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I've got a question and hope you could give me a hint. To my understand, the "camera normalization" step (as stated in Supplementary material B.1) is only used for placing the camera inside a sphere in the world coordinate. In the .conf file there is a parameter scene_bounding_sphere, and according to the class ImplicitNetwork, if scene_bounding_sphere is set to 0, the step "Clamping the SDF with the scene bounding sphere" would be ignored.
My question is I'm not sure if I could skip this step. In my experiment setting, the camera is placed on the surfce of a sphere (rather than at the center of the sphere). If I do not use normalize_cameras.py to undergo the data convention, and set the parameter scene_bounding_sphere to the radius of the sphere, I'm not sure whether it would effect the opacity approximation error bound.
Could you illustrate more about the function of the "camera normalization" step? Thank you very much! 😆
The text was updated successfully, but these errors were encountered:
Hi! Thanks for the amazing work!
I've got a question and hope you could give me a hint. To my understand, the "camera normalization" step (as stated in Supplementary material B.1) is only used for placing the camera inside a sphere in the world coordinate. In the
.conf
file there is a parameterscene_bounding_sphere
, and according to the classImplicitNetwork
, ifscene_bounding_sphere
is set to 0, the step "Clamping the SDF with the scene bounding sphere" would be ignored.My question is I'm not sure if I could skip this step. In my experiment setting, the camera is placed on the surfce of a sphere (rather than at the center of the sphere). If I do not use
normalize_cameras.py
to undergo the data convention, and set the parameterscene_bounding_sphere
to the radius of the sphere, I'm not sure whether it would effect the opacity approximation error bound.Could you illustrate more about the function of the "camera normalization" step? Thank you very much! 😆
The text was updated successfully, but these errors were encountered: