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BetterSongList.csproj
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BetterSongList.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<LangVersion>8</LangVersion>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<RootNamespace>BetterSongList</RootNamespace>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<Nullable>disable</Nullable>
<Product>BetterSongList</Product>
<Company />
<Authors>Kinsi55</Authors>
<Copyright>Kinsi55</Copyright>
<RepositoryType></RepositoryType>
<RepositoryUrl></RepositoryUrl>
<Description></Description>
<Platforms>x64</Platforms>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<Import Project="SuppressRefereces.targets" />
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<OutputPath>bin\Debug</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DefineConstants></DefineConstants>
<DebugType>none</DebugType>
<OutputPath>bin\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('CIBuild')) OR '$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
</PropertyGroup>
<PropertyGroup Condition="'$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
<DisableZipRelease>True</DisableZipRelease>
</PropertyGroup>
<ItemGroup>
<None Remove="UI\BSML\SongDeleteConfirm.bsml" />
<None Remove="UI\BSML\SplitViews\Settings.bsml" />
<None Remove="UI\DoubleArrowIcon.png" />
<None Remove="UI\FavoritesIcon.png" />
<None Remove="UI\SongListBottomUI.bsml" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BeatmapCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll</HintPath>
</Reference>
<Reference Include="BeatSaber.ViewSystem" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
</Reference>
<Reference Include="BeatSaberPlaylistsLib">
<HintPath>$(BeatSaberDir)\Libs\BeatSaberPlaylistsLib.dll</HintPath>
</Reference>
<Reference Include="BGLib.DotnetExtension">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.DotnetExtension.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGLib.Polyglot">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.Polyglot.dll</HintPath>
</Reference>
<Reference Include="BSML">
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath>
</Reference>
<Reference Include="DataModels" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath>
</Reference>
<Reference Include="GameplayCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath>
</Reference>
<Reference Include="Hive.Versioning">
<HintPath>$(BeatSaberDir)\Libs\Hive.Versioning.dll</HintPath>
</Reference>
<Reference Include="Interactable">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Interactable.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>$(BeatSaberDir)\Libs\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="SongCore">
<HintPath>$(BeatSaberDir)\Plugins\SongCore.dll</HintPath>
</Reference>
<Reference Include="SongDetailsCache">
<HintPath>$(BeatSaberDir)\Libs\SongDetailsCache.dll</HintPath>
</Reference>
<Reference Include="System"></Reference>
<Reference Include="System.Core"></Reference>
<Reference Include="System.Xml.Linq"></Reference>
<Reference Include="System.Data.DataSetExtensions"></Reference>
<Reference Include="System.Data"></Reference>
<Reference Include="System.Xml"></Reference>
<Reference Include="Main" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
</Reference>
<Reference Include="HMLib">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
</Reference>
<Reference Include="HMUI" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
<EmbeddedResource Include="UI\BSML\SongDeleteConfirm.bsml" />
<EmbeddedResource Include="UI\BSML\MainUI.bsml" />
<EmbeddedResource Include="UI\BSML\SplitViews\Settings.bsml" />
<EmbeddedResource Include="UI\DoubleArrowIcon.png" />
<EmbeddedResource Include="UI\FavoritesIcon.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks">
<Version>1.4.3</Version>
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Drawing"></Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.IO.Compression.FileSystem"></Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Numerics"></Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Runtime.Serialization"></Reference>
</ItemGroup>
</Project>