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since some people would probably want to edit replay events
not sure if osu! checks for the replay data hash itself, but it would be good for it to match
The text was updated successfully, but these errors were encountered:
hmm…arguably it's sometimes expected behavior that the replay hash doesn’t match. If a user changes both replay_data and replay_hash (for whatever reason), they would probably expect their replay_hash to not be overwritten by us re-computing the hash based on the modified replay_data.
That said, I do think that this is a good think to add as a parameter recalculate_replay_hash in our packing methods, which would update replay_hash based on replay_data as you've described. Not sure if it should default to True or False yet (strictly speaking, True would be a breaking change).
i think a parameter for that would be good enough
i will try to make a PR today, with the change on
i guess False is good enough to be a default value
if someone would want to be sure that it will work the way they want it to work, they would need to just check the docs
since some people would probably want to edit replay events
not sure if osu! checks for the replay data hash itself, but it would be good for it to match
The text was updated successfully, but these errors were encountered: