renderer, (tutorials everywhere) a basic 2D box collision system, (tutorials everywhere) and an input buffer system to detect combos. (tutorials everywhere) What needs explaining? 2D Fighting games are almost all the same from a design standpoint. The complicated part is just the art, animations, and the balancing of the characters and movesets.

combo technique notes http://www.dreamincode.net/forums/topic/147144-2d-fighter-what-do-i-need/

finite state machine- useful for combo storing http://en.wikipedia.org/wiki/Finite-state_machine

About

we making our first figthing game from scratch, it may suck but whatever we are tyring

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published