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LOD_Mesh.tscn
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LOD_Mesh.tscn
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://scripts/LOD_Mesh.gd" type="Script" id=1]
[ext_resource path="res://meshes/LOD_mesh_00.obj" type="ArrayMesh" id=2]
[ext_resource path="res://meshes/LOD_mesh_01.obj" type="ArrayMesh" id=3]
[ext_resource path="res://meshes/LOD_mesh_02.obj" type="ArrayMesh" id=4]
[sub_resource type="SpatialMaterial" id=1]
albedo_color = Color( 0.117647, 0.223529, 0.905882, 1 )
roughness = 0.3
[sub_resource type="SpatialMaterial" id=2]
albedo_color = Color( 0.752941, 0.705882, 0.0156863, 1 )
roughness = 0.3
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.890196, 0, 0, 1 )
roughness = 0.3
[node name="LOD_Mesh" type="Spatial" groups=[
"LOD",
]]
script = ExtResource( 1 )
[node name="00" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00926125, 0.256854 )
visible = false
use_in_baked_light = true
mesh = ExtResource( 2 )
material/0 = SubResource( 1 )
[node name="01" type="MeshInstance" parent="."]
visible = false
use_in_baked_light = true
mesh = ExtResource( 3 )
material/0 = SubResource( 2 )
[node name="02" type="MeshInstance" parent="."]
use_in_baked_light = true
mesh = ExtResource( 4 )
material/0 = SubResource( 3 )