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coarse.wgsl
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coarse.wgsl
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// Copyright 2022 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// The coarse rasterization stage.
#import config
#import bump
#import drawtag
#import ptcl
#import tile
@group(0) @binding(0)
var<uniform> config: Config;
@group(0) @binding(1)
var<storage> scene: array<u32>;
@group(0) @binding(2)
var<storage> draw_monoids: array<DrawMonoid>;
// TODO: dedup
struct BinHeader {
element_count: u32,
chunk_offset: u32,
}
@group(0) @binding(3)
var<storage> bin_headers: array<BinHeader>;
@group(0) @binding(4)
var<storage> info_bin_data: array<u32>;
@group(0) @binding(5)
var<storage> paths: array<Path>;
@group(0) @binding(6)
var<storage, read_write> tiles: array<Tile>;
@group(0) @binding(7)
var<storage, read_write> bump: BumpAllocators;
@group(0) @binding(8)
var<storage, read_write> ptcl: array<u32>;
// Much of this code assumes WG_SIZE == N_TILE. If these diverge, then
// a fair amount of fixup is needed.
let WG_SIZE = 256u;
//let N_SLICE = WG_SIZE / 32u;
let N_SLICE = 8u;
var<workgroup> sh_bitmaps: array<array<atomic<u32>, N_TILE>, N_SLICE>;
var<workgroup> sh_part_count: array<u32, WG_SIZE>;
var<workgroup> sh_part_offsets: array<u32, WG_SIZE>;
var<workgroup> sh_drawobj_ix: array<u32, WG_SIZE>;
var<workgroup> sh_tile_stride: array<u32, WG_SIZE>;
var<workgroup> sh_tile_width: array<u32, WG_SIZE>;
var<workgroup> sh_tile_x0y0: array<u32, WG_SIZE>;
var<workgroup> sh_tile_count: array<u32, WG_SIZE>;
var<workgroup> sh_tile_base: array<u32, WG_SIZE>;
// helper functions for writing ptcl
var<private> cmd_offset: u32;
var<private> cmd_limit: u32;
// Make sure there is space for a command of given size, plus a jump if needed
fn alloc_cmd(size: u32) {
if cmd_offset + size >= cmd_limit {
// We might be able to save a little bit of computation here
// by setting the initial value of the bump allocator.
let ptcl_dyn_start = config.width_in_tiles * config.height_in_tiles * PTCL_INITIAL_ALLOC;
var new_cmd = ptcl_dyn_start + atomicAdd(&bump.ptcl, PTCL_INCREMENT);
if new_cmd + PTCL_INCREMENT > config.ptcl_size {
// This sets us up for technical UB, as lots of threads will be writing
// to the same locations. But I think it's fine, and predicating the
// writes would probably slow things down.
new_cmd = 0u;
atomicOr(&bump.failed, STAGE_COARSE);
}
ptcl[cmd_offset] = CMD_JUMP;
ptcl[cmd_offset + 1u] = new_cmd;
cmd_offset = new_cmd;
cmd_limit = cmd_offset + (PTCL_INCREMENT - PTCL_HEADROOM);
}
}
fn write_path(tile: Tile, tile_ix: u32, draw_flags: u32) {
// We overload the "segments" field to store both count (written by
// path_count stage) and segment allocation (used by path_tiling and
// fine).
let n_segs = tile.segment_count_or_ix;
if n_segs != 0u {
var seg_ix = atomicAdd(&bump.segments, n_segs);
tiles[tile_ix].segment_count_or_ix = ~seg_ix;
alloc_cmd(4u);
ptcl[cmd_offset] = CMD_FILL;
let even_odd = (draw_flags & DRAW_INFO_FLAGS_FILL_RULE_BIT) != 0u;
let size_and_rule = (n_segs << 1u) | u32(even_odd);
let fill = CmdFill(size_and_rule, seg_ix, tile.backdrop);
ptcl[cmd_offset + 1u] = fill.size_and_rule;
ptcl[cmd_offset + 2u] = fill.seg_data;
ptcl[cmd_offset + 3u] = u32(fill.backdrop);
cmd_offset += 4u;
} else {
alloc_cmd(1u);
ptcl[cmd_offset] = CMD_SOLID;
cmd_offset += 1u;
}
}
fn write_color(color: CmdColor) {
alloc_cmd(2u);
ptcl[cmd_offset] = CMD_COLOR;
ptcl[cmd_offset + 1u] = color.rgba_color;
cmd_offset += 2u;
}
fn write_grad(ty: u32, index: u32, info_offset: u32) {
alloc_cmd(3u);
ptcl[cmd_offset] = ty;
ptcl[cmd_offset + 1u] = index;
ptcl[cmd_offset + 2u] = info_offset;
cmd_offset += 3u;
}
fn write_image(info_offset: u32) {
alloc_cmd(2u);
ptcl[cmd_offset] = CMD_IMAGE;
ptcl[cmd_offset + 1u] = info_offset;
cmd_offset += 2u;
}
fn write_begin_clip() {
alloc_cmd(1u);
ptcl[cmd_offset] = CMD_BEGIN_CLIP;
cmd_offset += 1u;
}
fn write_end_clip(end_clip: CmdEndClip) {
alloc_cmd(3u);
ptcl[cmd_offset] = CMD_END_CLIP;
ptcl[cmd_offset + 1u] = end_clip.blend;
ptcl[cmd_offset + 2u] = bitcast<u32>(end_clip.alpha);
cmd_offset += 3u;
}
@compute @workgroup_size(256)
fn main(
@builtin(local_invocation_id) local_id: vec3<u32>,
@builtin(workgroup_id) wg_id: vec3<u32>,
) {
// Exit early if prior stages failed, as we can't run this stage.
// We need to check only prior stages, as if this stage has failed in another workgroup,
// we still want to know this workgroup's memory requirement.
if local_id.x == 0u {
var failed = atomicLoad(&bump.failed) & (STAGE_BINNING | STAGE_TILE_ALLOC | STAGE_FLATTEN);
if atomicLoad(&bump.seg_counts) > config.seg_counts_size {
failed |= STAGE_PATH_COUNT;
}
// Reuse sh_part_count to hold failed flag, shmem is tight
sh_part_count[0] = u32(failed);
}
let failed = workgroupUniformLoad(&sh_part_count[0]);
if failed != 0u {
if wg_id.x == 0u && local_id.x == 0u {
// propagate PATH_COUNT failure to path_tiling_setup so it doesn't need to bind config
atomicOr(&bump.failed, failed);
}
return;
}
let width_in_bins = (config.width_in_tiles + N_TILE_X - 1u) / N_TILE_X;
let bin_ix = width_in_bins * wg_id.y + wg_id.x;
let n_partitions = (config.n_drawobj + N_TILE - 1u) / N_TILE;
// Coordinates of the top left of this bin, in tiles.
let bin_tile_x = N_TILE_X * wg_id.x;
let bin_tile_y = N_TILE_Y * wg_id.y;
let tile_x = local_id.x % N_TILE_X;
let tile_y = local_id.x / N_TILE_X;
let this_tile_ix = (bin_tile_y + tile_y) * config.width_in_tiles + bin_tile_x + tile_x;
cmd_offset = this_tile_ix * PTCL_INITIAL_ALLOC;
cmd_limit = cmd_offset + (PTCL_INITIAL_ALLOC - PTCL_HEADROOM);
// clip state
var clip_zero_depth = 0u;
var clip_depth = 0u;
var partition_ix = 0u;
var rd_ix = 0u;
var wr_ix = 0u;
var part_start_ix = 0u;
var ready_ix = 0u;
// blend state
var render_blend_depth = 0u;
var max_blend_depth = 0u;
let blend_offset = cmd_offset;
cmd_offset += 1u;
while true {
for (var i = 0u; i < N_SLICE; i += 1u) {
atomicStore(&sh_bitmaps[i][local_id.x], 0u);
}
while true {
if ready_ix == wr_ix && partition_ix < n_partitions {
part_start_ix = ready_ix;
var count = 0u;
if partition_ix + local_id.x < n_partitions {
let in_ix = (partition_ix + local_id.x) * N_TILE + bin_ix;
let bin_header = bin_headers[in_ix];
count = bin_header.element_count;
sh_part_offsets[local_id.x] = bin_header.chunk_offset;
}
// prefix sum the element counts
for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
sh_part_count[local_id.x] = count;
workgroupBarrier();
if local_id.x >= (1u << i) {
count += sh_part_count[local_id.x - (1u << i)];
}
workgroupBarrier();
}
sh_part_count[local_id.x] = part_start_ix + count;
ready_ix = workgroupUniformLoad(&sh_part_count[WG_SIZE - 1u]);
partition_ix += WG_SIZE;
}
// use binary search to find draw object to read
var ix = rd_ix + local_id.x;
if ix >= wr_ix && ix < ready_ix {
var part_ix = 0u;
for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
let probe = part_ix + ((N_TILE / 2u) >> i);
if ix >= sh_part_count[probe - 1u] {
part_ix = probe;
}
}
ix -= select(part_start_ix, sh_part_count[part_ix - 1u], part_ix > 0u);
let offset = config.bin_data_start + sh_part_offsets[part_ix];
sh_drawobj_ix[local_id.x] = info_bin_data[offset + ix];
}
wr_ix = min(rd_ix + N_TILE, ready_ix);
if wr_ix - rd_ix >= N_TILE || (wr_ix >= ready_ix && partition_ix >= n_partitions) {
break;
}
workgroupBarrier();
}
// At this point, sh_drawobj_ix[0.. wr_ix - rd_ix] contains merged binning results.
