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SDL_joystick.c
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SDL_joystick.c
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
// This is the joystick API for Simple DirectMedia Layer
#include "SDL_sysjoystick.h"
#include "../SDL_hints_c.h"
#include "SDL_gamepad_c.h"
#include "SDL_joystick_c.h"
#include "SDL_steam_virtual_gamepad.h"
#include "../events/SDL_events_c.h"
#include "../video/SDL_sysvideo.h"
#include "../sensor/SDL_sensor_c.h"
#include "hidapi/SDL_hidapijoystick_c.h"
// This is included in only one place because it has a large static list of controllers
#include "controller_type.h"
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
// Needed for checking for input remapping programs
#include "../core/windows/SDL_windows.h"
#undef UNICODE // We want ASCII functions
#include <tlhelp32.h>
#endif
#ifdef SDL_JOYSTICK_VIRTUAL
#include "./virtual/SDL_virtualjoystick_c.h"
#endif
static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI // Highest priority driver for supported devices
&SDL_HIDAPI_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_PRIVATE
&SDL_PRIVATE_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_GAMEINPUT // Higher priority than other Windows drivers
&SDL_GAMEINPUT_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_RAWINPUT // Before WINDOWS driver, as WINDOWS wants to check if this driver is handling things
&SDL_RAWINPUT_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT) // Before WGI driver, as WGI wants to check if this driver is handling things
&SDL_WINDOWS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_WGI
&SDL_WGI_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_WINMM
&SDL_WINMM_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_LINUX
&SDL_LINUX_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_IOKIT
&SDL_DARWIN_JoystickDriver,
#endif
#if (defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)) && !defined(SDL_JOYSTICK_DISABLED)
&SDL_IOS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_ANDROID
&SDL_ANDROID_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_EMSCRIPTEN
&SDL_EMSCRIPTEN_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_HAIKU
&SDL_HAIKU_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
&SDL_BSD_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_PS2
&SDL_PS2_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_PSP
&SDL_PSP_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_VIRTUAL
&SDL_VIRTUAL_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_VITA
&SDL_VITA_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_N3DS
&SDL_N3DS_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
};
#ifndef SDL_THREAD_SAFETY_ANALYSIS
static
#endif
SDL_Mutex *SDL_joystick_lock = NULL; // This needs to support recursive locks
static SDL_AtomicInt SDL_joystick_lock_pending;
static int SDL_joysticks_locked;
static bool SDL_joysticks_initialized;
static bool SDL_joysticks_quitting;
static bool SDL_joystick_being_added;
static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
static SDL_JoystickID *SDL_joystick_players SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
static bool SDL_joystick_allows_background_events = false;
static Uint32 initial_arcadestick_devices[] = {
MAKE_VIDPID(0x0079, 0x181a), // Venom Arcade Stick
MAKE_VIDPID(0x0079, 0x181b), // Venom Arcade Stick
MAKE_VIDPID(0x0c12, 0x0ef6), // Hitbox Arcade Stick
MAKE_VIDPID(0x0e6f, 0x0109), // PDP Versus Fighting Pad
MAKE_VIDPID(0x0f0d, 0x0016), // Hori Real Arcade Pro.EX
MAKE_VIDPID(0x0f0d, 0x001b), // Hori Real Arcade Pro VX
MAKE_VIDPID(0x0f0d, 0x0063), // Hori Real Arcade Pro Hayabusa (USA) Xbox One
MAKE_VIDPID(0x0f0d, 0x006a), // Real Arcade Pro 4
MAKE_VIDPID(0x0f0d, 0x0078), // Hori Real Arcade Pro V Kai Xbox One
MAKE_VIDPID(0x0f0d, 0x008a), // HORI Real Arcade Pro 4
MAKE_VIDPID(0x0f0d, 0x008c), // Hori Real Arcade Pro 4
MAKE_VIDPID(0x0f0d, 0x00aa), // HORI Real Arcade Pro V Hayabusa in Switch Mode
MAKE_VIDPID(0x0f0d, 0x00ed), // Hori Fighting Stick mini 4 kai
MAKE_VIDPID(0x0f0d, 0x011c), // Hori Fighting Stick Alpha in PS4 Mode
MAKE_VIDPID(0x0f0d, 0x011e), // Hori Fighting Stick Alpha in PC Mode
MAKE_VIDPID(0x0f0d, 0x0184), // Hori Fighting Stick Alpha in PS5 Mode
MAKE_VIDPID(0x146b, 0x0604), // NACON Daija Arcade Stick
MAKE_VIDPID(0x1532, 0x0a00), // Razer Atrox Arcade Stick
MAKE_VIDPID(0x1bad, 0xf03d), // Street Fighter IV Arcade Stick TE - Chun Li
MAKE_VIDPID(0x1bad, 0xf502), // Hori Real Arcade Pro.VX SA
MAKE_VIDPID(0x1bad, 0xf504), // Hori Real Arcade Pro. EX
MAKE_VIDPID(0x1bad, 0xf506), // Hori Real Arcade Pro.EX Premium VLX
MAKE_VIDPID(0x20d6, 0xa715), // PowerA Nintendo Switch Fusion Arcade Stick
MAKE_VIDPID(0x24c6, 0x5000), // Razer Atrox Arcade Stick
MAKE_VIDPID(0x24c6, 0x5501), // Hori Real Arcade Pro VX-SA
MAKE_VIDPID(0x24c6, 0x550e), // Hori Real Arcade Pro V Kai 360
MAKE_VIDPID(0x2c22, 0x2300), // Qanba Obsidian Arcade Joystick in PS4 Mode
MAKE_VIDPID(0x2c22, 0x2302), // Qanba Obsidian Arcade Joystick in PS3 Mode
MAKE_VIDPID(0x2c22, 0x2303), // Qanba Obsidian Arcade Joystick in PC Mode
MAKE_VIDPID(0x2c22, 0x2500), // Qanba Dragon Arcade Joystick in PS4 Mode
MAKE_VIDPID(0x2c22, 0x2502), // Qanba Dragon Arcade Joystick in PS3 Mode
MAKE_VIDPID(0x2c22, 0x2503), // Qanba Dragon Arcade Joystick in PC Mode
};
static SDL_vidpid_list arcadestick_devices = {
SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES, 0, 0, NULL,
SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED, 0, 0, NULL,
SDL_arraysize(initial_arcadestick_devices), initial_arcadestick_devices,
false
};
/* This list is taken from:
https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py
*/
static Uint32 initial_blacklist_devices[] = {
// Microsoft Microsoft Wireless Optical Desktop 2.10
// Microsoft Wireless Desktop - Comfort Edition
MAKE_VIDPID(0x045e, 0x009d),
// Microsoft Microsoft Digital Media Pro Keyboard
// Microsoft Corp. Digital Media Pro Keyboard
MAKE_VIDPID(0x045e, 0x00b0),
// Microsoft Microsoft Digital Media Keyboard
// Microsoft Corp. Digital Media Keyboard 1.0A
MAKE_VIDPID(0x045e, 0x00b4),
// Microsoft Microsoft Digital Media Keyboard 3000
MAKE_VIDPID(0x045e, 0x0730),
// Microsoft Microsoft 2.4GHz Transceiver v6.0
// Microsoft Microsoft 2.4GHz Transceiver v8.0
// Microsoft Corp. Nano Transceiver v1.0 for Bluetooth
// Microsoft Wireless Mobile Mouse 1000
// Microsoft Wireless Desktop 3000
MAKE_VIDPID(0x045e, 0x0745),
// Microsoft SideWinder(TM) 2.4GHz Transceiver
MAKE_VIDPID(0x045e, 0x0748),
// Microsoft Corp. Wired Keyboard 600
MAKE_VIDPID(0x045e, 0x0750),
// Microsoft Corp. Sidewinder X4 keyboard
MAKE_VIDPID(0x045e, 0x0768),
// Microsoft Corp. Arc Touch Mouse Transceiver
MAKE_VIDPID(0x045e, 0x0773),
// Microsoft 2.4GHz Transceiver v9.0
// Microsoft Nano Transceiver v2.1
// Microsoft Sculpt Ergonomic Keyboard (5KV-00001)
MAKE_VIDPID(0x045e, 0x07a5),
// Microsoft Nano Transceiver v1.0
// Microsoft Wireless Keyboard 800
MAKE_VIDPID(0x045e, 0x07b2),
// Microsoft Nano Transceiver v2.0
MAKE_VIDPID(0x045e, 0x0800),
MAKE_VIDPID(0x046d, 0xc30a), // Logitech, Inc. iTouch Composite keyboard
MAKE_VIDPID(0x04d9, 0xa0df), // Tek Syndicate Mouse (E-Signal USB Gaming Mouse)
// List of Wacom devices at: http://linuxwacom.sourceforge.net/wiki/index.php/Device_IDs
MAKE_VIDPID(0x056a, 0x0010), // Wacom ET-0405 Graphire
MAKE_VIDPID(0x056a, 0x0011), // Wacom ET-0405A Graphire2 (4x5)
MAKE_VIDPID(0x056a, 0x0012), // Wacom ET-0507A Graphire2 (5x7)
MAKE_VIDPID(0x056a, 0x0013), // Wacom CTE-430 Graphire3 (4x5)
MAKE_VIDPID(0x056a, 0x0014), // Wacom CTE-630 Graphire3 (6x8)
MAKE_VIDPID(0x056a, 0x0015), // Wacom CTE-440 Graphire4 (4x5)
MAKE_VIDPID(0x056a, 0x0016), // Wacom CTE-640 Graphire4 (6x8)
MAKE_VIDPID(0x056a, 0x0017), // Wacom CTE-450 Bamboo Fun (4x5)
MAKE_VIDPID(0x056a, 0x0018), // Wacom CTE-650 Bamboo Fun 6x8
MAKE_VIDPID(0x056a, 0x0019), // Wacom CTE-631 Bamboo One
MAKE_VIDPID(0x056a, 0x00d1), // Wacom Bamboo Pen and Touch CTH-460
MAKE_VIDPID(0x056a, 0x030e), // Wacom Intuos Pen (S) CTL-480
MAKE_VIDPID(0x09da, 0x054f), // A4 Tech Co., G7 750 mouse
MAKE_VIDPID(0x09da, 0x1410), // A4 Tech Co., Ltd Bloody AL9 mouse
MAKE_VIDPID(0x09da, 0x3043), // A4 Tech Co., Ltd Bloody R8A Gaming Mouse
MAKE_VIDPID(0x09da, 0x31b5), // A4 Tech Co., Ltd Bloody TL80 Terminator Laser Gaming Mouse
MAKE_VIDPID(0x09da, 0x3997), // A4 Tech Co., Ltd Bloody RT7 Terminator Wireless
MAKE_VIDPID(0x09da, 0x3f8b), // A4 Tech Co., Ltd Bloody V8 mouse
MAKE_VIDPID(0x09da, 0x51f4), // Modecom MC-5006 Keyboard
MAKE_VIDPID(0x09da, 0x5589), // A4 Tech Co., Ltd Terminator TL9 Laser Gaming Mouse
MAKE_VIDPID(0x09da, 0x7b22), // A4 Tech Co., Ltd Bloody V5
MAKE_VIDPID(0x09da, 0x7f2d), // A4 Tech Co., Ltd Bloody R3 mouse
MAKE_VIDPID(0x09da, 0x8090), // A4 Tech Co., Ltd X-718BK Oscar Optical Gaming Mouse
MAKE_VIDPID(0x09da, 0x9033), // A4 Tech Co., X7 X-705K
MAKE_VIDPID(0x09da, 0x9066), // A4 Tech Co., Sharkoon Fireglider Optical
MAKE_VIDPID(0x09da, 0x9090), // A4 Tech Co., Ltd XL-730K / XL-750BK / XL-755BK Laser Mouse
MAKE_VIDPID(0x09da, 0x90c0), // A4 Tech Co., Ltd X7 G800V keyboard
MAKE_VIDPID(0x09da, 0xf012), // A4 Tech Co., Ltd Bloody V7 mouse
MAKE_VIDPID(0x09da, 0xf32a), // A4 Tech Co., Ltd Bloody B540 keyboard
MAKE_VIDPID(0x09da, 0xf613), // A4 Tech Co., Ltd Bloody V2 mouse
MAKE_VIDPID(0x09da, 0xf624), // A4 Tech Co., Ltd Bloody B120 Keyboard
MAKE_VIDPID(0x1b1c, 0x1b3c), // Corsair Harpoon RGB gaming mouse
MAKE_VIDPID(0x1d57, 0xad03), // [T3] 2.4GHz and IR Air Mouse Remote Control
MAKE_VIDPID(0x1e7d, 0x2e4a), // Roccat Tyon Mouse
MAKE_VIDPID(0x20a0, 0x422d), // Winkeyless.kr Keyboards
MAKE_VIDPID(0x2516, 0x001f), // Cooler Master Storm Mizar Mouse
MAKE_VIDPID(0x2516, 0x0028), // Cooler Master Storm Alcor Mouse
/*****************************************************************/
// Additional entries
/*****************************************************************/
MAKE_VIDPID(0x04d9, 0x8008), // OBINLB USB-HID Keyboard (Anne Pro II)
MAKE_VIDPID(0x04d9, 0x8009), // OBINLB USB-HID Keyboard (Anne Pro II)
MAKE_VIDPID(0x04d9, 0xa292), // OBINLB USB-HID Keyboard (Anne Pro II)
MAKE_VIDPID(0x04d9, 0xa293), // OBINLB USB-HID Keyboard (Anne Pro II)
MAKE_VIDPID(0x1532, 0x0266), // Razer Huntsman V2 Analog, non-functional DInput device
MAKE_VIDPID(0x1532, 0x0282), // Razer Huntsman Mini Analog, non-functional DInput device
MAKE_VIDPID(0x26ce, 0x01a2), // ASRock LED Controller
MAKE_VIDPID(0x20d6, 0x0002), // PowerA Enhanced Wireless Controller for Nintendo Switch (charging port only)
};
static SDL_vidpid_list blacklist_devices = {
SDL_HINT_JOYSTICK_BLACKLIST_DEVICES, 0, 0, NULL,
SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED, 0, 0, NULL,
SDL_arraysize(initial_blacklist_devices), initial_blacklist_devices,
false
};
static Uint32 initial_flightstick_devices[] = {
MAKE_VIDPID(0x044f, 0x0402), // HOTAS Warthog Joystick
MAKE_VIDPID(0x0738, 0x2221), // Saitek Pro Flight X-56 Rhino Stick
MAKE_VIDPID(0x044f, 0xb10a), // ThrustMaster, Inc. T.16000M Joystick
MAKE_VIDPID(0x046d, 0xc215), // Logitech Extreme 3D
MAKE_VIDPID(0x231d, 0x0126), // Gunfighter Mk.III 'Space Combat Edition' (right)
MAKE_VIDPID(0x231d, 0x0127), // Gunfighter Mk.III 'Space Combat Edition' (left)
