Skip to content
/ go-v8 Public
forked from eliquious/go-v8

v8 javascript engine binding for golang

License

Notifications You must be signed in to change notification settings

kingland/go-v8

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

v8.go

V8 JavaScript engine bindings for Go.

Features

  • Thread safe
  • Thorough and careful testing
  • Boolean, Number, String, Object, Array, Regexp, Function
  • Compile and run JavaScript
  • Create JavaScript context with global object template
  • Operate JavaScript object properties and array elements in Go
  • Define JavaScript object template in Go with property accessors and interceptors
  • Define JavaScript function template in Go
  • Catch JavaScript exception in Go
  • Throw JavaScript exception by Go
  • JSON parse and generate
  • Powerful binding API
  • C++ plugin

Install

For 'curl' user. please run this shell command:

curl -OL https://raw.github.com/idada/v8.go/master/get.sh && chmod +x get.sh && ./get.sh v8.go

For 'wget' user. Please run this shell command:

wget https://raw.github.com/idada/v8.go/master/get.sh && chmod +x get.sh && ./get.sh v8.go

Note: require Go version 1.2 and Git.

Hello World

This 'Hello World' program shows how to use v8.go to compile and run JavaScript code then get the result.

package main

import "github.com/idada/v8.go"

func main() {
	engine := v8.NewEngine()
	script := engine.Compile([]byte("'Hello ' + 'World!'"), nil)
	context := engine.NewContext(nil)

	context.Scope(func(cs v8.ContextScope) {
		result := cs.Run(script)
		println(result.ToString())
	})
}

Fast Binding

package main

import "fmt"
import "github.com/idada/v8.go"

type MyType struct {
	Id       int
	Name     string
	Data     map[string]int
	Callback func(a int, b string)
}

func (mt *MyType) Dump(info string) {
	fmt.Printf(
		"Info: \"%s\", Id: %d, Name: \"%s\", Data: %v\n",
		info, mt.Id, mt.Name, mt.Data,
	)
}

func main() {
	engine := v8.NewEngine()

	global := engine.NewObjectTemplate()

	global.Bind("MyType", MyType{})

	global.Bind("print", func(v ...interface{}) {
		fmt.Println(v...)
	})

	global.Bind("test", func(obj *v8.Object) {
		raw := obj.GetInternalField(0).(*v8.BindObject)
		raw.Target.Interface().(*MyType).Callback(123, "dada")
	})

	engine.NewContext(global).Scope(func(cs v8.ContextScope) {
		cs.Eval(`
			var a = new MyType();

			a.Dump("old");

			a.Id = 10;
			a.Name = "Hello";
			a.Data = {
				'x': 1,
				'y': 2
			};
			a.Dump("new");

			a.Callback = function(a, b) {
				print(a, b);
			}

			a.Callback(10, "Hello");

			test(a);
		`)
	})
}

C++ plugin

You can implement plugin in C++.

#include "v8.h"
#include "v8_plugin.h"

using namespace v8;

extern "C" {

static void LogCallback(const FunctionCallbackInfo<Value>& args) {
	if (args.Length() < 1) return;

	HandleScope scope(args.GetIsolate());
	Handle<Value> arg = args[0];
	String::Utf8Value value(arg);

	printf("%s\n", *value);
}

v8_export_plugin(log, {
	global->Set(isolate, "log",
		FunctionTemplate::New(isolate, LogCallback)
	);
});

}

And load the plugin in Go.

package main

/*
#cgo pkg-config: ../../v8.pc

#include "v8_plugin.h"

v8_import_plugin(log);
*/
import "C"
import "github.com/idada/v8.go"

func main() {
	engine := v8.NewEngine()
	global := engine.NewObjectTemplate()

	// C.v8_plugin_log generate by v8_import_plugin(log)
	global.Plugin(C.v8_plugin_log)

	engine.NewContext(global).Scope(func(cs v8.ContextScope) {
		cs.Eval(`
			log("Hello Plugin!")
		`)
	})
}

Performance and Stability

The benchmark result on my iMac:

Benchmark_NewContext   285869 ns/op
Benchmark_NewInteger      707 ns/op
Benchmark_NewString      1869 ns/op
Benchmark_NewObject      3292 ns/op
Benchmark_NewArray0      1004 ns/op
Benchmark_NewArray5      4024 ns/op
Benchmark_NewArray20     8601 ns/op
Benchmark_NewArray100   31963 ns/op
Benchmark_Compile      640988 ns/op
Benchmark_RunScript       888 ns/op
Benchmark_JsFunction     1148 ns/op
Benchmark_GoFunction     1491 ns/op
Benchmark_Getter         2215 ns/op
Benchmark_Setter         3261 ns/op
Benchmark_TryCatch      47366 ns/op

Concepts

Engine

In v8.go, engine type is the wrapper of v8::Isolate.

