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common
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#!/bin/bash
# trap SIGUSR1 as it is being used to check
# for process aliveness when an existing
# pidfile is found
trap ':' USR1
just_started=${just_started:-true}
# We are creating the following directory structure
# /opt/valheim/
# |___/dl/ <= downloads happen in here
# | |___/server/ <= vanilla server download
# | |___/plus/ <= ValheimPlus mod download
# |___/server/ <= vanilla server installation
# |___/plus/ <= merge of vanilla server and ValheimPlus mod
#
valheim_download_path=/opt/valheim/dl/server # Valheim server download directory
valheim_install_path=/opt/valheim/server # Valheim server installation directory
valheim_restartfile="/tmp/valheim.restart" # Signaling file created by valheim-updater
# or valheim-plus-updater that describes
# if and how to restart the server
# ValheimPlus Mod
vp_updater=/usr/local/bin/valheim-plus-updater
vp_download_path=/opt/valheim/dl/plus # ValheimPlus download directory
vp_install_path=/opt/valheim/plus # ValheimPlus installation directory
vp_zipfile=UnixServer.zip # Name of the ValheimPlus archive
vp_mergefile="$vp_download_path/merge" # Signaling file created by valheim-updater
# that tells valheim-plus-updater that Valheim
# server was updated and needs to be merged
# with ValheimPlus
vp_config_path="/config/valheimplus"
# BepInEx Mod
bepinex_updater=/usr/local/bin/bepinex-updater
bepinex_download_path=/opt/valheim/dl/bepinex # BepInEx download directory
bepinex_install_path=/opt/valheim/bepinex # BepInEx installation directory
bepinex_config_path="/config/bepinex"
bepinex_mergefile="$bepinex_download_path/merge" # Signaling file created by valheim-updater
# that tells bepinex-updater that Valheim
# server was updated and needs to be merged
# with BepInEx
bepinex_zipfile=BepInEx.zip # Name of the BepInEx archive
# Collection of PID files
valheim_server_pidfile=/var/run/valheim/valheim-server.pid
valheim_updater_pidfile=/var/run/valheim/valheim-updater.pid
valheim_backup_pidfile=/var/run/valheim/valheim-backup.pid
# Supervisor config files
supervisor_http_server_conf=/usr/local/etc/supervisor/conf.d/http_server.conf
# Status httpd config files
status_http_server_conf=/usr/local/etc/supervisor/conf.d/status_http_server.conf
status_http_server_updater_conf=/usr/local/etc/supervisor/conf.d/status_http_server_updater.conf
# Commands
cmd_valheim_status=/usr/local/bin/valheim-status
cmd_valheim_is_idle=/usr/local/bin/valheim-is-idle
cmd_valheim_logfilter=/usr/local/bin/valheim-logfilter
cmd_supervisorctl=/usr/local/bin/supervisorctl
# Syslog supervisor config file
supervisor_syslog_conf=/usr/local/etc/supervisor/conf.d/syslog.conf
# File containing the git commit shasum this image was build with
git_commit_file=/usr/local/etc/git-commit.HEAD
# Worlds directories
old_worlds_dir="/config/worlds"
worlds_dir="/config/worlds_local"
# log levels
debug=50
info=40
warn=30
error=20
critical=10
fatal=5
log_level=${log_level:-$debug}
debug() { logstd $debug "DEBUG - [$$] - $*"; }
info() { logstd $info "INFO - $*"; }
warn() { logstd $warn "WARN - $*"; }
error() { logerr $error "ERROR - $*"; }
critical() { logerr $critical "CRITIAL - $*"; }
fatal() { logerr $fatal "FATAL - $*"; exit 1; }
logstd() {
local log_at_level
log_at_level="$1"; shift
printline "$log_at_level" "$*"
}
logerr() {
local log_at_level
log_at_level="$1"; shift
printline "$log_at_level" "$*" >&2
}
printline() {
local log_at_level
local log_data
log_at_level="$1"; shift
log_data="$*"
if [ "$log_at_level" -le "$log_level" ]; then
echo "$log_data"
fi
}
ensure_permissions() {
local restore_errexit=false
if [ -o errexit ]; then
restore_errexit=true
set +e
fi
chmod "$CONFIG_DIRECTORY_PERMISSIONS" /config
chmod -f "$CONFIG_FILE_PERMISSIONS" /config/*.txt
# Legacy worlds directory
if [ -d "$old_worlds_dir" ]; then
chmod "$WORLDS_DIRECTORY_PERMISSIONS" "$old_worlds_dir"
chmod "$WORLDS_FILE_PERMISSIONS" "${old_worlds_dir}/"*
fi
if [ -d "$worlds_dir" ]; then
chmod "$WORLDS_DIRECTORY_PERMISSIONS" "$worlds_dir"
chmod "$WORLDS_FILE_PERMISSIONS" "${worlds_dir}/"*
fi
if [ "$VALHEIM_PLUS" = true ] && [ -d /config/valheimplus ]; then
find /config/valheimplus -type d -exec chmod "$VALHEIM_PLUS_CONFIG_DIRECTORY_PERMISSIONS" "{}" +
find /config/valheimplus -type f -exec chmod "$VALHEIM_PLUS_CONFIG_FILE_PERMISSIONS" "{}" +
fi
if [ "$BEPINEX" = true ] && [ -d /config/bepinex ]; then
find /config/bepinex -type d -exec chmod "$BEPINEX_CONFIG_DIRECTORY_PERMISSIONS" "{}" +
find /config/bepinex -type f -exec chmod "$BEPINEX_CONFIG_FILE_PERMISSIONS" "{}" +
fi
if [ "$restore_errexit" = true ]; then
set -e
fi
}
_udp_datagram_count() {
local datagram_count
datagram_count="$(nstat | awk '/UdpInDatagrams/{print $2}' | tr -d ' ')"
echo "${datagram_count:-0}"
}
server_is_crossplay() {
[[ "${SERVER_ARGS,,}" =~ "-crossplay" ]];
}
server_is_idle() {
# If server has crossplay enabled, A2S query performed by valheim-status always
# returns 0 players online. So we use nstat to count UDP datagrams instead.
if server_is_crossplay || [ "$SERVER_PUBLIC" = 0 ]; then
# Throw away datagram statistics since last run
_udp_datagram_count &>/dev/null
# Wait to track datagrams over window
sleep "$IDLE_DATAGRAM_WINDOW"
if [ "$(_udp_datagram_count)" -gt "$IDLE_DATAGRAM_MAX_COUNT" ]; then
return 1
else
return 0
fi
else
"$cmd_valheim_status" > /dev/null 2>&1
fi
}
server_is_running() {
test "$(supervisorctl status valheim-server | awk '{print $2}')" = RUNNING
}
server_is_listening() {
# Check if server is listening on either server or query port
# since crossplay-enabled servers don't listen on $SERVER_PORT
awk -v server_port="$SERVER_PORT" -v server_query_port="$SERVER_QUERY_PORT" '
BEGIN {
exit_code = 1
}
{
if ($1 ~ /^[0-9]/) {
split($2, local_bind, ":")
listening_port = sprintf("%d", "0x" local_bind[2])
if (listening_port == server_query_port || listening_port == server_port) {
exit_code = 0
exit
}
}
}
END {
exit exit_code
}
' /proc/net/udp*
}
check_lock() {
local pidfile
local predecessor_pid
local numre
pidfile=$1
predecessor_pid=$(<"$pidfile")
numre='^[0-9]+$'
if [[ "$predecessor_pid" =~ $numre ]] ; then
debug "Sending SIGUSR1 to PID $predecessor_pid"
if kill -USR1 "$predecessor_pid" &> /dev/null; then
fatal "Process with PID $predecessor_pid already running - exiting"
else
info "Removing stale PID file and starting run"
clear_lock_and_run "$pidfile"
fi
else
warn "Predecessor PID is corrupt - clearing lock and running"
clear_lock_and_run "$pidfile"
fi
}
clear_lock_and_run() {
local pidfile
pidfile=$1
clear_lock "$pidfile"
main
}
clear_lock() {
local pidfile
pidfile=$1
info "Releasing PID file $pidfile"
rm -f "$1"
}
error_handler() {
local ec
local line_no
local func_call_line
local command
local stack
ec=$1
line_no=$2
func_call_line=$3
command="$4"
stack="$5"
error "Error in line $line_no command '$command' exited with code $ec in $stack called in line $func_call_line"
return "$ec"
}
write_valheim_plus_config() {
if [ -d "$vp_config_path" ]; then
debug "Writing ValheimPlus config"
if env | grep "^$VALHEIM_PLUS_CFG_ENV_PREFIX" > /dev/null; then
/usr/local/bin/env2cfg --verbose --config "$vp_config_path/valheim_plus.cfg" --env-prefix "$VALHEIM_PLUS_CFG_ENV_PREFIX"
fi
fi
}
write_bepinex_config() {
local config_path=$1
local plugins_path=$2
if [ -n "$PRE_BEPINEX_CONFIG_HOOK" ]; then
info "Running pre BepInEx config hook: $PRE_BEPINEX_CONFIG_HOOK"
eval "$PRE_BEPINEX_CONFIG_HOOK"
fi
if [ -d "$config_path" ]; then
debug "Writing BepInEx config"
if env | grep "^$BEPINEX_CFG_ENV_PREFIX" > /dev/null; then
/usr/local/bin/env2cfg --verbose --config "$config_path/BepInEx.cfg" --env-prefix "$BEPINEX_CFG_ENV_PREFIX"
fi
if [ -d "$config_path/plugins" ] && [ -d "$plugins_path" ]; then
info "Syncing BepInEx plugins from $config_path/plugins/ -> $plugins_path"
rsync -a --itemize-changes "$config_path/plugins/" "$plugins_path"
fi
fi
if [ -n "$POST_BEPINEX_CONFIG_HOOK" ]; then
info "Running post BepInEx config hook: $POST_BEPINEX_CONFIG_HOOK"
eval "$POST_BEPINEX_CONFIG_HOOK"
fi
}
write_restart_file() {
local mode
local reason
reason=$1
if [ "$just_started" = true ] && [ "$reason" = just_started ]; then
mode="start"
else
mode="restart"
fi
if [ ! -f "$valheim_restartfile" ]; then
debug "Writing file to $mode Valheim server"
echo "$mode" > "$valheim_restartfile"
fi
}
update_server_status() {
local status
status=$1
echo "$status" > "$SERVER_STATUS_FILE"
}
write_bannedlist() {
write_serverlist banned "$BANNEDLIST_IDS"
}
write_adminlist() {
write_serverlist admin "$ADMINLIST_IDS"
}
write_permittedlist() {
write_serverlist permitted "$PERMITTEDLIST_IDS"
}
write_serverlist() {
local type
local id_list
local list_file
type=$1
id_list=$2
list_file="/config/${type}list.txt"
if [ -n "$id_list" ]; then
debug "Writing $list_file"
# Retain original file comment, including weird double space
echo "// List $type players ID ONE per line" > "$list_file"
# shellcheck disable=SC2001
echo "$id_list" | sed -e "s/ \\+/\\n/g" >> "$list_file"
fi
}
extract_archive() {
local archive_path="$1"
local archive_file="$2"
cd "$archive_path" || fatal "Could not cd $archive_path"
debug "Extracting downloaded ZIP archive"
rm -rf extracted
mkdir -p extracted
unzip -d extracted/ "$archive_file"
}
download_mod() {
local download_url="$1"
local updated_at="$2"
local download_path="$3"
debug "Downloading $download_url to $download_path"
curl -sfSL -o "$download_path" "$download_url" \
&& echo "$updated_at" > "$download_path.updated_at"
}
check_merge() {
local mergefile=$1
local download_path=$2
local zipfile=$3
local install_path=$4
local config_path=$5
local extraction_path=$6
local mod_name=$7
# The control file $mergefile is either created
# in prepare_mod() if the mod is being installed for
# the first time or an update is available, or
# it is created by valheim-updater if a Valheim server update
# was downloaded and the mod needs to be applied to it.
if [ -f "$mergefile" ]; then
info "Valheim dedicated server or $mod_name mod got updated - extracting and merging installation files"
(set -e; extract_archive "$download_path" "$zipfile" && merge_mod "$install_path" "$config_path" "$download_path/$extraction_path")
# shellcheck disable=SC2181
if [ $? -eq 0 ]; then
debug "Successfully installed $mod_name mod"
cp -f "$zipfile.updated_at" "$zipfile.installed_at"
rm -f "$mergefile"
else
error "Failed to extract and install $mod_name - retrying later"
fi
fi
}
prepare_mod() {
local download_url="$1"
local updated_at="$2"
local mergefile="$3"
local zipfile="$4"
download_mod "$download_url" "$updated_at" "$zipfile" \
&& touch "$mergefile"
}
merge_mod() {
local mod_install_path="$1"
local mod_config_path="$2"
local mod_download_path="$3"
local config_file
local pkg_config_dir
local dest_file
mod_config_path=${mod_config_path%/}
mod_download_path=${mod_download_path%/}
debug "Merging Valheim server and mod"
# remove any old install directories
rm -rf "$mod_install_path.tmp" "$mod_install_path.old"
# create a new install directory where we will stage the new version
mkdir -p "$mod_install_path.tmp"
# rsync all Valheim dedicated server files
rsync -a --itemize-changes --exclude server_exit.drp --exclude steamapps "$valheim_download_path/" "$mod_install_path.tmp"
# rsync all mod files on top of the dedicated server files
rsync -a --itemize-changes "$mod_download_path/" "$mod_install_path.tmp"
# if /config/<modname>/ does not exist copy the default config from the ZIP archive
debug "Ensuring $mod_config_path/plugins exists"
mkdir -p "$mod_config_path/plugins"
pkg_config_dir="$mod_install_path.tmp/BepInEx/config"
if [ -d "$pkg_config_dir" ]; then
cd "$pkg_config_dir" || fatal "Could not cd $pkg_config_dir"
for config_file in *; do
dest_file="$mod_config_path/$config_file"
debug "Storing $config_file as $dest_file.default"
# always copy the configs that came with the latest ZIP archive to .cfg.default
cp -f "$config_file" "$dest_file.default"
if [ ! -f "$dest_file" ]; then
debug "Config $dest_file does not exist - copying from archive"
cp -f "$config_file" "$dest_file"
fi
if [ "$config_file" = "valheim_plus.cfg" ]; then
write_valheim_plus_config
elif [ "$config_file" = "BepInEx.cfg" ]; then
write_bepinex_config "$mod_config_path" "$mod_install_path.tmp/BepInEx/plugins"
fi
done
cd - || fatal "Could not cd -"
fi
# ensure config file permissions
ensure_permissions
# remove the config folder within the server directory and symlink it to /config
debug "Removing $pkg_config_dir and symlinking from $mod_config_path"
rm -rf "$pkg_config_dir"
ln -s "$mod_config_path" "$pkg_config_dir"
# move an existing copy of ValheimPlus to the .old extension
if [ -d "$mod_install_path" ]; then
debug "Moving old $mod_install_path -> $mod_install_path.old"
mv -f "$mod_install_path" "$mod_install_path.old"
fi
# move the staging folder to the live folder and signal valheim-updater to restart the server
debug "Moving $mod_install_path.tmp -> $mod_install_path"
mv "$mod_install_path.tmp" "$mod_install_path"
write_restart_file updated
}
check_for_mod_update() {
local download_url="$1"
local remote_updated_at="$2"
local zipfile="$3"
local mergefile="$4"
local download_path="$5"
local config_path="$6"
local extraction_path="$7"
local install_path="$8"
local mod_name="$9"
local local_updated_at
local local_installed_at
mkdir -p "$download_path" "$install_path"
cd "$download_path" || fatal "Could not cd $download_path"
if [ -f "$zipfile" ] && [ -f "$zipfile.updated_at" ] && [ -f "$zipfile.installed_at" ]; then
local_updated_at=$(< "$zipfile.updated_at")
local_installed_at=$(< "$zipfile.installed_at")
if [ "$local_updated_at" = "$remote_updated_at" ] && [ "$local_updated_at" = "$local_installed_at" ]; then
debug "Local $mod_name archive is identical to remote archive and was successfully installed - no update required"
else
info "Local $mod_name archive with update date $local_updated_at differs from remote date $remote_updated_at or failed to successfully install - updating"
prepare_mod "$download_url" "$remote_updated_at" "$mergefile" "$download_path/$zipfile"
fi
else
info "Fresh $mod_name install"
prepare_mod "$download_url" "$remote_updated_at" "$mergefile" "$download_path/$zipfile"
fi
check_merge "$mergefile" "$download_path" "$zipfile" "$install_path" "$config_path" "$extraction_path" "$mod_name"
}
iec_size_format() {
local byte_size=$1
local use_bc=false
local float_regex="^([0-9]+\\.?[0-9]*)\$"
if [ -z "$byte_size" ] || ! [[ "$byte_size" =~ $float_regex ]]; then
error "Input $byte_size is no valid float"
return 1
fi
if command -v bc > /dev/null 2>&1; then
use_bc=true
fi
for unit in B KiB MiB GiB TiB PiB EiB ZiB; do
if [ "${byte_size%.*}" -lt 1024 ]; then
printf "%.2f %s\\n" "$byte_size" "$unit"
return
fi
if [ "$use_bc" = true ]; then
byte_size=$(echo "$byte_size/1024" | bc -l)
else
byte_size=$((byte_size/1024))
fi
done
printf "%.2f YiB\\n" $byte_size
}