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ggml-metal.h
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ggml-metal.h
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// An interface allowing to compute ggml_cgraph with Metal
//
// This is a fully functional interface that extends ggml with GPU support for Apple devices.
// A similar interface can be created for other GPU backends (e.g. Vulkan, CUDA, OpenCL, etc.)
//
// How it works?
//
// As long as your program can create and evaluate a ggml_cgraph on the CPU, you can use this
// interface to evaluate the same graph on the GPU. Instead of using ggml_graph_compute(), you
// use ggml_metal_graph_compute() (or ggml_vulkan_graph_compute(), etc.)
//
// You only need to make sure that all memory buffers that you used during the graph creation
// are mapped to the device memory with the ggml_metal_add_buffer() function. This mapping is
// used during the graph evaluation to determine the arguments of the compute kernels.
//
// Synchronization between device and host memory (for example for input and output tensors)
// is done with the ggml_metal_set_tensor() and ggml_metal_get_tensor() functions.
//
#pragma once
#include "ggml.h"
#include "ggml-backend.h"
#include <stddef.h>
#include <stdbool.h>
// max memory buffers that can be mapped to the device
#define GGML_METAL_MAX_BUFFERS 64
#define GGML_METAL_MAX_COMMAND_BUFFERS 32
struct ggml_tensor;
struct ggml_cgraph;
#ifdef __cplusplus
extern "C" {
#endif
//
// internal API
// temporary exposed to user-code
//
struct ggml_metal_context;
void ggml_metal_log_set_callback(ggml_log_callback log_callback, void * user_data);
// number of command buffers to use
struct ggml_metal_context * ggml_metal_init(int n_cb);
void ggml_metal_free(struct ggml_metal_context * ctx);
void * ggml_metal_host_malloc(size_t n);
void ggml_metal_host_free (void * data);
// set the number of command buffers to use
void ggml_metal_set_n_cb(struct ggml_metal_context * ctx, int n_cb);
// creates a mapping between a host memory buffer and a device memory buffer
// - make sure to map all buffers used in the graph before calling ggml_metal_graph_compute
// - the mapping is used during computation to determine the arguments of the compute kernels
// - you don't need to keep the host memory buffer allocated as it is never accessed by Metal
// - max_size specifies the maximum size of a tensor and is used to create shared views such
// that it is guaranteed that the tensor will fit in at least one of the views
//
bool ggml_metal_add_buffer(
struct ggml_metal_context * ctx,
const char * name,
void * data,
size_t size,
size_t max_size);
// set data from host memory into the device
void ggml_metal_set_tensor(struct ggml_metal_context * ctx, struct ggml_tensor * t);
// get data from the device into host memory
void ggml_metal_get_tensor(struct ggml_metal_context * ctx, struct ggml_tensor * t);
// try to find operations that can be run concurrently in the graph
// you should run it again if the topology of your graph changes
void ggml_metal_graph_find_concurrency(struct ggml_metal_context * ctx, struct ggml_cgraph * gf, bool check_mem);
// if the graph has been optimized for concurrently dispatch, return length of the concur_list if optimized
int ggml_metal_if_optimized(struct ggml_metal_context * ctx);
// output the concur_list for ggml_alloc
int * ggml_metal_get_concur_list(struct ggml_metal_context * ctx);
// same as ggml_graph_compute but uses Metal
// creates gf->n_threads command buffers in parallel
void ggml_metal_graph_compute(struct ggml_metal_context * ctx, struct ggml_cgraph * gf);
//
// backend API
// user-code should use only these functions
//
GGML_API ggml_backend_t ggml_backend_metal_init(void);
GGML_API bool ggml_backend_is_metal(ggml_backend_t backend);
GGML_API void ggml_backend_metal_set_n_cb(ggml_backend_t backend, int n_cb);
GGML_API ggml_backend_buffer_type_t ggml_backend_metal_buffer_type(void);
// helper to check if the device supports a specific family
// ideally, the user code should be doing these checks
// ref: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
GGML_API bool ggml_backend_metal_supports_family(ggml_backend_t backend, int family);
#ifdef __cplusplus
}
#endif