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AppClassMain.cpp
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#include "AppClass.h"
sf::Image LoadImageFromResource(const std::string& name)
{
HRSRC rsrcData = FindResource(NULL, name.c_str(), RT_RCDATA);
if (!rsrcData)
throw std::runtime_error("Failed to find resource.");
DWORD rsrcDataSize = SizeofResource(NULL, rsrcData);
if (rsrcDataSize <= 0)
throw std::runtime_error("Size of resource is 0.");
HGLOBAL grsrcData = LoadResource(NULL, rsrcData);
if (!grsrcData)
throw std::runtime_error("Failed to load resource.");
LPVOID firstByte = LockResource(grsrcData);
if (!firstByte)
throw std::runtime_error("Failed to lock resource.");
sf::Image image;
if (!image.loadFromMemory(firstByte, rsrcDataSize))
throw std::runtime_error("Failed to load image from memory.");
return image;
}
Application::Application() {}
Application::Application(Application const& input) {}
Application& Application::operator=(Application const& input) { return *this; }
Application::~Application(void)
{
Release();
// Release the BTX singletons
ReleaseAllSingletons();
SafeDelete(m_pWindow);
}
void Application::Run(void)
{
//Initialize the system with default values it was not done in the Main.cpp
Init();
// run the main loop
m_bRunning = true;
sf::Vector2i pos = m_pWindow->getPosition();
sf::Vector2u size = m_pWindow->getSize();
while (m_bRunning)
{
// handle events
sf::Event appEvent;
while (m_pWindow->pollEvent(appEvent))
{
switch (appEvent.type)
{
case sf::Event::Closed:
// end the program
m_bRunning = false;
break;
case sf::Event::Resized:
size = m_pWindow->getSize();
m_pSystem->SetWindowWidth(size.x);
m_pSystem->SetWindowHeight(size.y);
Reshape();
break;
case sf::Event::MouseMoved:
ProcessMouseMovement(appEvent);
if (pos != m_pWindow->getPosition())
{
pos = m_pWindow->getPosition();
size = m_pWindow->getSize();
m_pSystem->SetWindowX(pos.x);
m_pSystem->SetWindowY(pos.y);
m_pSystem->SetWindowWidth(size.x);
m_pSystem->SetWindowHeight(size.y);
}
break;
case sf::Event::MouseButtonPressed:
ProcessMousePressed(appEvent);
break;
case sf::Event::MouseButtonReleased:
ProcessMouseReleased(appEvent);
break;
case sf::Event::MouseWheelScrolled:
ProcessMouseScroll(appEvent);
break;
case sf::Event::KeyPressed:
ProcessKeyPressed(appEvent);
break;
case sf::Event::KeyReleased:
ProcessKeyReleased(appEvent);
break;
case sf::Event::TextEntered:
if (appEvent.text.unicode > 0 && appEvent.text.unicode < 0x10000)
ImGui::GetIO().AddInputCharacter(appEvent.text.unicode);
break;
case sf::Event::GainedFocus:
m_bFocused = true;
break;
case sf::Event::LostFocus:
m_bFocused = false;
break;
}
}
ProcessKeyboard();//Continuous events
Update();
Display();
}
//Write configuration of this program
WriteConfig();
}
void Application::ClearScreen(vector4 a_v4ClearColor)
{
if (a_v4ClearColor != vector4(-1.0f))
{
m_v4ClearColor = a_v4ClearColor;
}
glClearColor(m_v4ClearColor.r, m_v4ClearColor.g, m_v4ClearColor.b, m_v4ClearColor.a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the window
}
void Application::Reshape(void)
{
sf::Vector2i pos = m_pWindow->getPosition();
sf::Vector2u size = m_pWindow->getSize();
m_pSystem->SetWindowX(pos.x);
m_pSystem->SetWindowY(pos.y);
m_pSystem->SetWindowWidth(size.x);
m_pSystem->SetWindowHeight(size.y);
// adjust the viewport when the window is resized
glViewport(0, 0, size.x, size.y);
