diff --git a/ep128emu_core_libretro.info b/ep128emu_core_libretro.info index 02b6a0d..3839c11 100644 --- a/ep128emu_core_libretro.info +++ b/ep128emu_core_libretro.info @@ -23,14 +23,14 @@ license = "GPLv2" permissions = "" # Version of the core: -display_version = "v1.2.1" +display_version = "v1.2.10" # Hardware Information - Information about the hardware the core supports (when applicable) # Name of the manufacturer who produced the emulated system: manufacturer = "Enterprise" # Name of the system that the core targets (optional): -systemname = "64/128" +systemname = "128" # ID of the primary platform the core uses. Use other core info files as guidance if possible. # If blank or not used, a standard core platform will be used (optional): @@ -154,7 +154,7 @@ supports_no_game = "true" # Does the core have a single purpose? Does it represent one game or application, requiring predetermined support files or no external data? Used to indicate to a frontend that the core may be presented/handled independently from 'regular' cores that run a variety of content. single_purpose = "false" # Name of the database that the core supports (optional): -# database = "Nintendo - Nintendo Entertainment System|Nintendo - Famicom Disk System" +database = "Amstrad - CPC|Sinclair - ZX Spectrum" # Does the core support/require support for libretro-gl or other hardware-acceleration in the frontend? hw_render = "false" # Which hardware-rendering APIs does the core support? Delimited by pipe characters. diff --git a/mednafen_psx_hw_libretro.info b/mednafen_psx_hw_libretro.info index d82d336..eb60e7b 100644 --- a/mednafen_psx_hw_libretro.info +++ b/mednafen_psx_hw_libretro.info @@ -19,7 +19,7 @@ supports_no_game = "false" needs_fullpath = "true" disk_control = "true" savestate = "true" -savestate_features = "serialized" +savestate_features = "deterministic" cheats = "true" input_descriptors = "true" memory_descriptors = "true" diff --git a/melondsds_libretro.info b/melondsds_libretro.info index 135d91c..e6f7931 100644 --- a/melondsds_libretro.info +++ b/melondsds_libretro.info @@ -1,7 +1,7 @@ # Software Information display_name = "Nintendo - DS (melonDS DS)" -display_version = "1.0.2" -description = "A remake of the libretro melonDS core that prioritizes standalone parity, reliability, and usability. This core closely follows the feature set of standalone melonDS; it features OpenGL-accelerated upscaling, multiple screen layouts, and Wi-Fi emulation. Based on melonDS commit 740305c." +display_version = "1.1.1" +description = "A remake of the libretro melonDS core that prioritizes standalone parity, reliability, and usability. This core closely follows the feature set of standalone melonDS; it features OpenGL-accelerated upscaling, multiple screen layouts, and Wi-Fi emulation. Based on melonDS commit d48e5f2." authors = "Jesse Talavera|The melonDS Team" categories = "Emulator" corename = "melonDS DS" diff --git a/theodore_libretro.info b/theodore_libretro.info index a2bf38b..13d495c 100644 --- a/theodore_libretro.info +++ b/theodore_libretro.info @@ -17,7 +17,7 @@ systemname = "Thomson MO/TO" supports_no_game = "true" savestate = "true" savestate_features = "serialized" -cheats = "false" +cheats = "true" input_descriptors = "false" memory_descriptors = "false" libretro_saves = "true" diff --git a/vircon32_libretro.info b/vircon32_libretro.info index 7bcc0d5..2f28350 100644 --- a/vircon32_libretro.info +++ b/vircon32_libretro.info @@ -31,9 +31,9 @@ database = "Vircon32" # BIOS / Firmware firmware_count = 1 -firmware0_desc = "Vircon32Bios.v32 (alternative BIOS file)" -firmware0_path = "Vircon32Bios.v32" -firmware0_opt = "true" -notes = "Optional alternative BIOS file|Vircon32 Standard BIOS is embedded in the core" +firmware0_desc = "StandardBios.v32 (Vircon32 BIOS 1.1)" +firmware0_path = "StandardBios.v32" +firmware0_opt = "false" +notes = "(!) StandardBios.v32 (md5): 1ad96946bce7bd0422b7d9340735b248 | (!) Check https://github.com/vircon32/ConsoleSoftware/releases/tag/bios-v1.1 | (!) Homepage: http://www.vircon32.com/" description = "Vircon32 is a virtual game console, inspired by classic 16 & 32 bit systems as well as the arcade era."