MAKE_VIDPID(0x362c, 0x0001), // Yawman Arrow
};
static SDL_vidpid_list flightstick_devices = {
SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES, 0, 0, NULL,
SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED, 0, 0, NULL,
SDL_arraysize(initial_flightstick_devices), initial_flightstick_devices,
false
};
static Uint32 initial_gamecube_devices[] = {
MAKE_VIDPID(0x0e6f, 0x0185), // PDP Wired Fight Pad Pro for Nintendo Switch
MAKE_VIDPID(0x20d6, 0xa711), // PowerA Wired Controller Nintendo GameCube Style
};
static SDL_vidpid_list gamecube_devices = {
SDL_HINT_JOYSTICK_GAMECUBE_DEVICES, 0, 0, NULL,
SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED, 0, 0, NULL,
SDL_arraysize(initial_gamecube_devices), initial_gamecube_devices,
false
};
static Uint32 initial_rog_gamepad_mice[] = {
MAKE_VIDPID(0x0b05, 0x1906), // ROG Pugio II
MAKE_VIDPID(0x0b05, 0x1958), // ROG Chakram Core Mouse
MAKE_VIDPID(0x0b05, 0x18e3), // ROG Chakram (wired) Mouse
MAKE_VIDPID(0x0b05, 0x18e5), // ROG Chakram (wireless) Mouse
MAKE_VIDPID(0x0b05, 0x1a18), // ROG Chakram X (wired) Mouse
MAKE_VIDPID(0x0b05, 0x1a1a), // ROG Chakram X (wireless) Mouse
MAKE_VIDPID(0x0b05, 0x1a1c), // ROG Chakram X (Bluetooth) Mouse
};
static SDL_vidpid_list rog_gamepad_mice = {
SDL_HINT_ROG_GAMEPAD_MICE, 0, 0, NULL,
SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED, 0, 0, NULL,
SDL_arraysize(initial_rog_gamepad_mice), initial_rog_gamepad_mice,
false
};
static Uint32 initial_throttle_devices[] = {
MAKE_VIDPID(0x044f, 0x0404), // HOTAS Warthog Throttle
MAKE_VIDPID(0x0738, 0xa221), // Saitek Pro Flight X-56 Rhino Throttle
};
static SDL_vidpid_list throttle_devices = {
SDL_HINT_JOYSTICK_THROTTLE_DEVICES, 0, 0, NULL,
SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED, 0, 0, NULL,
SDL_arraysize(initial_throttle_devices), initial_throttle_devices,
false
};
static Uint32 initial_wheel_devices[] = {
MAKE_VIDPID(0x0079, 0x1864), // DragonRise Inc. Wired Wheel (active mode) (also known as PXN V900 (PS3), Superdrive SV-750, or a Genesis Seaborg 400)
MAKE_VIDPID(0x046d, 0xc294), // Logitech generic wheel
MAKE_VIDPID(0x046d, 0xc295), // Logitech Momo Force
MAKE_VIDPID(0x046d, 0xc298), // Logitech Driving Force Pro
MAKE_VIDPID(0x046d, 0xc299), // Logitech G25
MAKE_VIDPID(0x046d, 0xc29a), // Logitech Driving Force GT
MAKE_VIDPID(0x046d, 0xc29b), // Logitech G27
MAKE_VIDPID(0x046d, 0xc24f), // Logitech G29 (PS3)
MAKE_VIDPID(0x046d, 0xc260), // Logitech G29 (PS4)
MAKE_VIDPID(0x046d, 0xc261), // Logitech G920 (initial mode)
MAKE_VIDPID(0x046d, 0xc262), // Logitech G920 (active mode)
MAKE_VIDPID(0x046d, 0xc268), // Logitech PRO Racing Wheel (PC mode)
MAKE_VIDPID(0x046d, 0xc269), // Logitech PRO Racing Wheel (PS4/PS5 mode)
MAKE_VIDPID(0x046d, 0xc272), // Logitech PRO Racing Wheel for Xbox (PC mode)
MAKE_VIDPID(0x046d, 0xc26d), // Logitech G923 (Xbox)
MAKE_VIDPID(0x046d, 0xc26e), // Logitech G923
MAKE_VIDPID(0x046d, 0xc266), // Logitech G923 for Playstation 4 and PC (PC mode)
MAKE_VIDPID(0x046d, 0xc267), // Logitech G923 for Playstation 4 and PC (PS4 mode)
MAKE_VIDPID(0x046d, 0xca03), // Logitech Momo Racing
MAKE_VIDPID(0x044f, 0xb65d), // Thrustmaster Wheel FFB
MAKE_VIDPID(0x044f, 0xb66d), // Thrustmaster Wheel FFB
MAKE_VIDPID(0x044f, 0xb677), // Thrustmaster T150
MAKE_VIDPID(0x044f, 0xb696), // Thrustmaster T248
MAKE_VIDPID(0x044f, 0xb66e), // Thrustmaster T300RS (normal mode)
MAKE_VIDPID(0x044f, 0xb66f), // Thrustmaster T300RS (advanced mode)
MAKE_VIDPID(0x044f, 0xb66d), // Thrustmaster T300RS (PS4 mode)
MAKE_VIDPID(0x044f, 0xb65e), // Thrustmaster T500RS
MAKE_VIDPID(0x044f, 0xb664), // Thrustmaster TX (initial mode)
MAKE_VIDPID(0x044f, 0xb669), // Thrustmaster TX (active mode)
MAKE_VIDPID(0x044f, 0xb67f), // Thrustmaster TMX