Because V8 engine use thread-local storage but cgo calls may be execute in different thread. So v8.go use v8::Locker to make sure V8 engine's thread-local data initialized. And the locker make v8.go thread safe.

You can create different engine instance for data isolate or improve efficiency of concurrent purpose.

engine1 := v8.NewEngine()
engine2 := v8.NewEngine()

Script

When you want to run some JavaScript. You need to compile first.

Scripts can run many times or run in different context.

script := engine.Compile([]byte(`"Hello " + "World!"`), nil)

The Engine.Compile() method take 2 arguments.

The first is the code.

The second is a ScriptOrigin, it stores script's file name or line number offset etc. You can use ScriptOrigin to make error message and stack trace friendly.

name := "my_file.js"
real := ReadFile(name)
code := "function(_export){\n" + real + "\n}"
origin := engine.NewScriptOrigin(name, 1, 0)
script := engine.Compile(code, origin, nil)

Context

The description in V8 embedding guide:

In V8, a context is an execution environment that allows separate, unrelated, JavaScript applications to run in a single instance of V8. You must explicitly specify the context in which you want any JavaScript code to be run.

In v8.go, you can create many contexts from a V8 engine instance. When you want to run some JavaScript in a context. You need to enter the context by calling Scope() and run the JavaScript in the callback.

context.Scope(func(cs v8.ContextScope){
	script.Run()
})

Context in V8 is necessary. So in v8.go you can do this:

context.Scope(func(cs v8.ContextScope) {
	context2 := engine.NewContext(nil)
	context2.Scope(func(cs2 v8.ContextScope) {

	})
})

More

Please read v8_all_test.go and the codes in samples folder.

中文介绍

V8引擎的Go语言绑定。

特性

  • 线程安全
  • 详细的测试
  • 数据类型:Boolean, Number, String, Object, Array, Regexp, Function
  • 编译并运行JavaScript
  • 创建带有全局对象模板的Context
  • 在Go语言端操作和访问JavaScript数组的元素
  • 在Go语言端操作和访问JavaScript对象的属性
  • 用Go语言创建支持属性访问器和拦截器的JavaScript对象模板
  • 用Go语言创建JavaScript函数模板
  • 在Go语言端捕获JavaScript的异常
  • 从Go语言端抛出JavaScript的异常
  • JSON解析和生成
  • 强大的绑定功能
  • C++插件机制

安装

'curl'用户请运行以下脚本:

curl -O https://raw.github.com/idada/v8.go/master/get.sh && chmod +x get.sh && ./get.sh v8.go

'wget'用户请运行以下脚本:

wget https://raw.github.com/idada/v8.go/master/get.sh && chmod +x get.sh && ./get.sh v8.go

需求本地安装有Go 1.2和git命令。

Hello World

以下是一段Hello World程序,用来展示v8.go如何编译和运行JavaScript并获得结果:

package main

import "github.com/idada/v8.go"

func main() {
	engine := v8.NewEngine()
	script := engine.Compile([]byte("'Hello ' + 'World!'"), nil)
	context := engine.NewContext(nil)

	context.Scope(func(cs v8.ContextScope) {
		result := cs.Run(script)
		println(result.ToString())
	})
}

快速绑定

package main

import "fmt"
import "reflect"
import "github.com/idada/v8.go"

type MyType struct {
	Id       int
	Name     string
	Data     map[string]int
	Callback func(a int, b string)
}

func (mt *MyType) Dump(info string) {
	fmt.Printf(
		"Info: \"%s\", Id: %d, Name: \"%s\", Data: %v\n",
		info, mt.Id, mt.Name, mt.Data,
	)
}

func main() {
	engine := v8.NewEngine()

	global := engine.NewObjectTemplate()

	global.Bind("MyType", MyType{})

	global.Bind("print", func(v ...interface{}) {
		fmt.Println(v...)
	})

	global.Bind("test", func(obj *v8.Object) {
		raw := obj.GetInternalField(0).(*reflect.Value)
		raw.Interface().(*MyType).Callback(123, "dada")
	})

	engine.NewContext(global).Scope(func(cs v8.ContextScope) {
		cs.Eval(`
			var a = new MyType();

			a.Dump("old");

			a.Id = 10;
			a.Name = "Hello";
			a.Data = {
				'x': 1,
				'y': 2
			};
			a.Dump("new");

			a.Callback = function(a, b) {
				print(a, b);
			}

			a.Callback(10, "Hello");

			test(a);
		`)
	})
}

C++插件机制

你可以用C++实现插件.

