-
Notifications
You must be signed in to change notification settings - Fork 0
/
play_sd_raw.h
59 lines (55 loc) · 2.1 KB
/
play_sd_raw.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, paul@pjrc.com
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef play_sd_raw_h_
#define play_sd_raw_h_
#include "Arduino.h"
#include "AudioStream.h"
#include "SD.h"
class AudioPlaySdRaw : public AudioStream
{
public:
AudioPlaySdRaw(void) : AudioStream(0, NULL) { begin(); }
void begin(void);
bool play(const char *filename);
void playNextAtEnd(const char *nextFilename);
void stop(void);
bool isPlaying(void) { return playing; }
uint32_t positionMillis(void);
uint32_t lengthMillis(void);
virtual void update(void);
void loop(bool loopone);
bool didItLoop(void);
private:
File rawfile;
uint32_t file_size;
volatile uint32_t file_offset;
volatile bool playing;
volatile bool looping;
volatile bool next;
volatile bool newloopflag;
char nextFile[13];
};
#endif