-
Notifications
You must be signed in to change notification settings - Fork 1.9k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixed bug 4018 - Implement SDL_GetWindowBordersSize() under Windows/W…
…in32/WinAPI Ismael Ferreras Morezuelas (Swyter) As a new year gift I have implemented the Windows version of SDL_GetWindowBordersSize(). I needed it for auto-selecting a cozy window size for the game I'm currently working on and noticed that it only worked under X11, so I thought it could be a good excuse to contribute back more stuff. The Mercurial patch is attached as a .diff file. Let me know what you think. Happy 2018 to all the SDL2 devs and users! -- PS: Keep in mind that Windows 10 includes the 8px invisible grip borders as part of the frame. There's a way of detecting if Aero/DWM is being used and ask only for the visible rect, but I believe that GetWindowRect() is doing that for a reason and working as intended, so I haven't changed it. (See [2]) References: [1]: http://www.firststeps.ru/mfc/winapi/r.php?72 [2]: https://stackoverflow.com/a/34143777/674685 [3]: https://stackoverflow.com/a/431548/674685 [4]: https://wiki.libsdl.org/SDL_GetWindowBordersSize
- Loading branch information
Showing
3 changed files
with
45 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters