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W_Player.gd
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extends Object
class_name Player
#
# [Public]
#
signal OnMasterMoved (dirs: Array)
#
# [Private]
#
var _peer: int
var _node: Node2D
var _newPos: Vector2
func _init (parent, peer: int) -> void:
_peer = peer
_node = preload("res://W_Player.tscn").instantiate()
_node.name = str(peer)
var middleware = func ():
_node.OnReady.connect(func ():
var isMaster = (peer == _node.multiplayer.get_unique_id())
_node.get_node("PeerLabel").text = str(peer) + "\n" + ("Master" if isMaster else "Puppet")
if isMaster:
_node.OnProcess.connect(func (delta: float) -> void:
var dirs = []
if Input.is_key_pressed(KEY_W): dirs.append("up")
if Input.is_key_pressed(KEY_S): dirs.append("down")
if Input.is_key_pressed(KEY_A): dirs.append("left")
if Input.is_key_pressed(KEY_D): dirs.append("right")
OnMasterMoved.emit(dirs)
)
_node.OnProcess.connect(func (delta: float) -> void:
if _newPos != null:
_node.position = _node.position.lerp(_newPos, 0.35)
)
)
SimpleNet.Wrap(_node, parent, middleware)
#
# [Public]
#
func Destroy () -> void:
_node.queue_free()
func GetPeer () -> int:
return _peer
#
# [Public] Net
#
func Net_OnClientSent (cPacket: Dictionary, cPacketType: String) -> void:
# simulate locally on clients
if not _node.multiplayer.is_server():
Net_OnClientReceived(
Net_OnServerReceived(cPacket, cPacketType),
cPacketType
)
func Net_OnServerReceived (cPacket: Dictionary, cPacketType: String) -> Dictionary:
var sData = {}
if cPacket.dirs.has("left") : _node.position.x -= 10
if cPacket.dirs.has("right") : _node.position.x += 10
if cPacket.dirs.has("up") : _node.position.y -= 10
if cPacket.dirs.has("down") : _node.position.y += 10
sData.pos = _node.position
return sData
func Net_OnClientReceived (sPacket: Dictionary, sPacketType: String) -> void:
_newPos = sPacket.pos