MAKE_VIDPID(0x044f, 0xb691), // Thrustmaster TS-XW (initial mode)
MAKE_VIDPID(0x044f, 0xb692), // Thrustmaster TS-XW (active mode)
MAKE_VIDPID(0x0483, 0x0522), // Simagic Wheelbase (including M10, Alpha Mini, Alpha, Alpha U)
MAKE_VIDPID(0x0483, 0xa355), // VRS DirectForce Pro Wheel Base
MAKE_VIDPID(0x0eb7, 0x0001), // Fanatec ClubSport Wheel Base V2
MAKE_VIDPID(0x0eb7, 0x0004), // Fanatec ClubSport Wheel Base V2.5
MAKE_VIDPID(0x0eb7, 0x0005), // Fanatec CSL Elite Wheel Base+ (PS4)
MAKE_VIDPID(0x0eb7, 0x0006), // Fanatec Podium Wheel Base DD1
MAKE_VIDPID(0x0eb7, 0x0007), // Fanatec Podium Wheel Base DD2
MAKE_VIDPID(0x0eb7, 0x0011), // Fanatec Forza Motorsport (CSR Wheel / CSR Elite Wheel)
MAKE_VIDPID(0x0eb7, 0x0020), // Fanatec generic wheel / CSL DD / GT DD Pro
MAKE_VIDPID(0x0eb7, 0x0197), // Fanatec Porsche Wheel (Turbo / GT3 RS / Turbo S / GT3 V2 / GT2)
MAKE_VIDPID(0x0eb7, 0x038e), // Fanatec ClubSport Wheel Base V1
MAKE_VIDPID(0x0eb7, 0x0e03), // Fanatec CSL Elite Wheel Base
MAKE_VIDPID(0x11ff, 0x0511), // DragonRise Inc. Wired Wheel (initial mode) (also known as PXN V900 (PS3), Superdrive SV-750, or a Genesis Seaborg 400)
MAKE_VIDPID(0x1209, 0xffb0), // Generic FFBoard OpenFFBoard universal forcefeedback wheel
MAKE_VIDPID(0x16d0, 0x0d5a), // Simucube 1 Wheelbase
MAKE_VIDPID(0x16d0, 0x0d5f), // Simucube 2 Ultimate Wheelbase
MAKE_VIDPID(0x16d0, 0x0d60), // Simucube 2 Pro Wheelbase
MAKE_VIDPID(0x16d0, 0x0d61), // Simucube 2 Sport Wheelbase
MAKE_VIDPID(0x2433, 0xf300), // Asetek SimSports Invicta Wheelbase
MAKE_VIDPID(0x2433, 0xf301), // Asetek SimSports Forte Wheelbase
MAKE_VIDPID(0x2433, 0xf303), // Asetek SimSports La Prima Wheelbase
MAKE_VIDPID(0x2433, 0xf306), // Asetek SimSports Tony Kannan Wheelbase
MAKE_VIDPID(0x3416, 0x0301), // Cammus C5 Wheelbase
MAKE_VIDPID(0x3416, 0x0302), // Cammus C12 Wheelbase
MAKE_VIDPID(0x346e, 0x0000), // Moza R16/R21 Wheelbase
MAKE_VIDPID(0x346e, 0x0002), // Moza R9 Wheelbase
MAKE_VIDPID(0x346e, 0x0004), // Moza R5 Wheelbase
MAKE_VIDPID(0x346e, 0x0005), // Moza R3 Wheelbase
MAKE_VIDPID(0x346e, 0x0006), // Moza R12 Wheelbase
};
static SDL_vidpid_list wheel_devices = {
SDL_HINT_JOYSTICK_WHEEL_DEVICES, 0, 0, NULL,
SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED, 0, 0, NULL,
SDL_arraysize(initial_wheel_devices), initial_wheel_devices,
false
};
static Uint32 initial_zero_centered_devices[] = {
MAKE_VIDPID(0x0e8f, 0x3013), // HuiJia SNES USB adapter
MAKE_VIDPID(0x05a0, 0x3232), // 8Bitdo Zero Gamepad
};
static SDL_vidpid_list zero_centered_devices = {
SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES, 0, 0, NULL,
NULL, 0, 0, NULL,
SDL_arraysize(initial_zero_centered_devices), initial_zero_centered_devices,
false
};
#define CHECK_JOYSTICK_MAGIC(joystick, result) \
if (!SDL_ObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK)) { \
SDL_InvalidParamError("joystick"); \
SDL_UnlockJoysticks(); \
return result; \
}
bool SDL_JoysticksInitialized(void)
{
return SDL_joysticks_initialized;
}
bool SDL_JoysticksQuitting(void)
{
return SDL_joysticks_quitting;
}
void SDL_LockJoysticks(void)
{
(void)SDL_AtomicIncRef(&SDL_joystick_lock_pending);
SDL_LockMutex(SDL_joystick_lock);
(void)SDL_AtomicDecRef(&SDL_joystick_lock_pending);
++SDL_joysticks_locked;
}
void SDL_UnlockJoysticks(void)
{
bool last_unlock = false;
--SDL_joysticks_locked;
if (!SDL_joysticks_initialized) {
// NOTE: There's a small window here where another thread could lock the mutex after we've checked for pending locks
if (!SDL_joysticks_locked && SDL_GetAtomicInt(&SDL_joystick_lock_pending) == 0) {
last_unlock = true;
}
}
/* The last unlock after joysticks are uninitialized will cleanup the mutex,
* allowing applications to lock joysticks while reinitializing the system.
