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build.fsx
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// --------------------------------------------------------------------------------------
// FAKE build script
// --------------------------------------------------------------------------------------
#r @"packages/FAKE/tools/FakeLib.dll"
open Fake
open Fake.Git
open Fake.AssemblyInfoFile
open Fake.ReleaseNotesHelper
open Fake.UserInputHelper
open System
open System.IO
#if MONO
#else
#load "packages/SourceLink.Fake/tools/Fake.fsx"
open SourceLink
#endif
// --------------------------------------------------------------------------------------
// START TODO: Provide project-specific details below
// --------------------------------------------------------------------------------------
// Information about the project are used
// - for version and project name in generated AssemblyInfo file
// - by the generated NuGet package
// - to run tests and to publish documentation on GitHub gh-pages
// - for documentation, you also need to edit info in "docs/tools/generate.fsx"
// The name of the project
// (used by attributes in AssemblyInfo, name of a NuGet package and directory in 'src')
let project = "Site"
// Short summary of the project
// (used as description in AssemblyInfo and as a short summary for NuGet package)
let summary = "turtletest.com"
// Longer description of the project
// (used as a description for NuGet package; line breaks are automatically cleaned up)
let description = "turtletest.com"
// List of author names (for NuGet package)
let authors = [ "Chris Holt" ]
// Tags for your project (for NuGet package)
let tags = "demo"
// File system information
let solutionFile = "Site.sln"
// Git configuration (used for publishing documentation in gh-pages branch)
// The profile where the project is posted
let gitOwner = "lefthandedgoat"
let gitHome = "https://github.com/" + gitOwner
// The name of the project on GitHub
let gitName = "turtletest"
// The url for the raw files hosted
let gitRaw = environVarOrDefault "gitRaw" "https://raw.github.com/lefthandedgoat"
// --------------------------------------------------------------------------------------
// END TODO: The rest of the file includes standard build steps
// --------------------------------------------------------------------------------------
// Read additional information from the release notes document
let release = LoadReleaseNotes "RELEASE_NOTES.md"
let testsBuildDir = "./bin/tests/"
let siteBuildDir = "./bin/Site/"
// Helper active pattern for project types
let (|Fsproj|Csproj|Vbproj|) (projFileName:string) =
match projFileName with
| f when f.EndsWith("fsproj") -> Fsproj
| f when f.EndsWith("csproj") -> Csproj
| f when f.EndsWith("vbproj") -> Vbproj
| _ -> failwith (sprintf "Project file %s not supported. Unknown project type." projFileName)
// Generate assembly info files with the right version & up-to-date information
Target "AssemblyInfo" (fun _ ->
let getAssemblyInfoAttributes projectName =
[ Attribute.Title (projectName)
Attribute.Product project
Attribute.Description summary
Attribute.Version release.AssemblyVersion
Attribute.FileVersion release.AssemblyVersion ]
let getProjectDetails projectPath =
let projectName = System.IO.Path.GetFileNameWithoutExtension(projectPath)
( projectPath,
projectName,
System.IO.Path.GetDirectoryName(projectPath),
(getAssemblyInfoAttributes projectName)
)
!! "src/**/*.??proj"
|> Seq.map getProjectDetails
|> Seq.iter (fun (projFileName, projectName, folderName, attributes) ->
match projFileName with
| Fsproj -> CreateFSharpAssemblyInfo (folderName @@ "AssemblyInfo.fs") attributes
| Csproj -> CreateCSharpAssemblyInfo ((folderName @@ "Properties") @@ "AssemblyInfo.cs") attributes
| Vbproj -> CreateVisualBasicAssemblyInfo ((folderName @@ "My Project") @@ "AssemblyInfo.vb") attributes
)
)
// Copies binaries from default VS location to expected bin folder
// But keeps a subdirectory structure for each project in the
// src folder to support multiple project outputs
