We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
According to the official reference, OpenGL is in an undefined state after aborting.
As I don't want to deal with any of this it might be a good idea to abort the process once this happens.
Other alternatives:
panic!
ErrKind::FatalOutOfMemory
We could poison the Backend once OpenGL is oom, even if I currently don't want to do it (small performance + maintanance cost)
Backend
The text was updated successfully, but these errors were encountered:
No branches or pull requests
According to the official reference, OpenGL is in an undefined state after aborting.
As I don't want to deal with any of this it might be a good idea to abort the process once this happens.
Other alternatives:
panic!
instead (what is currently done)ErrKind::FatalOutOfMemory
We could poison the
Backend
once OpenGL is oom, even if I currently don't want to do it (small performance + maintanance cost)The text was updated successfully, but these errors were encountered: