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Updated version & changelog
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linuxgurugamer committed Nov 16, 2020
1 parent 6e2c705 commit d3aedcb
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5 changes: 4 additions & 1 deletion ChangeLog.txt
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Found a logic hole in the PartCameraModule. When a camera isEnabled (after being activated()) it does regular checks for electric charge. Once EC gets to zero, the mod will deactivate the camera (docking cameras are unaffected) and set isEnabled & _isPowered to "FALSE".
In this state, there is no way to get back to IsEnabled = true due to there being a power state check before allowing a user to enable a camera. No EC checks are ever run again and the camera cannot be used.
Added code to do an ECcheck before trying to enable the camera to avoid this issue.
Fixed the kerbals being seen through parts by fixing the cullingMaskLayer
Fixed the kerbals being seen through parts by fixing the cullingMaskLayer

1.3.7.8
Adjusted the cullingmask for the markercam
2 changes: 1 addition & 1 deletion DockingCamera.version
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"MAJOR": 1,
"MINOR": 3,
"PATCH": 7,
"BUILD": 7
"BUILD": 8
},
"KSP_VERSION": {
"MAJOR": 1,
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2 changes: 1 addition & 1 deletion GameData/DockingCamKURS/DockingCamera.version
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"MAJOR": 1,
"MINOR": 3,
"PATCH": 7,
"BUILD": 6
"BUILD": 8
},
"KSP_VERSION": {
"MAJOR": 1,
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2 changes: 1 addition & 1 deletion Source/AssemblyVersion.cs
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using System.Reflection;

[assembly: AssemblyVersion("1.3.7.6")]
[assembly: AssemblyVersion("1.3.7.8")]

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