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Foo.gd
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Foo.gd
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extends KinematicBody2D
var target = null
var velocity := Vector2.ZERO
var speed := 400.0
var direction := Vector2.ZERO
var damage := 5.0
var still := false
func _ready():
if not still:
$LifeTimer.connect("timeout", self, "queue_free")
_adjust_direction()
else:
set_process(false)
set_physics_process(false)
func _process(delta):
velocity = direction
velocity = velocity.normalized() * speed
# TODO(koger): Movement is snappy. Is this desirable? Do we want acceleration,
# sliding, and other effects that make it feel more slugish?
func _physics_process(delta):
var collision = move_and_collide(velocity*delta)
if collision:
# if collision.collider is Player:
# collision.collider.add_energy(-damage)
queue_free()
## _adjust_direction()
## direction = Vector2.ZERO
## $Timer.start()
func _adjust_direction():
if is_instance_valid(target):
direction = target.global_position - global_position
func _on_Timer_timeout():
_adjust_direction()
func _on_Area2D_body_entered(body):
if body is Player:
body.add_energy(-damage)
body.increment_hits_taken()
queue_free()