Google BSD license https://developers.google.com/google-bsd-license
Copyright 2012 Google Inc. wrightt@google.com
See the README.md for an overview.
-
src/ios_webkit_debug_proxy_main.c
- The "main" -
src/ios_webkit_debug_proxy.c
- WebInspector to WebKit Remote Debugging Protocol translator
- See examples/wdp_client.js and http://localhost:9221 -
src/webinspector.c
- iOS WebInspector library
- See examples/wi_client.c - See src/rpc.c parser -
src/device_listener.c
- iOS device add/remove listener
- See examples/dl_client.c -
src/websocket.c
- A generic WebSocket library
- Uses base64.c and sha1.c from PolarSSL
- See examples/ws_echo1.c and examples/ws_echo2.c -
Utilities:
- src/char_buffer.c byte buffer
- src/hash_table.c dictionary
- src/port_config.c parses device_id:port config files
- src/socket_manager.c select-based socket controller
The high-level design is shown below:
The various clients are shown below:
The major components of the ios_webkit_debug_proxy are:
- A device_listener that listens for iOS device add/remove events
- A (port, webinspector) pair for each device, e.g.:
- [(port 9222 <--> iphoneX's inspector),
- (port 9223 <--> iphoneY's inspector), ...]
- Zero or more active WebSocket clients, e.g.:
- [websocketA is connected to :9222/devtools/page/7, ...]
- A socket_manager that handles all the socket I/O
The code is object-oriented via the use of structs and function pointers. For example, the device_listener struct defines two "public API" functions:
dl_status (*start)(dl_t self);
dl_status (*on_recv)(dl_t self, const char *buf, );
and three "abstract" callback functions:
dl_status (*send)(dl_t self, const char *buf, size_t length);
dl_status (*on_attach)(dl_t self, const char *device_id);
dl_status (*on_detach)(dl_t self, const char *device_id);
plus a field for client use:
void *state;
For example, examples/dl_client.c creates a listener and sets the missing callbacks:
int fd = dl_connect();
dl_t dl = dl_new(); // sets the "start" and "on_recv" functions
dl->state = fd; // for use by "my_send"
dl->send = my_send; // --> send((int)dl->state, buf, length);
dl->on_attach = my_on_attach; // --> printf("%s", device_id);
dl->on_detach = my_on_detach; // --> ditto
then does:
dl->start();
Lastly, the client forwards all socket input to the listener's "on_recv" handler:
char buf[1024];
while (1) {
int len = recv(fd, buf, 1024);
if (dl->on_recv(dl, buf, len)) break;
}
where "on_recv" buffers the input and calls our "my_on_message" when it has a full message.
Note that the "on_recv" and "send" functions abstract the I/O from the interface, which simplifies debugging and unit testing.
The detailed design is shown below:
Lines in red are controlled by the main "ios_webkit_debug_proxy". For example, although the figure shows a direct red line from the socket_manager's "on_recv" to the ios_webkit_debug_proxy's handler, this is implemented as a callback through ios_webkit_debug_proxy_main's "iwdpm_on_recv(...)". This design isolate the components from one another and simplifies both offline and per-component unit testing.
The code is single-threaded and uses non-blocking I/O. Instead of having a thread per socket that does blocking reads, the single socket_manager's non-blocking select forwards data to the "on_recv" function of websocket/webinspector/etc. This improves system scalability and makes it easier to debug and unit test.