//m_pMeshMngr->SetRenderTarget(0, 0, 0, size.x, size.y);
}
void Application::Init(String a_sApplicationName, int a_uSize, bool a_bFullscreen, bool a_bBorderless)
{
static bool bInitializated = false;
if (bInitializated)
return;
//Init System
m_pSystem = SystemSingleton::GetInstance();
m_pSystem->SetWindowResolution(a_uSize);
Init(a_sApplicationName, m_pSystem->GetWindowWidth(), m_pSystem->GetWindowHeight(), a_bFullscreen, a_bBorderless);
//Initializated flag
bInitializated = true;
}
void Application::Init(String a_sApplicationName, uint a_uWidth, uint a_uHeight, bool a_bFullscreen, bool a_bBorderless)
{
static bool bInitializated = false;
if (bInitializated)
return;
m_bRunning = false;
//Init System
m_pSystem = SystemSingleton::GetInstance();
if(a_sApplicationName == "")
m_pSystem->SetWindowName(m_pSystem->GetAppName());
else
m_pSystem->SetWindowName(a_sApplicationName);
m_pSystem->SetWindowWidth(a_uWidth);
m_pSystem->SetWindowHeight(a_uHeight);
m_pSystem->SetWindowFullscreen(a_bFullscreen);
m_pSystem->SetWindowBorderless(a_bBorderless);
////Get light manager
//m_pLightMngr = LightManager::GetInstance();
// Set the clear color based on Microsoft's CornflowerBlue (default in XNA)
m_v4ClearColor = vector4(C_BLUE_CORNFLOWER, 1.0f);
//Read configuration
ReadConfig(); // <<< the .ini file will have preference over programmer >>>
//Init GLFW Window
InitWindow(m_pSystem->GetWindowName());
//Init Camera
m_pCameraMngr = CameraManager::GetInstance();
m_pCameraMngr->SetPositionTargetAndUpward(
vector3(0.0f, 0.0f, 15.0f),//Camera position
vector3(0.0f, 0.0f, 0.0f),//What I'm looking at
AXIS_Y);//What is up
//Init Model and Entity Managers
m_pModelMngr = ModelManager::GetInstance();
m_pEntityMngr = EntityManager::GetInstance();
//Init sizes
Reshape();
//Init GUI
InitIMGUI();
//Init variables
InitVariables();
//Initializated flag
bInitializated = true;
}
void Application::InitWindow(String a_sWindowName)
{
uint uStyle = sf::Style::Default;
if (m_pSystem->IsWindowBorderless())
uStyle = sf::Style::None;
if (m_pSystem->IsWindowFullscreen())
uStyle = sf::Style::Fullscreen;
//If OpenGL 4.5 is not supported in the system glfw will warn you and determine the highest possible version
m_pWindow = new sf::Window(sf::VideoMode(m_pSystem->GetWindowWidth(), m_pSystem->GetWindowHeight(), 32), //Window size
a_sWindowName, //window name
uStyle, //window style
sf::ContextSettings( 24, //depth buffer
0, //stencil
0, //Antialiasing
4, //OpenGL Major
5, //OpenGL Minor
0, //Attributes
false //sRGB
)); //context settings
m_pWindow->setVerticalSyncEnabled(true);
m_pWindow->setFramerateLimit(m_pSystem->GetMaxFrameRate());
sf::Image icon = LoadImageFromResource("iconPNG");
m_pWindow->setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
// Initialize GLEW
glewExperimental = true; // Needed for core profile
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW\n");
return;
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
glEnable(GL_CULL_FACE);
}
void Application::ReadConfig(void)
{
String sRoot = m_pSystem->m_pFolder->GetFolderRoot();
String App = m_pSystem->GetAppName();
App = sRoot + App + ".ini";
FileReader reader;
//If the file doesn't exist, exit this method
if (reader.ReadFile(App.c_str()) == OUT_ERR_FILE_MISSING)
{
return;
}
//read the file for startup values
reader.Rewind();
while (reader.ReadNextLine() == OUT_RUNNING)
{
String sWord = reader.GetFirstWord();