*/
if (last_unlock) {
SDL_Mutex *joystick_lock = SDL_joystick_lock;
SDL_LockMutex(joystick_lock);
{
SDL_UnlockMutex(SDL_joystick_lock);
SDL_joystick_lock = NULL;
}
SDL_UnlockMutex(joystick_lock);
SDL_DestroyMutex(joystick_lock);
} else {
SDL_UnlockMutex(SDL_joystick_lock);
}
}
bool SDL_JoysticksLocked(void)
{
return (SDL_joysticks_locked > 0);
}
void SDL_AssertJoysticksLocked(void)
{
SDL_assert(SDL_JoysticksLocked());
}
/*
* Get the driver and device index for a joystick instance ID
* This should be called while the joystick lock is held, to prevent another thread from updating the list
*/
static bool SDL_GetDriverAndJoystickIndex(SDL_JoystickID instance_id, SDL_JoystickDriver **driver, int *driver_index)
{
int i, num_joysticks, device_index;
SDL_AssertJoysticksLocked();
if (instance_id > 0) {
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
num_joysticks = SDL_joystick_drivers[i]->GetCount();
for (device_index = 0; device_index < num_joysticks; ++device_index) {
SDL_JoystickID joystick_id = SDL_joystick_drivers[i]->GetDeviceInstanceID(device_index);
if (joystick_id == instance_id) {
*driver = SDL_joystick_drivers[i];
*driver_index = device_index;
return true;
}
}
}
}
SDL_SetError("Joystick %" SDL_PRIu32 " not found", instance_id);
return false;
}
static int SDL_FindFreePlayerIndex(void)
{
int player_index;
SDL_AssertJoysticksLocked();
for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
if (SDL_joystick_players[player_index] == 0) {
break;
}
}
return player_index;
}
static int SDL_GetPlayerIndexForJoystickID(SDL_JoystickID instance_id)
{
int player_index;
SDL_AssertJoysticksLocked();
for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
if (instance_id == SDL_joystick_players[player_index]) {
break;
}
}
if (player_index == SDL_joystick_player_count) {
player_index = -1;
}
return player_index;
}
static SDL_JoystickID SDL_GetJoystickIDForPlayerIndex(int player_index)
{
SDL_AssertJoysticksLocked();
if (player_index < 0 || player_index >= SDL_joystick_player_count) {
return 0;
}
return SDL_joystick_players[player_index];
}
static bool SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
{
SDL_JoystickID existing_instance = SDL_GetJoystickIDForPlayerIndex(player_index);
SDL_JoystickDriver *driver;
int device_index;
int existing_player_index;
SDL_AssertJoysticksLocked();
if (player_index >= SDL_joystick_player_count) {
SDL_JoystickID *new_players = (SDL_JoystickID *)SDL_realloc(SDL_joystick_players, (player_index + 1) * sizeof(*SDL_joystick_players));
if (!new_players) {
return false;
}
SDL_joystick_players = new_players;
SDL_memset(&SDL_joystick_players[SDL_joystick_player_count], 0, (player_index - SDL_joystick_player_count + 1) * sizeof(SDL_joystick_players[0]));
SDL_joystick_player_count = player_index + 1;
} else if (player_index >= 0 && SDL_joystick_players[player_index] == instance_id) {
// Joystick is already assigned the requested player index
return true;
}
// Clear the old player index
existing_player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
if (existing_player_index >= 0) {
SDL_joystick_players[existing_player_index] = 0;
}
if (player_index >= 0) {
SDL_joystick_players[player_index] = instance_id;
}
// Update the driver with the new index
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
driver->SetDevicePlayerIndex(device_index, player_index);
}
// Move any existing joystick to another slot
if (existing_instance > 0) {
SDL_SetJoystickIDForPlayerIndex(SDL_FindFreePlayerIndex(), existing_instance);
}
return true;
}
static void SDLCALL SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
if (SDL_GetStringBoolean(hint, false)) {
SDL_joystick_allows_background_events = true;
} else {
SDL_joystick_allows_background_events = false;
}
}
bool SDL_InitJoysticks(void)
{
int i;
bool result = false;
// Create the joystick list lock
if (SDL_joystick_lock == NULL) {
SDL_joystick_lock = SDL_CreateMutex();
}
if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) {
return false;
}
SDL_LockJoysticks();
SDL_joysticks_initialized = true;
SDL_InitGamepadMappings();
SDL_LoadVIDPIDList(&arcadestick_devices);
SDL_LoadVIDPIDList(&blacklist_devices);
SDL_LoadVIDPIDList(&flightstick_devices);
SDL_LoadVIDPIDList(&gamecube_devices);
SDL_LoadVIDPIDList(&rog_gamepad_mice);
SDL_LoadVIDPIDList(&throttle_devices);
SDL_LoadVIDPIDList(&wheel_devices);
