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Mark Libary Assets not working? #2

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tobbi64 opened this issue Dec 11, 2021 · 4 comments
Open

Mark Libary Assets not working? #2

tobbi64 opened this issue Dec 11, 2021 · 4 comments
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@tobbi64
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tobbi64 commented Dec 11, 2021

When I press "Mark Libary Assets" Blender calculates for a minute, after it is done the asset browser is still empty. In the folder are ~50 .blend files with each 1 object. They should then all show um in the asset browser right? (there aren’t any error messages (where I can find them)). Am I doing something wrong? What is suppose to happon? do I need a spesific python version (I have 3.8.2)?

image

@kromar
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kromar commented Dec 11, 2021

hi, when i wrote the addon the asset browser was still under heavy development and there have been some limitation on drawing the marked assets. I have not found the time yet to see if it can be fixed now with the 3.0 release.

@kromar kromar self-assigned this Dec 11, 2021
@kromar
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kromar commented Mar 23, 2022

i did some fixes so if you want to give it another try and maybe help with some testing you can find a version here that should be running: https://github.com/kromar/blender_AssetMarker/tree/update-addon
since im still trying different things it might break again and or some things might not be working

@tobbi64
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tobbi64 commented Mar 25, 2022

Thank you for the update.
Sadly the thing I tried the last time still didn’t fully work.
When I do it now Some objects appear in the Asset browser with no images, and the others don’t appear at all (image).

image

For every object in the folder I get an error file:

MT_PM_V60_Setaria_viridis_beauv_01_06.crash.txt

And this is what the console prints for every File:

Opening Asset Library: E:\hobby\Blender\assets\plants\MT_PM_V60_Blender_CyclesEevee\MT_PM_V60_Acer_buergerianum_01_02.blend
Blender 3.1.0 (hash c77597cd0e15 built 2022-03-09 00:44:13)
Read blend: E:\hobby\Blender\assets\plants\MT_PM_V60_Blender_CyclesEevee\MT_PM_V60_Acer_buergerianum_01_02.blend
['True', 'mark_object mark_mesh clear_surface clear_meta clear_curve clear_font mark_curves clear_pointcloud clear_volume clear_greasepencil clear_armature clear_lattice clear_empty clear_light clear_lightprobe clear_camera clear_speaker materials_clear poses_clear worlds_clear']
marking: MT_PM_V60_Acer_buergerianum_01_02
clearing: MT_PM_V60_Acer_buergerianum_01_Leaf_01
clearing: MT_PM_V60_Acer_buergerianum_01_Petiole_01
clearing: MT_PM_V60_Acer_buergerianum_01_Trunk_01
Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet.
Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet.
Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet.
Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet.
Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet.
Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet.
Win32 Error# (170): Die angeforderte Ressource wird bereits verwendet.
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FFE39711F21
Module : VCRUNTIME140.dll
Thread : 00003b34
Writing: C:\Users\Tobias\AppData\Local\Temp\MT_PM_V60_Acer_buergerianum_01_02.crash.txt
Fra:1 Mem:483.66M (Peak 634.45M) | Time:00:00.37 | Syncing SquaredLight
Fra:1 Mem:483.66M (Peak 634.45M) | Time:00:00.37 | Syncing preview_sphere

This happens for both version 3.0 and 3.1

Do you have any idea what the problem is?
Sadly I don’t know where I got the blend Files From and they are to big to put in this post

@kromar
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kromar commented Mar 30, 2022

Thanks for reporting back, yes i came across these issues as well and i will need to file some bug reports with blender since i am not able to fix it . I have it planned it but i am a bit short on time. I can reproduce everything so i do not require additional files. I let you know when i get some news on this topic. Until this is fixed it might be better to avoid using the addon without having some backup files. (just in case something might go wrong)

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