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60v2.bash
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60v2.bash
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#!/usr/bin/env bash
#
# Keyboard: 60v2
#
# These build scripts are just a convenience for configuring your keyboard (less daunting than CMake)
# Jacob Alexander 2015-2018
# Default to Alphabet
Layout=${Layout:-alphabet}
# VID:PID Mapping
VENDOR_ID="0x308F"
case "${Layout}" in
alphabet)
PRODUCT_ID="0x0023"
;;
esac
#################
# Configuration #
#################
# Feel free to change the variables in this section to configure your keyboard
BuildPath="60v2"
# Define Layout Name
LayoutName=${Layout}
## KLL Configuration ##
# Generally shouldn't be changed, this will affect every layer
BaseMap="scancode_map scancode_map.${Layout}"
# This is the default layer of the keyboard
# NOTE: To combine kll files into a single layout, separate them by spaces
# e.g. DefaultMap="mylayout mylayoutmod"
DefaultMap="60v2/release.1"
# This is where you set the additional layers
# NOTE: Indexing starts at 1
# NOTE: Each new layer is another array entry
# e.g. PartialMaps[1]="layer1 layer1mod"
# PartialMaps[2]="layer2"
# PartialMaps[3]="layer3"
PartialMaps[1]="60v2/release.1.layer.1"
PartialMaps[2]="60v2/release.1.layer.2"
PartialMaps[3]="60v2/release.1.layer.3"
##########################
# Advanced Configuration #
##########################
# Don't change the variables in this section unless you know what you're doing
# These are useful for completely custom keyboards
# NOTE: Changing any of these variables will require a force build to compile correctly
# Keyboard Module Configuration
ScanModule="60v2"
MacroModule="PixelMap"
OutputModule="USB"
DebugModule="full"
# Microcontroller
Chip="sam4s8c"
# Compiler Selection
Compiler="gcc"
########################
# Bash Library Include #
########################
# Shouldn't need to touch this section
# Check if the library can be found
if [ ! -f "${BASH_SOURCE%/*}/cmake.bash" ]; then
echo "ERROR: Cannot find 'cmake.bash'"
exit 1
fi
# Load the library
source "${BASH_SOURCE%/*}/cmake.bash"