SDL_LoadVIDPIDList(&zero_centered_devices);
// See if we should allow joystick events while in the background
SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
SDL_InitSteamVirtualGamepadInfo();
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
if (SDL_joystick_drivers[i]->Init()) {
result = true;
}
}
SDL_UnlockJoysticks();
if (!result) {
SDL_QuitJoysticks();
}
return result;
}
bool SDL_JoysticksOpened(void)
{
bool opened;
SDL_LockJoysticks();
{
if (SDL_joysticks != NULL) {
opened = true;
} else {
opened = false;
}
}
SDL_UnlockJoysticks();
return opened;
}
bool SDL_JoystickHandledByAnotherDriver(struct SDL_JoystickDriver *driver, Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
int i;
bool result = false;
SDL_LockJoysticks();
{
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
if (driver == SDL_joystick_drivers[i]) {
// Higher priority drivers do not have this device
break;
}
if (SDL_joystick_drivers[i]->IsDevicePresent(vendor_id, product_id, version, name)) {
result = true;
break;
}
}
}
SDL_UnlockJoysticks();
return result;
}
bool SDL_HasJoystick(void)
{
int i;
int total_joysticks = 0;
SDL_LockJoysticks();
{
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
total_joysticks += SDL_joystick_drivers[i]->GetCount();
}
}
SDL_UnlockJoysticks();
if (total_joysticks > 0) {
return true;
}
return false;
}
SDL_JoystickID *SDL_GetJoysticks(int *count)
{
int i, num_joysticks, device_index;
int joystick_index = 0, total_joysticks = 0;
SDL_JoystickID *joysticks;
SDL_LockJoysticks();
{
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
total_joysticks += SDL_joystick_drivers[i]->GetCount();
}
joysticks = (SDL_JoystickID *)SDL_malloc((total_joysticks + 1) * sizeof(*joysticks));
if (joysticks) {
if (count) {
*count = total_joysticks;
}
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
num_joysticks = SDL_joystick_drivers[i]->GetCount();
for (device_index = 0; device_index < num_joysticks; ++device_index) {
SDL_assert(joystick_index < total_joysticks);
joysticks[joystick_index] = SDL_joystick_drivers[i]->GetDeviceInstanceID(device_index);
SDL_assert(joysticks[joystick_index] > 0);
++joystick_index;
}
}
SDL_assert(joystick_index == total_joysticks);
joysticks[joystick_index] = 0;
} else {
if (count) {
*count = 0;
}
}
}
SDL_UnlockJoysticks();
return joysticks;
}
const SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id)
{
SDL_JoystickDriver *driver;
int device_index;
const SDL_SteamVirtualGamepadInfo *info = NULL;
if (SDL_SteamVirtualGamepadEnabled() &&
SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
info = SDL_GetSteamVirtualGamepadInfo(driver->GetDeviceSteamVirtualGamepadSlot(device_index));
}
return info;
}
/*
* Get the implementation dependent name of a joystick
*/
const char *SDL_GetJoystickNameForID(SDL_JoystickID instance_id)
{
SDL_JoystickDriver *driver;
int device_index;
const char *name = NULL;
const SDL_SteamVirtualGamepadInfo *info;
SDL_LockJoysticks();
info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
if (info) {
name = SDL_GetPersistentString(info->name);
} else if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
name = SDL_GetPersistentString(driver->GetDeviceName(device_index));
}
SDL_UnlockJoysticks();
return name;
}
/*
* Get the implementation dependent path of a joystick
*/
const char *SDL_GetJoystickPathForID(SDL_JoystickID instance_id)
{
SDL_JoystickDriver *driver;
int device_index;
const char *path = NULL;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
path = SDL_GetPersistentString(driver->GetDevicePath(device_index));
}
SDL_UnlockJoysticks();
if (!path) {
SDL_Unsupported();
}
return path;
}
/*
* Get the player index of a joystick, or -1 if it's not available
*/
int SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id)
{
int player_index;
SDL_LockJoysticks();
player_index = SDL_GetPlayerIndexForJoystickID(instance_id);
SDL_UnlockJoysticks();
return player_index;
}
/*
* Return true if this joystick is known to have all axes centered at zero
* This isn't generally needed unless the joystick never generates an initial axis value near zero,
* e.g. it's emulating axes with digital buttons
*/
static bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
{
// printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);
if (joystick->naxes == 2) {
// Assume D-pad or thumbstick style axes are centered at 0
return true;
}
