Releases: lVlyke/starfield-mod-loader
Releases · lVlyke/starfield-mod-loader
0.5.1
0.5.0
Features
- Added support for FOMOD installers. See the README for more info.
Fixes
- Fixed issue where plugins weren't being removed from the list correctly when deleting their parent mod.
- Fixed issue where mod staging directory wasn't being cleared before mod import.
- Fixed issue where mod directory wasn't being created when no files are included with mod.
0.4.1
0.4.0
Features
- Experimental support for plugin-based mods (i.e. ESPs and ESMs). Note: Plugin support is still experimental and requires the use of other mods to enable until Bethesda releases official modding tools. See the README for more information.
- Support for modifying plugin load order.
- Added "Last Updated" column for mod list that shows the last install date of a mod. This can be enabled in View > Mod List Columns.
- Added shortcuts to
StarfieldCustom.ini
andStarfieldPrefs.ini
. - Improved Linux path detection.
Fixes
- Fixed issue where canceling a mod import caused mod import drag & drop to stop working.
- Improved error handling around drag & drop mod add/importing.
0.3.2
0.3.1
0.3.0
- Added support for installing mods by dragging and dropping them into the app. Multiple mods can be installed at a time this way.
- Added support for Replace, Overwrite, and Add actions when adding a mod that already exists by the same name.
- Added ability to view external files (if any are present).
- Mod base directory is now created if it doesn't exist upon mod activation.
- Updated text for external files to be more clear.
- Fixed issue where mods were activated by default when creating first profile on first app start.
- Fixed issue where profile mods folder wasn't being created when profile is created.
0.2.2
0.2.1
0.2.0
- Mod name and files/root data dir can now be configured upon add/import. See README for more info.
- Fixed issue where mod verification errors weren't being shown when activating mods.
- Fixed issue where manual mod files weren't being counted properly.
- Fixed issue where manual mod load order number was shown incorrectly with disabled mods in list.