int nLenght = reader.m_sLine.length();
char* zsTemp = new char[nLenght];
if (sWord == "Fullscreen:")
{
int nValue;
sscanf_s(reader.m_sLine.c_str(), "Fullscreen: %d", &nValue);
m_pSystem->SetWindowFullscreen(nValue != 0);
}
else if (sWord == "Borderless:")
{
int nValue;
sscanf_s(reader.m_sLine.c_str(), "Borderless: %d", &nValue);
m_pSystem->SetWindowBorderless(nValue != 0);
}
else if (sWord == "FrameRate:")
{
int nValue;
sscanf_s(reader.m_sLine.c_str(), "FrameRate: %d", &nValue);
m_pSystem->SetMaxFrameRate(static_cast<uint>(nValue));
}
else if (sWord == "Resolution:")
{
int nValue1;
int nValue2;
sscanf_s(reader.m_sLine.c_str(), "Resolution: [ %d x %d ]", &nValue1, &nValue2);
m_pSystem->SetWindowWidth(nValue1);
m_pSystem->SetWindowHeight(nValue2);
}
else if (sWord == "Background:")
{
float fValueX;
float fValueY;
float fValueZ;
float fValueW;
sscanf_s(reader.m_sLine.c_str(), "Background: [%f,%f,%f,%f]", &fValueX, &fValueY, &fValueZ, &fValueW);
m_v4ClearColor = vector4(fValueX, fValueY, fValueZ, fValueW);
}
else if (sWord == "Data:")
{
sscanf_s(reader.m_sLine.c_str(), "Data: %s", zsTemp, nLenght);
m_pSystem->m_pFolder->SetFolderData(zsTemp);
}
else if (sWord == "BTO:")
{
sscanf_s(reader.m_sLine.c_str(), "BTO: %s", zsTemp, nLenght);
m_pSystem->m_pFolder->SetFolderMBTO(zsTemp);
}
else if (sWord == "OBJ:")
{
sscanf_s(reader.m_sLine.c_str(), "OBJ: %s", zsTemp, nLenght);
m_pSystem->m_pFolder->SetFolderMOBJ(zsTemp);
}
else if (sWord == "Textures:")
{
sscanf_s(reader.m_sLine.c_str(), "Textures: %s", zsTemp, nLenght);
m_pSystem->m_pFolder->SetFolderTextures(zsTemp);
}
delete[] zsTemp;
zsTemp = nullptr;
}
reader.CloseFile();
}
void Application::WriteConfig(void)
{
//Disabled to avoid creating more files but can be enabled to add functionality
return;
// Write the configuration for this application
String sRoot = m_pSystem->m_pFolder->GetFolderRoot();
String App = m_pSystem->GetAppName();
App = sRoot + App + ".ini";
FILE *pFile;
fopen_s(&pFile, App.c_str(), "w");
if (!pFile) //If we couldn't create the file we exit without changes.
return;
//Save DEFAULT_V3NEG values for a config file
rewind(pFile);
fprintf(pFile, "# Configuration file for the program: %s", m_pSystem->GetAppName().c_str());
fprintf(pFile, "\n\nFullscreen: ");
if (m_pSystem->IsWindowFullscreen())
fprintf(pFile, "1");
else
fprintf(pFile, "0");
fprintf(pFile, "\nBorderless: ");
if (m_pSystem->IsWindowBorderless())
fprintf(pFile, "1");
else
fprintf(pFile, "0");
fprintf(pFile, "\n\nFrameRate: ");
fprintf(pFile, "%d", m_pSystem->GetMaxFrameRate());
fprintf(pFile, "\n\nResolution: [ %d x %d ]", m_pSystem->GetWindowWidth(), m_pSystem->GetWindowHeight());
fprintf(pFile, "\n# Resolution: [ 640 x 480 ]");
fprintf(pFile, "\n# Resolution: [ 1280 x 720 ]");
fprintf(pFile, "\n# Resolution: [ 1680 x 1050 ]");
fprintf(pFile, "\n# Resolution: [ 1920 x 1080 ]");
fprintf(pFile, "\n# Resolution: [ 2560 x 1080 ]");
fprintf(pFile, "\n\nBackground: [%.3f,%.3f,%.3f,%.3f]",
m_v4ClearColor.r, m_v4ClearColor.g, m_v4ClearColor.b, m_v4ClearColor.a);
fprintf(pFile, "\n\n# Folders:");
fprintf(pFile, "\nData: %s", m_pSystem->m_pFolder->GetFolderData().c_str());
fprintf(pFile, "\nBTO: %s", m_pSystem->m_pFolder->GetFolderMBTO().c_str());
fprintf(pFile, "\nOBJ: %s", m_pSystem->m_pFolder->GetFolderMOBJ().c_str());
fprintf(pFile, "\nTextures: %s", m_pSystem->m_pFolder->GetFolderTextures().c_str());
fclose(pFile);
}