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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Hackenbush"
config/description="Take turns trimming branches in this classic from combinatorial game theory!"
run/main_scene="res://Scenes/Board.tscn"
boot_splash/image="res://Sprites/logo.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0, 0.0705882, 0.0980392, 1 )
config/icon="res://Sprites/logo.png"
config/quit_on_go_back=false
[autoload]
Helper="*res://Scenes/helper.gd"
[debug]
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=576
window/size/height=1024
window/size/test_width=1320
window/size/test_height=990
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[global]
anzeige=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[importer_defaults]
texture={
"flags/filter": false
}
[input]
a={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":65,"unicode":0,"echo":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[locale]
translations=PoolStringArray( "res://Text/text.en.translation", "res://Text/text.de.translation", "res://Text/text.ja.translation" )
locale_filter=[ 0, [ ] ]
translation_remaps={
"res://Theme/PixelFont.tres": PoolStringArray( )
}
[mono]
project/assembly_name="Hackenbush"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0.894118, 0.890196, 0.870588, 1 )
environment/default_environment="res://default_env.tres"