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Gcode IOError: [Errno 2] No such file or directory #779
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Hi @Duality4Y, Thanks for reporting this, and good OP by the way. This seems pretty easy to fix but... @kliment, is there a reason why printrun expects a sliced file with the suffix "_export"? Slic3r does not add that by default, does Skeinforge? Regards, |
Skeinforge does. |
Dear @Duality4Y, Could you try adding By the way, the README.md says:
But I can't find where exactly this integration is explained, could this section be missing by any chance? Regards, |
yes that works! though i wonder if it would be easier to by default just use thing.stl -> thing.gcode and load it that way. |
Skeinforge does, yes, and it's not configurable there. On 10/23/2016 10:04 AM, Rock Storm wrote:
|
To make it work, I had to open the Slicing settings, then switch to Expert Mode (File>Preferences Mode:Expert) then OK, then kill Slic3r, then re-open the Slicing settings to start in Expert mode, then Output options / Output filename format: [input_filename_base]_export.gcode - i.e. I had to add the "_export" part. It is sort of amazing that I had the patience to dig deep enough to figure that out. |
I cloned the repo, and installed.
I get the error that pronterface can't find the exported gcode file.
it seems that the file is renamed but not loaded under it's new name.
loading by hand works.
full output:
The text was updated successfully, but these errors were encountered: