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Do you know if the other ~2 jai wasm compilers have this same issue? It's possible my 64x32 bit converted is outdated, or there may be a better method to compile now. I haven't touched this in a while and I'm still a month or two away from applying this to my game.
Do you know if the other ~2 jai wasm compilers have this same issue? It's possible my 64x32 bit converted is outdated, or there may be a better method to compile now. I haven't touched this in a while and I'm still a month or two away from applying this to my game.
I judged yours as the most complete, the other ones I could find either didn't support windows or were just too old. I'll keep fiddling with it later, I'm very interested in Jai wasm + gl as a way to make stuff.
Unsupported store instruction i64.store8
Perhaps clang can directly compile to 32 bit? I haven't looked into this much
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