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Rendering still has some issues. The high poly armor does a performance hit. I will try to reduce this as much as possible, but there will always be a performance penalty for being able to customize anything. The tinker table has some glitchiness in the stat displays. I haven't had a chance to dig into it yet.
Recipes: currently unfinished. Waiting for modules to be finalized before finishing recipes as some modules may not make it to the final cut.
Some modules are finished, others are still a work in progress. Those marked as untested may or may not be functioning properly or at all.
Armor Modules:
leather plating: done but needed?
iron plating: done
diamond plating: done
energy shield: needs work to actually drain power when blocking damage
Cosmetic Module:
transparent armor: untested
Energy Storage modules:
basic battery: done
advanced battery: done
elite battery: done
ultimate battery: done
Energy generation modules:
solar generator: untested
advanced solar generator: untested
kinetic generator: untested
thermal generator: work in progress
Environmental modules:
cooling system: work in progress
fluid tank: needs work. (need to remove fluid capability from armor if tank removed)
auto feeder: untested
mob repulsor: untested
water electrolyzer: done
Movement modules:
blink drive: done
climb assist: done
dimensional rift generator: done (fixed in alpha 3)
flight control: untested
glider: done (fixed in alpha 3)
jet boots: untested
jetpack: untested
jump assist: untested
parachute: untested
shock absorbers: untested
sprint assist: untested
swim assist: untested
Special Modules:
clock: done
compass: done
invisibility: untested
magnet: untested
Vision modules:
binoculars: untested
night vision: done
Mining Enhancement modules:
AOE module: done. However, gui controls could be better
silk touch: not working
fortune: not working
vein miner: done. No longer relies on external mods
Tool Modules:
aqua affinity: ? untested
axe module: done
diamond drill upgrade: done
field tinker: done
flint and steel: done
rototiller: done
leaf blower: mostly done but needs sound effect
lux capacitor: mostly done. Might need a few more tweaks in placement code but is overall better than ever before
portable crafting table: done?
pickaxe module: done
shears: done? (untested)
shovel: done
Weapon Modules:
Blade launcher: done
lightning summoner: done
melee assist: done
railgun: work in progress. The projectile requires it's own entity now and that entity requires a model.
plasma cannon: rendering is totally broken due to changes in the Minecraft rendering system. This was previously drawn with pure opengl calls which is no longer possible.
The text was updated successfully, but these errors were encountered:
railgun: work in progress. The projectile requires it's own entity now and that entity requires a model.
I wouldn't spend to much effort on the projectile. Just make a tiny black cube, bam.
Does this mean the railgun will use ammo now? If so, will the ammo be stored in the fist or the player inv? Might I suggest 81 bullets per iron ingot? (1 ingot -> 9 nuggets -> 9*9 bullets)
The railgun will work as before, but the ray tracing code without an entity is unnecessarily complicated. It will be quicker to just do it with an entity. The bigger issue is going to be the plasma cannon, since that was ALL opengl.
Rendering still has some issues. The high poly armor does a performance hit. I will try to reduce this as much as possible, but there will always be a performance penalty for being able to customize anything. The tinker table has some glitchiness in the stat displays. I haven't had a chance to dig into it yet.
Recipes: currently unfinished. Waiting for modules to be finalized before finishing recipes as some modules may not make it to the final cut.
Some modules are finished, others are still a work in progress. Those marked as untested may or may not be functioning properly or at all.
Armor Modules:
Cosmetic Module:
Energy Storage modules:
Energy generation modules:
Environmental modules:
Movement modules:
Special Modules:
Vision modules:
Mining Enhancement modules:
Tool Modules:
Weapon Modules:
The text was updated successfully, but these errors were encountered: