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Timer.h
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Timer.h
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//////////////////////////////////////////////////////////////////////////////////
// This file is part of the continued Journey MMORPG client //
// Copyright (C) 2015-2019 Daniel Allendorf, Ryan Payton //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <https://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Template/Singleton.h"
#include <cstdint>
#include <chrono>
namespace ms
{
// Small class for measuring elapsed time between game loops.
class Timer : public Singleton<Timer>
{
public:
Timer()
{
start();
}
~Timer() {}
// Start the timer by setting the last measurement to now.
void start()
{
point = clock::now();
}
// Return time elapsed since the last measurement.
int64_t stop()
{
clock::time_point last = point;
point = clock::now();
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(point - last);
return duration.count();
}
private:
using clock = std::chrono::high_resolution_clock;
clock::time_point point;
};
// Small class for measuring elapsed time given a specific start time.
class ContinuousTimer : public Singleton<ContinuousTimer>
{
public:
using point = std::chrono::time_point<std::chrono::steady_clock>;
ContinuousTimer()
{
start();
}
~ContinuousTimer() {}
// Return now from the clock to be used to calculate elapsed time later.
point start()
{
return clock::now();
}
// Return time elapsed since the last measurement provided.
int64_t stop(point last)
{
auto now = clock::now();
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(now - last);
return duration.count();
}
private:
using clock = std::chrono::steady_clock;
};
}