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Gamemode.cpp
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Gamemode.cpp
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#include <sstream>
#include "Gamemode.hpp"
void Gamemode::load(const std::string& name)
{
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
handle = LoadLibrary(("gamemodes/" + name + ".dll").c_str());
if (handle == NULL)
{
DWORD error = GetLastError();
std::stringstream errMsg;
errMsg << "error code " << error;
throw std::runtime_error(errMsg.str());
}
#else
handle = dlopen(("gamemodes/" + name + ".so").c_str(), RTLD_GLOBAL | RTLD_NOW);
if (handle == NULL)
{
const char* errMsg = dlerror();
if (errMsg != NULL)
{
throw std::runtime_error(std::string(errMsg));
}
}
#endif
}
void Gamemode::unload()
{
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
FreeLibrary((HMODULE)handle);
#else
dlclose(handle);
#endif
}
void* Gamemode::findCallback(const std::string& name)
{
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__)
return (void*)GetProcAddress((HMODULE)handle, name.c_str());
#else
return dlsym(handle, name.c_str());
#endif
}