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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# IDE LOCAL CACHE
.vs
.vsconfig
.vscode
.idea
# YooAsset Bundle Directory
/[Bb]undles/
/[yY]oo/
# HybridCLRData Directory
/[Hh]ybridCLRData/
# Assets/HybridCLRGenerate
/Assets/HybridCLRGenerate/
/Assets/HybridCLRGenerate.meta
# Assets/Resources/yoo
/Assets/Resources/yoo/
/Assets/Resources/yoo.meta
# Assets/Resources/AotDlls
/Assets/Resources/AotDlls/
/Assets/Resources/AotDlls.meta
# Assets/StreamingAssets/yoo
/Assets/StreamingAssets/yoo/
/Assets/StreamingAssets/yoo.meta
# BuildParameters.asset
/Assets/GameScript/Editor/BuildTools/BuildPipline/BuildParameters.asset
/Assets/GameScript/Editor/BuildTools/BuildPipline/BuildParameters.asset.meta
# BuildinFileManifest.asset
/Assets/Resources/BuildinFileManifest.asset
/Assets/Resources/BuildinFileManifest.asset.meta
# Assets/GameRes/Raw/Code
/Assets/GameRes/Raw/Code/*
/Assets/UXTools/Res/UX-GUI-Editor-Tools/UserDatas/Editor/*