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cinema-engine

An OpenGL graphics engine built in C++

Cinema Engine is a personal project made as a final project for CSE 167 at the University of California San Diego. This project takes graphics inspiration from modern video games such as Death Stranding and Red Dead Redemption 2 where they implement cinematic experiences. A deferred rendering pipeline is used and lighting is processed in screen space. Post-processing effects such as motion blur, bloom and fog are also implemented.

Development process is outlined in this blog and a demonstration of the engine can be found here.