From ed9b5013070bd62de1cbb3e2e2f1463254f08baf Mon Sep 17 00:00:00 2001 From: Julien Opoix Date: Wed, 22 Apr 2020 23:33:14 +0200 Subject: [PATCH] LinkedStashChests: Since last Outward update, all save parts are no more loaded in memory so had to process file save on other stash after they have been cleared --- src/LinkedStashChests/LinkedStashChestsMod.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/LinkedStashChests/LinkedStashChestsMod.cs b/src/LinkedStashChests/LinkedStashChestsMod.cs index 9232e20..6f8d9b1 100644 --- a/src/LinkedStashChests/LinkedStashChestsMod.cs +++ b/src/LinkedStashChests/LinkedStashChestsMod.cs @@ -11,7 +11,7 @@ public class LinkedStashChestsMod : PartialityMod public LinkedStashChestsMod() { ModID = "LinkedStashChests"; - Version = "2"; + Version = "3"; author = "Stian+Laymain"; } @@ -230,6 +230,7 @@ private bool SaveInstance_ApplyEnvironment(On.SaveInstance.orig_ApplyEnvironment AddSavedStashSilver(savedStashSilver, basicSaveData); ItemManager.Instance.LoadItems(new List(1) {basicSaveData}); currentStashItems.AddRange(otherStashItems); + otherAreaSave.ProcessSave(); otherStashItems = GetSavedStashItems(otherAreaSave, StashAreaToStashUID[areaName]); bufferedLog.AppendLine($"{otherAreaSave.AreaName}'s SAVED stash chest AFTER pulling all its items into {areaName}'s stash chest:");