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puck-man

Rewrite of my 4th semester Computer Programming project (a Pac-Man like game) in Common Lisp and SDL2.

Build & Run:

  1. Install SDL2 and SDL_image 2.0 system libraries
  2. Install Common Lisp packages for cl-sdl2 and cl-sdl2-image
  3. Download the sprites from here and save them under resources/spritemap.png
  4. Run the following in the project directory:
$ sbcl
* (push '*default-pathname-defaults* asdf:*central-registry*)
(*DEFAULT-PATHNAME-DEFAULTS* ...)
* (asdf:load-system :puck-man)
...
* (game-main)

Screenshots:

License:

MIT License