var tag = DRAWTAG_NOP;
var drawobj_ix: u32;
if local_id.x + rd_ix < wr_ix {
drawobj_ix = sh_drawobj_ix[local_id.x];
tag = scene[config.drawtag_base + drawobj_ix];
}
var tile_count = 0u;
// I think this predicate is the same as the last, maybe they can be combined
if tag != DRAWTAG_NOP {
let path_ix = draw_monoids[drawobj_ix].path_ix;
let path = paths[path_ix];
let stride = path.bbox.z - path.bbox.x;
sh_tile_stride[local_id.x] = stride;
let dx = i32(path.bbox.x) - i32(bin_tile_x);
let dy = i32(path.bbox.y) - i32(bin_tile_y);
let x0 = clamp(dx, 0, i32(N_TILE_X));
let y0 = clamp(dy, 0, i32(N_TILE_Y));
let x1 = clamp(i32(path.bbox.z) - i32(bin_tile_x), 0, i32(N_TILE_X));
let y1 = clamp(i32(path.bbox.w) - i32(bin_tile_y), 0, i32(N_TILE_Y));
sh_tile_width[local_id.x] = u32(x1 - x0);
sh_tile_x0y0[local_id.x] = u32(x0) | u32(y0 << 16u);
tile_count = u32(x1 - x0) * u32(y1 - y0);
// base relative to bin
let base = path.tiles - u32(dy * i32(stride) + dx);
sh_tile_base[local_id.x] = base;
// TODO: there's a write_tile_alloc here in the source, not sure what it's supposed to do
}
// Prefix sum of tile counts
sh_tile_count[local_id.x] = tile_count;
for (var i = 0u; i < firstTrailingBit(N_TILE); i += 1u) {
workgroupBarrier();
if local_id.x >= (1u << i) {
tile_count += sh_tile_count[local_id.x - (1u << i)];
}
workgroupBarrier();
sh_tile_count[local_id.x] = tile_count;
}
workgroupBarrier();
let total_tile_count = sh_tile_count[N_TILE - 1u];
// Parallel iteration over all tiles
for (var ix = local_id.x; ix < total_tile_count; ix += N_TILE) {
// Binary search to find draw object which contains this tile
var el_ix = 0u;
for (var i = 0u; i < firstTrailingBit(N_TILE); i += 1u) {
let probe = el_ix + ((N_TILE / 2u) >> i);
if ix >= sh_tile_count[probe - 1u] {
el_ix = probe;
}
}
drawobj_ix = sh_drawobj_ix[el_ix];
tag = scene[config.drawtag_base + drawobj_ix];
let seq_ix = ix - select(0u, sh_tile_count[el_ix - 1u], el_ix > 0u);
let width = sh_tile_width[el_ix];
let x0y0 = sh_tile_x0y0[el_ix];
let x = (x0y0 & 0xffffu) + seq_ix % width;
let y = (x0y0 >> 16u) + seq_ix / width;
let tile_ix = sh_tile_base[el_ix] + sh_tile_stride[el_ix] * y + x;
let tile = tiles[tile_ix];
let is_clip = (tag & 1u) != 0u;
var is_blend = false;
if is_clip {
let BLEND_CLIP = (128u << 8u) | 3u;
let scene_offset = draw_monoids[drawobj_ix].scene_offset;
let dd = config.drawdata_base + scene_offset;
let blend = scene[dd];
is_blend = blend != BLEND_CLIP;
}
let di = draw_monoids[drawobj_ix].info_offset;
let draw_flags = info_bin_data[di];
let even_odd = (draw_flags & DRAW_INFO_FLAGS_FILL_RULE_BIT) != 0u;
let n_segs = tile.segment_count_or_ix;
// If this draw object represents an even-odd fill and we know that no line segment
// crosses this tile and then this draw object should not contribute to the tile if its
// backdrop (i.e. the winding number of its top-left corner) is even.
let backdrop_clear = select(tile.backdrop, abs(tile.backdrop) & 1, even_odd) == 0;
let include_tile = n_segs != 0u || (backdrop_clear == is_clip) || is_blend;
if include_tile {
let el_slice = el_ix / 32u;
let el_mask = 1u << (el_ix & 31u);
atomicOr(&sh_bitmaps[el_slice][y * N_TILE_X + x], el_mask);
}
}
workgroupBarrier();
// At this point bit drawobj % 32 is set in sh_bitmaps[drawobj / 32][y * N_TILE_X + x]
// if drawobj touches tile (x, y).
