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cppboost.cpp
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cppboost.cpp
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//{Pre Processor Directives
//the following line is necessary for the GetConsoleWindow() function to work!
//It basically says that you are running this program on Windows 2000 or higher
//#define _WIN32_WINNT 0x0500
//It basically says that you are running this program on Windows Vista or higher
#define _WIN32_WINNT 0x0601
#include <iostream>
#include <iomanip> // I used this for setw and setfill on text padding
#include <stdio.h> // I used this for printf
#include <conio.h> // I used this for getch()
#include <time.h> // I used this for timer
#include <stdlib.h> // I used this for randomizer
#include <sstream> // I used this for stringstream in filetoint function
#include <windows.h> // I used this for console modifier
#include <fstream> // I used this for file reading
//}
//{Short Cut Codes
#define c_wait getch()
//#define clean system("cls")
#define say cout<<
#define input cin>>
#define work cout<<"Working!\t"
//}
//{Color Palletes Definitions
#define B_BLACK 0
#define B_BLUE 16
#define B_GREEN 32
#define B_SKY 48
#define B_RED 64
#define B_VIOLET 80
#define B_YELLOW 96
#define B_WHITE 112
#define F_BLACK 0
#define F_BLUE 1
#define F_GREEN 2
#define F_SKY 3
#define F_RED 4
#define F_VIOLET 5
#define F_YELLOW 6
#define F_WHITE 7
#define F_INTENSITY 8
#define B_INTENSITY 128
//How to use
//setcolor(F_WHITE | F_INTENSITY | B_BLACK); << THis will make the font white in a different intensity. Black background
//}
//{Character Codes
#define WHITESMILE 1
#define BLACKSMILE 2
#define HEART 3
#define DIAMOND 4
#define CLUB 5
#define SPADE 6
#define TRIANGLE_LEFT 16
#define TRIANGLE_RIGHT 17
#define TRIANGLE_UP 30
#define TRIANGLE_DOWN 31
#define BLOCK 219
#define BLOCK2 178
#define BLOCK3 177
#define BLOCK4 176
//}
/*
This is a Cplusplus Console Function Booster.
This library contains most of the useful console modifier for everyone to use or learn from.
I'm also a beginner C++ Coder. Most of the codes here are manually coded by me, but the functions like the font.
Filestream and such are coded with the help of internet. In short, I don't want to own anything and this is a free for all library/script.
To use this script, import this as a header in your code: #include "cppboost.cpp"
With this script, you don't need to redeclare the headers already declared here
*/
//{ Tutorials How to use the functions
///COORD getbuffersize(int Type);
// Gets the available rows and columns in the console dimension.
// | Type = +0 === Gets the buffersize relative to window size
// | Type = 1 === Gets the buffersize based on the window full screen
// | Type = 2 === Gets the buffersize based on its max buffer size
///void fitbufferscreen()
// Automatically sets the console output buffer size according to window size
///void clean()
// According to some myths, using system("cls") is both unstable, slow and demanding. Use this function instead
///COORD getxy();
// Gets the current position of the cursor in rows and columns. Returns as a coord value.
///void gotoxy(int X coordinate, int Y coordinate);
// Position the cursor typepoint to an area.
// | X and Y Coordinate === Position of Terminal to jump into
///void setcolor(int Color Code);
// Change the cell color of text.
// | Color Code === The code of the color bg and text combination. Run colorcodes() to check for color codes. Or refer to the Color Palletes Definitions at the start of this program
///bool getcolor(int Color Receiver, int X coordinate, int Y coordinate);
// Get the cell color code of the current text coordinate.
// | Color Receiver === The integer variable receiver of this function
// | X and Y coordinate === The code of the color bg and text combination. Run colorcodes() to check for color codes.
///char getcursorchar(int X coordinate, int Y coordinate);
// Get the cell letter of the current text coordinate. You could leave the coordinates blank or input a specific coordinate to check
///COORD mouseloc();
// This function will locate the coordinates of the mouse cursor and return it to a COORD variable. It usually bugs the first time you initiate this and it is recommended to use this in a loop rather than a single initiation.
///int mouseclick();
// This function will check if you click on the mouse and return the value to an int variable. It will return 1 if you click the left button, 2 for the right button and 0 if nothing is clicked.
///void activatemouse();
// This function will set the comand prompt settings to make the mouse useable. It will deactivate the input text cursor, quickedit and insert mode on the console settings.
///int getresolution(char Position, int GetType);
// Get the resolution (or coordinate) of your desired window
// | GetType = 0 === Screen Coordinate
// | GetType = 1 === Console Coordinate
// | Position = 't' === Get the top coordinate
// | Position = 'b' === Get the bottom coordinate
// | Position = 'l' === Get the left coordinate
// | Position = 'r' === Get the right coordinate
///void resizewindow(int GetType, int X coordinate, int Y coordinate, int Width, int Height);
// Move and Resize the console
// | GetType = 0 === Full Screen v1 /// Generally unstable and only useable once. Don't fill other parameter
// | GetType = 1 === Custom /// Fill in the other parameters for implementation
// | GetType = 2 === Full Screen v2 /// May not work perfectly but is an alternative if Full Screen v1 does not work
// | X and Y Coordinate === The Position of the console. Most of the time, the coordinate of the upperleft is (-6, -6)
// | Width and Height === The Size of the screen from the X and Y coordinate
///void title(string Title);
// Rename the console title
///void font(string FontName, int FontSize, int FontWeight, int FontStretch);
// Change the font of the console.
// | FontName === Change the typeface of the console. I tried and found that Arial, Times New Roman, Consolas, Lucida Console works here.
// | FontSize === Change the font size of the console.
// | FontWeight === Set the value below 700 for a normal font. Set above 700 for a bold font.
// | FontStretch === The horizontal stretch value of the fonts.
//
// Raster fonts are refered to as "Terminal" font. Raster fonts are the most complete font, containing all the available symbol for console.
///void padtext(string TextVariable, int Xstart, int Ystart, int Width, int Height);
// Outputs a text with formatted margin. Automatically cuts text if it is too long for the given parameters.
// | TextVariable === The string variable to output
// | Margin Parameters (x,y,w,h) === The box that will contain the said text.
///void dailogtext(string TextVariable, int Xstart, int Ystart, int Width, int Height, int TextSpeed);
// Outputs a text with formatted margin. Automatically cuts text if it is too long for the given parameters.
// | TextVariable === The string variable to output
// | Margin Parameters (x,y,w,h) === The box that will contain the said text.
// | Text Speed === The speed of how the text will be printed
///string filetostring(string FileName);
// Read a file and return it as a single string to a variable <<< variable = filetostring("NewFile.txt"); >>>
// | FileName === The file should be in the same folder.
//
// Variable should be declared a string
///string filetostringpoint(string FileName, string ArrayReceiver, int LengthReceiver);
// Read a file and return it to a string array to a variable <<< p = filetostring("NewFile.txt"); >>>
// | FileName === The file should be in the same folder.
// | Array Receiver === The variable receiver of the string arrays
// | Length Receiver === The variable receiver of the array member count
//
// Variable should be an integer pointer <<< string *p >>>>
// You could access the pointer p like an array <<< p[1] or p[2] and beyond >>>
///int filetointpoint(string FileName, int ArrayReceiver, int LengthReceiver);
// Read a file and return it to an integer array to a variable <<< p = filetostring("NewFile.txt"); >>>
// | FileName === The file should be in the same folder.
// | Array Receiver === The variable receiver of the int arrays
// | Length Receiver === The variable receiver of the array member count
//
// Refer to the function howtousefiletoint() for proper implementation
//
// Variable should be an integer pointer <<< int *p >>>>
// You could access the pointer p like an array <<< p[1] or p[2] and beyond >>>
// Access like an array p[3] = "n" or as a pointer *(p+3) = "n"
///int filetomultiarray(string FileName, string StringArrayReceiver, int StringArrayLength, int IntArrayReceiver, int IntArrayLength)
// Read a file and return it to an integer array to a variable <<< p = filetostring("NewFile.txt"); >>>
// | FileName === The file should be in the same folder.
// | StringArrayReceiver === The variable receiver of the string arrays
// | StringArrayLength === The variable receiver of the string array member count
// | IntArrayReceiver === The variable receiver of the int arrays
// | IntArrayLength === The variable receiver of the int array member count
//
// You'll need to use a dummy pointer variable to use this. Bur later on, you could instead array input variables here as the means of accessing the values
///void stringtofile(string TextBody, string FileName);
// Take a single string and save it into a file.
// | TextBody === The single string variable to save.
// | FileName === The name of the file to save the string.
//
// Variable should be a string
///void stringpointtofile(string *PointerString, int Range, string FileName);
// Take an array(pointer) of string and save it into a file.
// | PointerString === The pointer to a string array to save
// | Range === The number of variables to save.
// | FileName === The name of the file to save the string array.
//
// Variable should be an array string <<< string *p >>>
// You could access the pointer p like an array <<< p[1] or p[2] and beyond >>>
// Access like an array p[3] = "n" or as a pointer *(p+3) = "n"
///void intpointtofile(int *PointerInteger, int Range, string FileName);
// Take an array(pointer) of string and save it into a file.
// | PointerInteger === The pointer of integer pointer variable to save.
// | Range === The number of variables to save.
// | FileName === The name of the file to save the string.
//
// Variable should be a string
///void createtextfile(string TextName, string PreincrementText);
// Take an array(pointer) of string and save it into a file.
// | TextName === The Name of the New File
// | Preincrement text === The content of the new file
//
// Variables should be a string
///void boxfill(int Color, int Width, int Height, int Xstart, int Ystart, char FillerText)
// Fills a range with character and color
// | Color === The filler color
// | Width, Height, Xstart, Ystart === The coordinates of the fill
// | Filler Text === The character to be used while filling
///void boxborder(int GetType = 0, int Width, int Height, int Color, int LineType ,int Xstart, int Ystart)
// | GetType === Border method.
// | 0 = will automatically create border based on window size
// | 1 = create a border based on given parameters
// | Width, Height, Xstart, Ystart === The coordinates of the border
// | Color === The color of the border
// | Line Type === The border thickness that will be used
// | 0 = The border will have a thick line
// | 1 = The border will have a thin line
///void changecolor(int Color, int Width, int Height, int Xstart, int Ystart)
// Fills a range with character and color
// | Color === The color to replace the coordinates
// | Width, Height, Xstart, Ystart === The coordinates of the color change
///Available function-tutorials.
///These functions aren't useful but contains snippets of codes of how to implement the following:
///void coordfinder(int GetType)
// This program if called takes the coordinate of a cursor, then saves it to a text file
// GetType = 0 : Do not change anything on the screen.
// GetType = 1 : Sets the console to full screen. Text into Consolas, 18, normal stretch.
// GetType = 2 : Calls a font and screen size editor before going to the screen itself
///void colorcodes()
// Calling this function will execute a program where it will show all color codes along with their bg and text color
///void asciitable(string fontName, int fontSize, int fontWeight, int Stretch)
// Calling this function will execute a program where it will show the conversion between integers and its char counterpart
///void time()
// How to use time function in C and C++
///void dice()
// How to make a random guess in C and C++. This includes srand(time(0)) so that the pseudo guesses will be trully random.
///void fillarray()
// Fill an entire char array with a char.
///void howtousefiletoint()
// Especially designed for users of filetoint function. Shows how to declare a pointer that will act as an array.