return SDL_VIDPIDInList(SDL_GetJoystickVendor(joystick), SDL_GetJoystickProduct(joystick), &zero_centered_devices);
}
static bool IsROGAlly(SDL_Joystick *joystick)
{
Uint16 vendor, product;
SDL_GUID guid = SDL_GetJoystickGUID(joystick);
// The ROG Ally controller spoofs an Xbox 360 controller
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
if (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER) {
// Check to see if this system has the expected sensors
bool has_ally_accel = false;
bool has_ally_gyro = false;
if (SDL_InitSubSystem(SDL_INIT_SENSOR)) {
SDL_SensorID *sensors = SDL_GetSensors(NULL);
if (sensors) {
int i;
for (i = 0; sensors[i]; ++i) {
SDL_SensorID sensor = sensors[i];
if (!has_ally_accel && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_ACCEL) {
const char *sensor_name = SDL_GetSensorNameForID(sensor);
if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Acc") == 0) {
has_ally_accel = true;
}
}
if (!has_ally_gyro && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_GYRO) {
const char *sensor_name = SDL_GetSensorNameForID(sensor);
if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Gyr") == 0) {
has_ally_gyro = true;
}
}
}
SDL_free(sensors);
}
SDL_QuitSubSystem(SDL_INIT_SENSOR);
}
if (has_ally_accel && has_ally_gyro) {
return true;
}
}
return false;
}
static bool ShouldAttemptSensorFusion(SDL_Joystick *joystick, bool *invert_sensors)
{
SDL_AssertJoysticksLocked();
*invert_sensors = false;
// The SDL controller sensor API is only available for gamepads (at the moment)
if (!SDL_IsGamepad(joystick->instance_id)) {
return false;
}
// If the controller already has sensors, use those
if (joystick->nsensors > 0) {
return false;
}
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION);
if (hint && *hint) {
if (*hint == '@' || SDL_strncmp(hint, "0x", 2) == 0) {
SDL_vidpid_list gamepads;
SDL_GUID guid;
Uint16 vendor, product;
bool enabled;
SDL_zero(gamepads);
// See if the gamepad is in our list of devices to enable
guid = SDL_GetJoystickGUID(joystick);
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
SDL_LoadVIDPIDListFromHints(&gamepads, hint, NULL);
enabled = SDL_VIDPIDInList(vendor, product, &gamepads);
SDL_FreeVIDPIDList(&gamepads);
if (enabled) {
return true;
}
} else {
return SDL_GetStringBoolean(hint, false);
}
}
// See if this is another known wraparound gamepad
if (joystick->name &&
(SDL_strstr(joystick->name, "Backbone One") ||
SDL_strstr(joystick->name, "Kishi"))) {
return true;
}
if (IsROGAlly(joystick)) {
/* I'm not sure if this is a Windows thing, or a quirk for ROG Ally,
* but we need to invert the sensor data on all axes.
*/
*invert_sensors = true;
return true;
}
return false;
}
static void AttemptSensorFusion(SDL_Joystick *joystick, bool invert_sensors)
{
SDL_SensorID *sensors;
unsigned int i, j;
SDL_AssertJoysticksLocked();
if (!SDL_InitSubSystem(SDL_INIT_SENSOR)) {
return;
}
sensors = SDL_GetSensors(NULL);
if (sensors) {
for (i = 0; sensors[i]; ++i) {
SDL_SensorID sensor = sensors[i];
if (!joystick->accel_sensor && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_ACCEL) {
// Increment the sensor subsystem reference count
SDL_InitSubSystem(SDL_INIT_SENSOR);
joystick->accel_sensor = sensor;
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
}
if (!joystick->gyro_sensor && SDL_GetSensorTypeForID(sensor) == SDL_SENSOR_GYRO) {
// Increment the sensor subsystem reference count
SDL_InitSubSystem(SDL_INIT_SENSOR);
joystick->gyro_sensor = sensor;
SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f);
}
}
SDL_free(sensors);
}
SDL_QuitSubSystem(SDL_INIT_SENSOR);
/* SDL defines sensor orientation for phones relative to the natural
orientation, and for gamepads relative to being held in front of you.
When a phone is being used as a gamepad, its orientation changes,
so adjust sensor axes to match.
*/
if (SDL_GetNaturalDisplayOrientation(SDL_GetPrimaryDisplay()) == SDL_ORIENTATION_LANDSCAPE) {
/* When a device in landscape orientation is laid flat, the axes change
orientation as follows:
-X to +X becomes -X to +X
-Y to +Y becomes +Z to -Z
-Z to +Z becomes -Y to +Y
*/
joystick->sensor_transform[0][0] = 1.0f;
joystick->sensor_transform[1][2] = 1.0f;
joystick->sensor_transform[2][1] = -1.0f;
} else {
/* When a device in portrait orientation is rotated left and laid flat,
the axes change orientation as follows:
-X to +X becomes +Z to -Z