Target "CopyBinaries" (fun _ ->
!! "src/**/*.??proj"
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "bin/Release", "bin" @@ (System.IO.Path.GetFileNameWithoutExtension f)))
|> Seq.iter (fun (fromDir, toDir) -> CopyDir toDir fromDir (fun _ -> true))
)
Target "CopyAssets" (fun _ ->
!! "src/Site/*.fsproj"
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "css", "bin/Site/css"))
|> Seq.iter (fun (fromDir, toDir) -> printfn "from: %s, to: %s" fromDir toDir; CopyDir toDir fromDir (fun _ -> true))
!! "src/Site/*.fsproj"
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "js", "bin/Site/js"))
|> Seq.iter (fun (fromDir, toDir) -> printfn "from: %s, to: %s" fromDir toDir; CopyDir toDir fromDir (fun _ -> true))
!! "src/Site/*.fsproj"
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "fonts", "bin/Site/fonts"))
|> Seq.iter (fun (fromDir, toDir) -> printfn "from: %s, to: %s" fromDir toDir; CopyDir toDir fromDir (fun _ -> true))
!! "src/Site/*.fsproj"
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "images", "bin/Site/images"))
|> Seq.iter (fun (fromDir, toDir) -> printfn "from: %s, to: %s" fromDir toDir; CopyDir toDir fromDir (fun _ -> true))
)
// --------------------------------------------------------------------------------------
// Clean build results
Target "Clean" (fun _ ->
CleanDirs ["bin"; "temp"]
)
// --------------------------------------------------------------------------------------
// Build library & test project
Target "Build" (fun _ ->
!! solutionFile
|> MSBuildRelease "" "Rebuild"
|> ignore
)
#if MONO
#else
// --------------------------------------------------------------------------------------
// SourceLink allows Source Indexing on the PDB generated by the compiler, this allows
// the ability to step through the source code of external libraries http://ctaggart.github.io/SourceLink/
Target "SourceLink" (fun _ ->
let baseUrl = sprintf "%s/%s/{0}/%%var2%%" gitRaw project
!! "src/**/*.??proj"
|> Seq.iter (fun projFile ->
let proj = VsProj.LoadRelease projFile
SourceLink.Index proj.CompilesNotLinked proj.OutputFilePdb __SOURCE_DIRECTORY__ baseUrl
)
)
#endif
// --------------------------------------------------------------------------------------
// Release Scripts
#load "paket-files/fsharp/FAKE/modules/Octokit/Octokit.fsx"
open Octokit
Target "Release" (fun _ ->
let user =
match getBuildParam "github-user" with
| s when not (String.IsNullOrWhiteSpace s) -> s
| _ -> getUserInput "Username: "
let pw =
match getBuildParam "github-pw" with
| s when not (String.IsNullOrWhiteSpace s) -> s
| _ -> getUserPassword "Password: "
let remote =
Git.CommandHelper.getGitResult "" "remote -v"
|> Seq.filter (fun (s: string) -> s.EndsWith("(push)"))
|> Seq.tryFind (fun (s: string) -> s.Contains(gitOwner + "/" + gitName))
|> function None -> gitHome + "/" + gitName | Some (s: string) -> s.Split().[0]
StageAll ""
Git.Commit.Commit "" (sprintf "Bump version to %s" release.NugetVersion)
Branches.pushBranch "" remote (Information.getBranchName "")
Branches.tag "" release.NugetVersion
Branches.pushTag "" remote release.NugetVersion
// release on github
createClient user pw
|> createDraft gitOwner gitName release.NugetVersion (release.SemVer.PreRelease <> None) release.Notes
// TODO: |> uploadFile "PATH_TO_FILE"
|> releaseDraft
|> Async.RunSynchronously
)
Target "RunTests" (fun _ ->
let result =
ExecProcess (fun info ->
info.FileName <- (testsBuildDir @@ "tests.exe")
) (System.TimeSpan.FromMinutes 5.)
if result <> 0 then failwith "Failed result from canopy unit tests"
)
Target "BuildPackage" DoNothing
// --------------------------------------------------------------------------------------
// Run all targets by default. Invoke 'build <Target>' to override
Target "All" DoNothing
Target "Default" DoNothing
"Clean"
==> "AssemblyInfo"
==> "Build"
==> "CopyBinaries"
==> "CopyAssets"
==> "RunTests"
==> "All"
"All"
#if MONO
#else
=?> ("SourceLink", Pdbstr.tryFind().IsSome )
#endif
==> "BuildPackage"
"BuildPackage"
==> "Release"
RunTargetOrDefault "Default"