#include "v8.h"
#include "v8_plugin.h"

using namespace v8;

extern "C" {

static void LogCallback(const FunctionCallbackInfo<Value>& args) {
	if (args.Length() < 1) return;

	HandleScope scope(args.GetIsolate());
	Handle<Value> arg = args[0];
	String::Utf8Value value(arg);

	printf("%s\n", *value);
}

v8_export_plugin(log, {
	global->Set(isolate, "log",
		FunctionTemplate::New(isolate, LogCallback)
	);
});

}

并在Go代码中加载它.

package main

/*
#cgo pkg-config: ../../v8.pc

#include "v8_plugin.h"

v8_import_plugin(log);
*/
import "C"
import "github.com/idada/v8.go"

func main() {
	engine := v8.NewEngine()
	global := engine.NewObjectTemplate()

	// C.v8_plugin_log generate by v8_import_plugin(log)
	global.Plugin(C.v8_plugin_log)

	engine.NewContext(global).Scope(func(cs v8.ContextScope) {
		cs.Eval(`
			log("Hello Plugin!")
		`)
	})
}

性能和稳定性

以下是在我的iMac上运行benchmark的输出结果:

Benchmark_NewContext   285869 ns/op
Benchmark_NewInteger      707 ns/op
Benchmark_NewString      1869 ns/op
Benchmark_NewObject      3292 ns/op
Benchmark_NewArray0      1004 ns/op
Benchmark_NewArray5      4024 ns/op
Benchmark_NewArray20     8601 ns/op
Benchmark_NewArray100   31963 ns/op
Benchmark_Compile      640988 ns/op
Benchmark_RunScript       888 ns/op
Benchmark_JsFunction     1148 ns/op
Benchmark_GoFunction     1491 ns/op
Benchmark_Getter         2215 ns/op
Benchmark_Setter         3261 ns/op
Benchmark_TryCatch      47366 ns/op

概念

Engine

在v8.go中,Engine类型是对象v8::Isolate的封装。

因为V8引擎使用线程相关的存储机制用来优化性能,但是CGO调用可能会在不同的线程里执行。所以v8.go使用v8::Locker来确定V8引擎的线程数据有初始化,并确保v8.go是线程安全的。

你可以创建多个引擎实例用来隔离数据和优化并发效率。

engine1 := v8.NewEngine()
engine2 := v8.NewEngine()

Script

当你要运行一段JavaScript代码前,你需要先把它编译成Script对象。

一个Script对象可以在不同的Context中运行多次。

script := engine.Compile([]byte(`"Hello " + "World!"`), nil)

Engine.Compile()方法需要三个参数。

第一个参数是所要编译的JavaScript代码。

第二个参数是一个ScriptOrigin对象,其中存储着脚本对应的文件名和行号等。你可以用ScriptOrigin来让错误信息和栈跟踪信息更友好。

name := "my_file.js"
real := ReadFile(name)
code := "function(_export){\n" + real + "\n}"
origin := engine.NewScriptOrigin(name, 1, 0)
script := engine.Compile(code, origin, nil)

Context

V8嵌入指南中的解释:

In V8, a context is an execution environment that allows separate, unrelated, JavaScript applications to run in a single instance of V8. You must explicitly specify the context in which you want any JavaScript code to be run.

在v8.go中,你可以从一个Engine实例中创建多个上下文。当你需要在某个上下文中运行一段JavaScript时,你需要调用Context.Scope()方法进入这个上下文,然后在回调函数中运行JavaScript。

context.Scope(func(cs v8.ContextScope){
	cs.Run(script)
})

上下文在V8中是可以嵌套的。所以v8.go中你可以这样做:

context.Scope(func(cs v8.ContextScope) {
	context2 := engine.NewContext(nil)
	context2.Scope(func(cs2 v8.ContextScope) {

	})
})

更多

请阅读v8_all_test.go以及samples目录下的示例代码。

About

v8 javascript engine binding for golang

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 75.6%
  • JavaScript 16.8%
  • Python 6.7%
  • C 0.5%
  • Shell 0.2%
  • Go 0.2%