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Tic Tac Toe Build Status

This is an implementation of a Tic Tac Toe minimax AI algorithm in Erlang.

It provides a game board representation and a way to fetch optimal moves from different game positions

It is based on the Minimax algorithm described here: https://mostafa-samir.github.io/Tic-Tac-Toe-AI/

It also provides a game server that allows handling of the game status in memory.

Dependencies

It is expected to have Erlang/OTP installed and available in the $PATH. (version 17.4 +). The easiest way to install Erlang/OTP is probably using Kerl: http://github.com/kerl/kerl

How to build and run

With:

$./rebar3 release

will compile the code and build a release. In order to start a release and an Erlang shell attached to it:

$ ./_build/default/rel/tictactoe/bin/tictactoe

Usage

The main function is tictactoe:take_a_master_move/2. It takes a board state, which is a 9 element list, and a player to play next. As an example:

1> tictactoe:take_a_master_move(['E','E','O','O','E','E','E','X','X'], 'X').
{5,['E','E','O','O','E','E','X','X','X']}

Detail API documentation is provided on tictactoe.erl module.

The game server holds the game status and can be accessed using its own API (tictactoe_server.erl).

1> tictactoe_server:game_status().
{ok,running}

2> tictactoe_server:get_board_state().
{ok,['E','E','E','E','E','E','E','E','E']}

3> tictactoe_server:make_move(['E','E','E','E','E','X','E','E','E']).
{ok,['E','E','E','E','E','X','E','E','O']}

The server plays as player 'O' and the user plays as player 'X'. The server will make the next move automatically after the user calls the make_move/1 function to perform a move.

Running Dialyzer

The following command will run Dialyzer type checker:

$ ./rebar3 dialyzer

Running Eunit tests

Some simple Eunit tests that provide a good level of coverage are provided.

For running the Eunit tests:

$ ./rebar3 eunit

Generating coverage report

After running Eunit tests, the following command will generate an HTML coverage report:

$ ./rebar3 cover