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Recovery Types #36
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It makes sense to have the concept of a "full rest", which would be the type of rest where all resources are restored. The question then is when and how such a rest is taken. Its existence is of course up for debate, as is a "short" rest, which would be a type of rest where the actor regains some resources, likely with a limited amount per day (per dungeon?). |
I would suggest short rests have a limited amount per dungeon BUT the amount should be based on the party size. The bigger the party, the more often you all can sit down and take a breather. Safety in numbers. Maybe during a short rest you can restore 1 dice to 1 of your pools and get small amount of health back based on a roll of your health dice. Long rests could be taken outside of dungeons but not in towns or safe areas. Out camping or on extended travel maybe. Each rest provided 1 die added back to EACH of your pools, the reduction of negative effects, and a a maximum amount of a roll of your health dice. A full rest would be something able to be done in town between dungeons. An extended period of time with which all abilities are reset, dice restores, and health restored. |
Given this, what purpose does a "short/minor/whatever word" rest serve? I think we should justify the need for a minor, major, and full "rest" before determining what they should do. |
From a game perspective I'm not sure I agree with this. More Players = More resources = getting those resources back more often/easily? All this is to really try and allow the game to share some sort of balance for if you have 2 players or 5. |
OKAY! I've given this a little bit of thought. Here are the Rest Options: Take a Breather: You and your group have been running through this dungeon for a while now and have sustained several injuries. It is too dangerous to stay for too long but a quick break could benefit everyone.
Make Camp: You and your group have finally found a safe place to sit down outside of the dungeon. Together you pool your resources, secure your sleeping area, and plan for the following days. Finally able to rest you are able to recover from some of your heavier injuries and exhaustions.
Vacation: After several adventures and dungeon delving expeditions you find yourself and your group worn thin. It's time to take a vacation and fully recuperate your physical and mental energies. Take a spa day. Order some new supplies. See what can be made from that weird glowing skull you found. You've certainly earned it!
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This assumes the concept of time-tracking, which hasn't been touched upon yet (I am in favor of not including time tracking for any purpose other than narration).
However, what do they recover? |
An additional suggestion was
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Long rests are called spa days
Short rests are called snack breaks
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