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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.4.5] - 2024-10-17

Changed

  • Changed to not generate animations for Renderers that do not have materials

[1.4.4] - 2024-10-14

Fixed

  • Error if parent folder is off

[1.4.3] - 2024-10-13

Fixed

  • Error when adding some properties

[1.4.2] - 2024-10-13

Changed

  • When attaching the lilycalInventory component, if the GameObject already has an MA Menu Item, it will be used
  • Changed the processing of ReorderableList in the component editor (may have fixed some bugs that were environment-dependent)

Fixed

  • A problem where the GameObject reference in the component was lost when copying and pasting a GameObject with a lilycalInventory component to another avatar

[1.4.1] - 2024-10-05

Fixed

  • An error occurs when the operation target is EditorOnly and is operated from multiple components
  • Compilation error under certain conditions
  • The top version in the changelog is skipped
  • Active state of object not reflected when dragged to header

[1.4.0] - 2024-09-29

Added

  • Auto-avoiding duplicate parameter names
  • Component LI AsMAMergeAnimator that adds lilycalInventory to the avatar as MA MergeAnimator

Changed

  • Consider MaterialModifier when getting material properties

Fixed

  • Child menu not generated if parent folder is overridden with MA MenuItem

[1.3.1] - 2024-09-22

Changed

  • replace object references when copying components to other avatars #121

Fixed

  • preset does not support int parameter compression #123
  • incorrect parameter names when generating a menu for CostumeChanger in Modular Avatar #122

[1.3.0] - 2024-09-19

Changed

  • end of support for Unity 2019
  • optimize processing

Fixed

  • error when use VRCAnimatorPlayAudio #115
  • error when submenu is empty #116
  • supports materials being cloned by other tools
  • error due to circular reference in menu

[1.2.0] - 2024-09-16

Changed

  • Create folders if menu name contains slash
  • Conbine same name submenus
  • Mesh deletion BlendShape now properly handles cases where values ​​can only be changed to 0 or 100 when operated from multiple components #104
  • Compress int parameters
  • Make the component class public

Fixed

  • An error occurs if the costume's parent is managed by MA #113
  • Update comment in prefab #114

[1.1.1] - 2024-09-08

Changed

  • Change callback order

Fixed

  • Change the binding to a subclass #101
  • Changelog and version not displayed correctly #102
  • Missing information in the tooltip #105

[1.1.0] - 2024-09-01

Added

  • Reload language files (Tools/lilycalInventory/Reload Language Files)
  • LI AutoFixMeshSettings #96
  • AutoDresser in CostumeChanger #27
  • Prop to ItemToggler #27
  • LI Preset #56
  • Generate MenuFolder in Prop and AutoDresser #75
  • Warn EditorOnly and AnimationClip

Changed

  • Enable components on inactive GameObjects #92
  • Change menu order of AutoDresser

Fixed

  • Update preview when adding BlendShape #93
  • Error when AnimationClip is null
  • Cursor is not visible in MaterialPropertyModifier #84
  • Error under certain conditions
  • Error when attaching a LI MenuFolder to the same object as MA MenuItem
  • Menu is not generated when only AnimationClip is set #94

[1.0.1] - 2024-08-12

Fixed

  • Some animations do not work
  • Component help button link

[1.0.0] - 2024-08-10

Fixed

  • Error when the operation target is EditorOnly

[0.4.0] - 2024-07-08

Added

  • Icons for each component
  • Parameter initial values ​​can now be set (by nekobako)
  • New Preview Mode
  • Simplified Chinese support (by lonelyicer)
  • A prefab of a gimmick that works locally

Changed

  • UI Improvements
  • Change preview to off by default

Fixed

  • Menus not sorted hierarchically (by nekobako)
  • Warn if there is a circular reference in the menu (by nekobako)
  • An issue where necessary settings may be deleted
  • Behavior when an object is operated by multiple components (by nekobako)
  • UI lag in Foldout
  • Fixed an issue where material replacement could not be undone when previewing
  • Added handling for when the language file cannot be loaded

[0.3.9] - 2024-04-09

Fixed

  • Error in legacy NDMF

[0.3.8] - 2024-04-09

Fixed

  • Error in Unity 2019

[0.3.7] - 2024-04-09

Added

  • General UI improvements.
  • Added feature to check the number of parameters.
  • Added interpolation between frames in SmoothChanger preview.
  • Added warnings in the editor for AutoDresser.
  • Enabled bulk opening and closing of Foldouts by holding Alt key while clicking.
  • Implemented version check system.
  • Added change history review window.
  • Added property saving and local-only setting to AutoDresserSettings.
  • Added comments to the code.
  • Supported insertion of AnimationClips.

Changed

  • Changed frame values to be represented in percentage.
  • Excluded components attached to inactive objects during build (excluding AutoDresser and Prop).
  • Enabled optimization via DirectBlendTree by default.

Fixed

  • Display bug in LI Comment.
  • Display bug in Foldout.
  • Rectified warnings displayed during build.
  • Error occurring during preview.
  • Improper suggestions for BlendShape.
  • Error occurring when all AutoDressers are turned off.

[0.3.6] - 2024-03-09

Added

  • Enabled bulk addition of multiple objects via drag and drop in certain properties.
  • Enabled confirmation and editing of folder contents during MenuFolder editing.

Changed

  • Registered assets in ObjectRegistry of NDMP upon cloning.
  • Moved material modification process to occur after TexTransTool.
  • Improved areas with excessive Foldout.

Fixed

  • Malfunction of MaterialModifier's exclusion function.
  • Error occurring when NDMF version was outdated.

[0.3.5] - 2024-03-07

Fixed

  • Issue causing some properties of LI Comment to become invisible upon language change
  • Malfunction of vector manipulation for materials
  • Problem where objects with identical names were treated as the same object
  • Issue where ItemToggler properties were not registered in AnimatorController under specific conditions
  • Display issue where objects were not shown in error report for parameter duplication
  • Error occurring with empty renderer for materials
  • Issue where previewing SmoothChanger and CostumeChanger would overwrite settings with values from materials within the mesh when specifying a mesh for the Renderer of material property manipulation

Changed

  • Enabled simultaneous attachment of MenuFolder component with other components
  • Restored processing of components for inactive GameObjects

[0.3.4] - 2024-03-06

Added

  • Implemented helpbox displaying message about components being ignored during build if inactive
  • LI Comment component to leave comments on Prefab and GameObject (supports language switching and markdown)

Changed

  • Excluded components attached to inactive objects during build (excluding AutoDresser and Prop)

[0.3.3] - 2024-03-02

Added

  • Enabled generation of menus within Menu Group of Modular Avatar

Changed

  • Excluded components attached to EditorOnly objects during build

[0.3.2] - 2024-03-02

Added

  • Optimization feature via Direct Blend Tree

Changed

  • Speed up processing during build

[0.3.0] - 2024-02-29

Added

  • AutoDresser component for easy changing of clothes just by attaching the component

Changed

  • Renamed tool from lilAvatarMofifier to lilycalInventory
  • Set icons for components
  • Enabled toggling objects from multiple components