//}
//{ THE WHOLE BUNCH BELOW DECLARES THE FONT COMMAND
typedef struct _CONSOLE_FONT_INFOEX {
ULONG cbSize;
DWORD nFont;
COORD dwFontSize;
UINT FontFamily;
UINT FontWeight;
WCHAR FaceName[LF_FACESIZE];
} CONSOLE_FONT_INFOEX, *PCONSOLE_FONT_INFOEX;
//the function declaration begins
#ifdef __cplusplus
extern "C" {
#endif
BOOL WINAPI SetCurrentConsoleFontEx(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX
lpConsoleCurrentFontEx);
#ifdef __cplusplus
}
#endif
//}
using namespace std;
////////////////////////////////////{ Function Builds
/////////////////////////////////// Screen Buffer
COORD getbuffersize(int Type = 0){ ///Gets the available row and column of the console
CONSOLE_SCREEN_BUFFER_INFO cbsi;
if ((GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cbsi))&&(Type == 1)){
return cbsi.dwMaximumWindowSize; //Max available space based on max window size and font size
}
else if ((GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cbsi))&&(Type == 0)){
COORD coord;
coord.X = cbsi.srWindow.Right;
coord.Y = cbsi.srWindow.Bottom;
return coord; //Based on window size
}
else if ((GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cbsi))&&(Type == 2)){
return cbsi.dwSize; //The max available screen buffer size
}
else{
COORD invalid = { 0, 0 };
return invalid;
}
}
void fitbufferscreen(){ ///Fits the screen size into the available row and column
CONSOLE_SCREEN_BUFFER_INFO cbsi;
if (GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cbsi))
{
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), cbsi.dwMaximumWindowSize);}
}
void setbuffersize(string type = "max", int column = 120, int width = 40){ ///Set minimum buffer size
if(type == "max"){
string pc2 = "";
string setter = "MODE CON COLS=";
stringstream ss;
ss << column;
pc2 = ss.str();
setter.append(pc2);
setter += " LINES=";
ss.str("");
ss << width;
pc2 = ss.str();
setter.append(pc2);
system("MODE CON COLS=140 LINES=40");
}
if(type == "min"){
CONSOLE_SCREEN_BUFFER_INFO cbsi;
if (GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cbsi))
{
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), {short(column), short(width)});
}
}
}
void clean(){ ///Alternative and more friendly console screen cleaner
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten);
SetConsoleCursorPosition(hConsole, coordScreen);
return;
}
//////////////////////////////////// Cursor Manipulation
COORD getxy(){ ///Gets the current X and Y coordinate of the typepoint
CONSOLE_SCREEN_BUFFER_INFO cbsi;
if (GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cbsi))
{
return cbsi.dwCursorPosition;
}
else
{
// The function failed. Call GetLastError() for details.
COORD invalid = { 0, 0 };
return invalid;
}
}
void qfill(char txt = ' ', int length = -1){ ///Best Character Spammer. Does not work well with loops.
if(length == -1){ length = 1;}
COORD coord = getxy();
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputCharacter(hConsole, txt, length, coord, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, length, coord, &cCharsWritten);
return;
}
void qprint(string txt = " "){ ///Best Character Spammer. Does not work well with loops.
int length = txt.length();
COORD coord = getxy();
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
WriteConsoleOutputCharacter(hConsole, txt.c_str(), length, coord, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, length, coord, &cCharsWritten);
return;
}
void gotoxy(int x = 0, int y = 0){ ///Move to console position
COORD coord = {0,0};
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void setcolor(int x = 240){ ///Change text cell color
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), x);
}
bool getcolor(int &ret, int x = -1, int y = -1){ ///Gets the current color
if((x != -1) && (y != -1)) gotoxy(x,y);
CONSOLE_SCREEN_BUFFER_INFO info;
if (!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &info))
return false;
ret = info.wAttributes;
return true;
}
char getcursorchar(int x = -1, int y = -1){ /// Function which returns character on console's cursor position || Totally not copied from the Internet
char c = '\0';
if(x != -1 && y != -1) gotoxy(x,y);
CONSOLE_SCREEN_BUFFER_INFO con;
HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE);
if (hcon != INVALID_HANDLE_VALUE &&
GetConsoleScreenBufferInfo(hcon,&con))
{
DWORD read = 0;
if (!ReadConsoleOutputCharacterA(hcon,&c,1,
con.dwCursorPosition,&read) || read != 1
)
c = '\0';
}
return c;
}
//////////////////////////////////// Mouse Interception
void activatemouse(){ /// You should initiate this function before using any function that involves the mouse
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
INPUT_RECORD InputRecord;
DWORD Events;
CONSOLE_CURSOR_INFO cci;
cci.dwSize = 25;
cci.bVisible = FALSE;
SetConsoleCursorInfo(hout, &cci);
SetConsoleMode(hin, ENABLE_EXTENDED_FLAGS | ENABLE_PROCESSED_INPUT | ENABLE_MOUSE_INPUT);
}
COORD mouseloc(){ /// Gets the mouse coordinates in rows and columns and returns it to a COORD variable
HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
INPUT_RECORD InputRecord;
DWORD Events;
COORD coord;
/*do{
ReadConsoleInput(hin, &InputRecord, 1, &Events);
coord.X = InputRecord.Event.MouseEvent.dwMousePosition.X;
coord.Y = InputRecord.Event.MouseEvent.dwMousePosition.Y;
FlushConsoleInputBuffer(hin);}while(coord.X == 1 && coord.Y == 0 );*/
ReadConsoleInput(hin, &InputRecord, 1, &Events);
switch ( InputRecord.EventType ){
case MOUSE_EVENT: // mouse input
coord.X = InputRecord.Event.MouseEvent.dwMousePosition.X;
coord.Y = InputRecord.Event.MouseEvent.dwMousePosition.Y;
FlushConsoleInputBuffer(hin);
}
return coord;
}
bool mouseloc2(COORD &coord){ /// Gets the mouse coordinates in rows and columns and returns it to a COORD variable
HANDLE hin = GetStdHandle(STD_INPUT_HANDLE);
INPUT_RECORD InputRecord;
DWORD Events;
GetNumberOfConsoleInputEvents(hin, &Events);
if(Events != 0){
ReadConsoleInput(hin, &InputRecord, 1, &Events);
coord.X = InputRecord.Event.MouseEvent.dwMousePosition.X;
coord.Y = InputRecord.Event.MouseEvent.dwMousePosition.Y;
FlushConsoleInputBuffer(hin);}
/*ReadConsoleInput(hin, &InputRecord, 1, &Events);
switch ( InputRecord.EventType ){
case MOUSE_EVENT: // mouse input
coord.X = InputRecord.Event.MouseEvent.dwMousePosition.X;
coord.Y = InputRecord.Event.MouseEvent.dwMousePosition.Y;
FlushConsoleInputBuffer(hin);
break;
}*/
return 1;
}
int mouseclick(){ /// Checks for mouse clicks.
if((GetKeyState(VK_LBUTTON) & 0x100) != 0) return 1;
else if((GetKeyState(VK_RBUTTON) & 0x100) != 0) return 2;
else return 0;
}
//////////////////////////////////// Window Size
int getresolution(char position = 'b', int type = 0){ ///Get Screen Resolution
RECT dim;
// 0 - Desktop
// 1 - Console
HWND handler = (type == 0 ? GetDesktopWindow() : GetConsoleWindow()); //call the screen to be recorded
GetWindowRect(handler, &dim);
switch (position){
case 't': return dim.top; break;
case 'b': return dim.bottom; break;
case 'l': return dim.left; break;
case 'r': return dim.right; break;
}
}
void resizewindow(int type, int x = 0, int y = 0, int width = 800, int height = 600){ ///Move or Fullscreen Window
HWND handler = GetConsoleWindow();
COORD buff;
buff.X = x;
buff.Y = y;
switch(type){
case 0: ShowWindow(GetConsoleWindow(), SW_MAXIMIZE); break; //Just make it fullscreen
case 1: MoveWindow(handler, x, y, width, height, 1); break; //MoveWindow(window_handle, x, y, width, height, redraw_window); break;
case 2: MoveWindow(handler, -6, -6, 800, 600, 1); Sleep(500); MoveWindow(handler, -6, -6, getresolution('r') + 25, getresolution('b') + 25, 1); break; //Fullscreen method if case 0 does not work
}
}
//////////////////////////////////// COnsole Title
void title(string name = "Leo Mark D.C Castro"){ ///Change console title
string title = (name);
SetConsoleTitle(title.c_str());
}
