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Releases: linuxgurugamer/SXTContinued

0.3.5

13 Dec 12:11
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Removed old unnecessary file: GameData/SXT/Patches/ModCompatibility/WIP/KIS/SXT_KIS.cfg

0.3.4

13 Dec 02:30
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Removed unnecessary and duplicated patch files, thanks @BureauJaeger
Fixed typo in SXT/Patches/ModCompatibility/CCT/SXT-CCT.cfg, thanks @CaribeanSoul

0.3.3

13 Nov 12:11
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No more beta
Removed duplicated tech tree nodes

0.3.2.1-beta

05 Nov 00:23
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0.3.2.1-beta Pre-release
Pre-release

Recompiled Firespitter for 1.2.1

0.3.2-beta

04 Nov 21:05
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0.3.2-beta Pre-release
Pre-release
Moved old truck parts to depereciated folder

Started making more textures for varsous color trucks (not done)

0.3.1-beta

01 Nov 01:26
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0.3.1-beta Pre-release
Pre-release
    Finished merging all fixes and removed old MM cfg files 
    Got habitat ring working, but needs modified version of Firespitter to work right now
    Fixed the Lancer Shock Cone animation
Changes from PhineasFreak:
    Fix model path for the nuclear RAM jet engine.
    Fix the surface attachment node of the OX-HEX Photovoltaic Panel.
    Fix the displayed names for the FL-S3 Petal Adapter.
    Fix some texture paths.
    Remove the 0.625m heat shield (now a stock part).
    Fix the name of the 5m procedural fairing base.
    Move the cargo bays, the payload fairing bases and the Mk3 ramp to the "Payload" category.
    Move the antenna parts to the "Communication" category.
    Remove a duplicate of the ModuleDataTransmitter module from the Communotron DTS-R4.
    Move the crewed fuselage parts to the "Utility" category.
    Move the Mk0 & Mk1 fuselages to the "FuelTank" category.
    Move the landing airbags and wheels to the "Ground" category.
    Add missing decoupler FX where applicable.
    Move the N1 and Saturn V decouplers to the "Coupling" category

0.3.0-beta

30 Oct 04:39
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0.3.0-beta Pre-release
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Initial beta release for 1.2