// Write per-tile command list for this tile
var slice_ix = 0u;
var bitmap = atomicLoad(&sh_bitmaps[0u][local_id.x]);
while true {
if bitmap == 0u {
slice_ix += 1u;
// potential optimization: make iteration limit dynamic
if slice_ix == N_SLICE {
break;
}
bitmap = atomicLoad(&sh_bitmaps[slice_ix][local_id.x]);
if bitmap == 0u {
continue;
}
}
let el_ix = slice_ix * 32u + firstTrailingBit(bitmap);
drawobj_ix = sh_drawobj_ix[el_ix];
// clear LSB of bitmap, using bit magic
bitmap &= bitmap - 1u;
let drawtag = scene[config.drawtag_base + drawobj_ix];
let dm = draw_monoids[drawobj_ix];
let dd = config.drawdata_base + dm.scene_offset;
let di = dm.info_offset;
let draw_flags = info_bin_data[di];
if clip_zero_depth == 0u {
let tile_ix = sh_tile_base[el_ix] + sh_tile_stride[el_ix] * tile_y + tile_x;
let tile = tiles[tile_ix];
switch drawtag {
case DRAWTAG_FILL_COLOR: {
write_path(tile, tile_ix, draw_flags);
let rgba_color = scene[dd];
write_color(CmdColor(rgba_color));
}
case DRAWTAG_FILL_LIN_GRADIENT: {
write_path(tile, tile_ix, draw_flags);
let index = scene[dd];
let info_offset = di + 1u;
write_grad(CMD_LIN_GRAD, index, info_offset);
}
case DRAWTAG_FILL_RAD_GRADIENT: {
write_path(tile, tile_ix, draw_flags);
let index = scene[dd];
let info_offset = di + 1u;
write_grad(CMD_RAD_GRAD, index, info_offset);
}
case DRAWTAG_FILL_SWEEP_GRADIENT: {
write_path(tile, tile_ix, draw_flags);
let index = scene[dd];
let info_offset = di + 1u;
write_grad(CMD_SWEEP_GRAD, index, info_offset);
}
case DRAWTAG_FILL_IMAGE: {
write_path(tile, tile_ix, draw_flags);
write_image(di + 1u);
}
case DRAWTAG_BEGIN_CLIP: {
if tile.segment_count_or_ix == 0u && tile.backdrop == 0 {
clip_zero_depth = clip_depth + 1u;
} else {
write_begin_clip();
render_blend_depth += 1u;
max_blend_depth = max(max_blend_depth, render_blend_depth);
}
clip_depth += 1u;
}
case DRAWTAG_END_CLIP: {
clip_depth -= 1u;
// A clip shape is always a non-zero fill (draw_flags=0).
write_path(tile, tile_ix, /*draw_flags=*/0u);
let blend = scene[dd];
let alpha = bitcast<f32>(scene[dd + 1u]);
write_end_clip(CmdEndClip(blend, alpha));
render_blend_depth -= 1u;
}
default: {}
}
} else {
// In "clip zero" state, suppress all drawing
switch drawtag {
case DRAWTAG_BEGIN_CLIP: {
clip_depth += 1u;
}
case DRAWTAG_END_CLIP: {
if clip_depth == clip_zero_depth {
clip_zero_depth = 0u;
}
clip_depth -= 1u;
}
default: {}
}
}
}
rd_ix += N_TILE;
if rd_ix >= ready_ix && partition_ix >= n_partitions {
break;
}
workgroupBarrier();
}
if bin_tile_x + tile_x < config.width_in_tiles && bin_tile_y + tile_y < config.height_in_tiles {
ptcl[cmd_offset] = CMD_END;
var blend_ix = 0u;
if max_blend_depth > BLEND_STACK_SPLIT {
let scratch_size = (max_blend_depth - BLEND_STACK_SPLIT) * TILE_WIDTH * TILE_HEIGHT;
blend_ix = atomicAdd(&bump.blend, scratch_size);
if blend_ix + scratch_size > config.blend_size {
atomicOr(&bump.failed, STAGE_COARSE);
}
}
ptcl[blend_offset] = blend_ix;
}
}