//////////////////////////////////// Font Manipulation
void font(string fnt = "Consolas", int y = 20, int weight = 400, int x = 0){ /// Changes the font of the console
string narrow_string(fnt);
wstring wide_string = wstring(narrow_string.begin(), narrow_string.end());
const wchar_t* fontname = wide_string.c_str();
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof cfi;
cfi.nFont = 0;
cfi.dwFontSize.X = x;
cfi.dwFontSize.Y = y;
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = weight;
wcscpy(cfi.FaceName, fontname);
SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
}
//////////////////////////////////// Text Padding
void padtext(string textvar, int x, int y, int width, int height){ /// Outputs text with defined margin and automatically cuts character if needed
int jump = 0;
int letter = 0;
int run = 1;
while(run){
gotoxy(x, y+jump);
for(int i = 0; i < width; i++){
if(textvar[letter] == '\n'){letter++; break;}
else say textvar[letter];
letter++;
if (letter >= textvar.length()) {run = 0; break;}
}
jump++;
if(jump >= height){break;}
}
}
void dialogtext(string textvar, int x, int y, int width, int height, int speed){ ///Behaves like padtext but has text animation and text continuation if too long
int jump = 0;
int letter = 0;
int run = 1;
while(run){
gotoxy(x, y+jump);
for(int i = 0; i < width; i++){
Sleep(speed);
if(kbhit()){
char inp;
inp = getch();
switch(inp){
//case '+': speed += 10; break;
case ' ': speed = 0; break;
//default: speed = 0; break;
}
}
if(textvar[letter] == '\n'){letter++; break;}
else say textvar[letter];
letter++;
if (letter >= textvar.length()) {run = 0; break;}
}
jump++;
if(jump >= height){
int jump2 = 0;
int reset = 1;
getch();
while(reset){
gotoxy(x,y + jump2);
for(int i = 0; i < width ; i++) {
cout << ' ';
}
jump2++;
if (jump2 >= height) {reset = 0;}
jump = 0;}
}
}
c_wait;
}
//////////////////////////////////// File Importing
string filetostring(string fileName = "save.txt"){ /// Read a file and put it to a single string variable
string getContent;
string output;
ifstream inFile;
inFile.open(fileName.c_str());
if(!inFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(inFile.is_open())
{
while(! inFile.eof())
{
getline(inFile, getContent);
output.append(getContent);
output.append("\n");
}
}
inFile.close();
return output;
}
string * filetostringpoint(string fileName, string *arr, int &lngth){ /// Read a file and put it to an array string variable
lngth = 0;
string getContent;
ifstream inFile;
inFile.open(fileName.c_str());
if(!inFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(inFile.is_open())
{
while(! inFile.eof())
{
getline(inFile, getContent);
arr[lngth] = getContent;
lngth++;
}
}
inFile.close();
return arr;
}
int * filetointpoint(string fileName, int *arr ,int &lngth){ /// Read a file and put it io a pointer <or an array variable>. REFER TO howtousefiletoint fx
lngth = 0;
string getContent;
ifstream inFile;
inFile.open(fileName.c_str());
if(!inFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(inFile.is_open())
{
while(! inFile.eof())
{
getline(inFile, getContent);
istringstream iss (getContent);
iss >> arr[lngth];
lngth++;
}
}
inFile.close();
return arr;
}
int * filetomultiarray(string fileName, string *sarr, int &slngth, int *iarr, int &ilngth ){ /// Reads a file and puts the data in accordance to respective array
ilngth = slngth = 0;
int savetype = 0;
string getContent;
ifstream inFile;
inFile.open(fileName.c_str());
if(!inFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(inFile.is_open())
{
while(! inFile.eof())
{
if(savetype == 0){
getline(inFile, getContent);
if(getContent == "ENDSTRING"){
savetype = 1;}
else{
sarr[slngth] = getContent;
slngth++;}}
if(savetype == 1){
getline(inFile, getContent);
istringstream iss (getContent);
iss >> iarr[ilngth];
ilngth++;
}
}
}
inFile.close();
return iarr;
}
void howtousefiletoint(int i){ /// Refer to this on how to implement filetoint fx.
int *p;
int l = 10;
//p = filetointpoint("save.txt", l);
//p = filetostringpoint();
//stringpointtofile(p, 4);
//setcolor(14); cout << p[i];
}
//////////////////////////////////// File Exporting
void stringtofile(string textz, string fileName = "save.txt"){ /// Take a string and put it into a file
ofstream outFile;
outFile.open(fileName.c_str());
if(!outFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(outFile.is_open())
{
outFile << textz;
}
outFile.close();
}
void stringpointtofile(string *p, int pnum = 100, string fileName = "save.txt") { /// Take an array of string and put it into a file
ofstream outFile;
outFile.open(fileName.c_str());
if(!outFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(outFile.is_open())
{
for(int i = 0; i < pnum; i++) outFile << p[i] << ((i >= (pnum - 1)) ? "" : "\n");
}
outFile.close();
}
void intpointtofile(int *p, int pnum = 100, string fileName = "save.txt"){ /// Take an array of int and put it into a file list
string pc = "";
string pc2 = "";
for(int i = 0; i < pnum; i++){
stringstream ss;
ss << *(p+i);
pc2 = ss.str();
pc.append(pc2);
(i != (pnum - 1)) ? pc.append("\n") : pc.append("");
}
ofstream outFile;
outFile.open(fileName.c_str());
if(!outFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(outFile.is_open())
{
outFile << pc;
}
outFile.close();
}
void multiarraytofiole(string *sarr, int &slngth, int *iarr, int &ilngth, string fileName = "save.txt"){ /// Take an array of int and put it into a file list
ofstream outFile;
outFile.open(fileName.c_str());
string pc = "";
string pc2 = "";
for(int i = 0; i < ilngth; i++){
stringstream ss;
ss << *(iarr+i);
pc2 = ss.str();
if(pc2 != " "){
pc.append(pc2);
(i != (ilngth - 1)) ? pc.append("\n") : pc.append("");}
}
if(!outFile.is_open()){
cout << "Error reading. Try renaming.";
}
if(outFile.is_open())
{
for(int i = 0; i < slngth; i++) outFile << sarr[i] << ((i >= (slngth - 1)) ? "\nENDSTRING\n" : "\n");
outFile << pc;
}
outFile.close();
}
//////////////////////////////////// File Creation
void createtextfile(string name = "save.txt", string incr = ""){ /// Creates a textfile on the folder this code belongs. Can also put text inside.
ofstream outfile (name.c_str());
outfile << incr;
outfile.close();
}
//////////////////////////////////// Utility Functions
void colorcodes(){ /// Shows the color codes useable for setcolor() function along with their bg color and text color
system("cls");
system("Color 0F");
resizewindow(1, -6, -6);
resizewindow(1, -6, -6, getresolution('r'), getresolution('b'));
Sleep(500);
font("Consolas", 25);
for(int i = 0; i < 256; i++){
setcolor(i); cout << i << "\t";
if(i % 16 == 15) cout << endl;
}
}
void asciitable(string fontName = "Terminal", int fontSize = 20, int fontWeight = 400, int Stretch = 0){ /// Shows the conversion of char into int
system("cls");
system("Color F0");
resizewindow(1, -6, -6);
resizewindow(1, -6, -6, getresolution('r'), getresolution('b'));
Sleep(500);font(fontName, fontSize, fontWeight, Stretch);
int k = 0;
cout << "Integer -> Character";
for(int i = 0; i < 10; i++){
for(int j = 0; j < 27; j++, k++){
gotoxy((12*i),(j+1)); cout << k << " -> " << char(k) << "\n";
if(k == 256) break;
}
}
}
void coordfinderkb(int type = 0){ ///Calls the coord finder but uses keyboard
char inp = ' ';
string filename, fontname;
int x1,y1,x2,y2;
int fsz,fw,fst;
filename = "xy.txt";
if (inp == 1){ // Clears and sets the console to full screen.