Hello there, Terrarians! I'm your mysterious radio host, Midnight, and I have a story to share with you. It's the tale of a brave space hero, who pilots the magnificent Vapor Falcon in a battle against the body snatching aliens from outer space.
As you may know, the aliens have set their sights on Terra, our beloved home planet. They want to take over our bodies and use us as their own personal puppets. But our hero, with the help of the Vapor Falcon, is determined to stop them at all costs.
Our hero will face many challenges and obstacles. They must navigate through treacherous asteroid fields, dodge laser blasts from enemy ships, and outsmart the cunning alien invaders. But with their quick reflexes and sharp shooting skills, our hero is more than capable of taking on whatever comes their way.
In the end, it all comes down to a final showdown between the Vapor Falcon and the Mother Ship of the alien invaders. Will our hero be able to save Terra and protect the human race from being enslaved? Tune in to find out! Until then, stay safe out there and keep your eyes peeled for any signs of the menacing aliens. This is Midnight signing off.
Controls are intended to be "single finger" only utilizing gestures for the different movements and attacks. Following Controls are already implemented:
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When touching the screen the game starts:
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Lifting the finger from the screen causes:
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Dragging the finger will:
- let the player ship move towards a point slightly in front of the players finger
- the ship movement does have a max velocity and will trail behind the finger if the player is too fast
- max velocity is a prerequisite to perform a maneuver
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Currently the only supported maneuver is the "parry":
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If a enemy is loading a special attack the player may risk to swish their finger towards, close to the enemy and immediately back
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This causes the player to spin and hit the enemy causing a lot of damage while receiving none
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If the enemy health reaches zero after the parry the enemy will explode catapulting debris around harming nearby enemies
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This debris may cause other ships to explode causing a chain reaction
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For the future some aspects need to be addressed:
- Parry:
- timing for enemy loading and reaching this enemy must be tested and balanced
- Considering enemy health > parry damage with some visual cue to make the player strategize when to use the parry
Music shall be an integral part of the game. Music pitch and also single instruments shall be effected by the player and enemy movement and attacks.
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Download the Godot Engine from here
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Try out Godot following the getting started page in the Godot Docs
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Clone or Fork this repository
git clone https://github.com/lombardi-antonio/beats-from-outer-space.git path/to/desired/folder
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When starting Godot click on
Scan
and navigate to the project folder -
You should be able to run the project now and start familiarize yourself with the folder structure
With godot you can compile the game for any platform. We recommend Android and iOS since the game is intended to be played with touch controls. The Godot Docs describe how to compile for Android and iOS.
|__assets
|__audio
| |__"all audio files"
|__materials
| |__enemy_palette
| |__player_palette
| |__ufo_palette
|__models
| |__"all 3D model files"
|__scenes
| |__enemies
| | |__bomber
| | |__jaeger
| | |__rammer
| | |__ufo
| | |__BaseEnemy.gd
| | |__BaseEnemy.tscn
| | |__BaseProjectile.gd
| |__environment
| | |__"all environment files"
| |__formations
| |__obstacles
| |__player
| |__powerups
| |__spawners
| |__Home..
| |__LoadingScreen..
| |__Space..
| |__"additional configuration files"
|__sprites
Path | Description |
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/audio | Holds all audio files |
/materials | Holds all materials grouped by enemy, player and ufo (end boss) |
/models | Holds all 3D model files for the entire game as gltf files |
/scenes | All files that make up the home screen: First screen after LoadingScreen where you may start the game |
All files that make up the loading screen: First screen on startup | |
All files that make up the space screen: The actual game screen | |
/scenes/enemies | Holds bomber scene, script and projectile scene |
Holds jaeger scene, script and projectile scene | |
Holds rammer scene, script and projectile scene | |
Holds ufo scene, script and projectile scene | |
Holds BaseEnemy script that all enemies inherit from | |
Holds BaseEnemy scene that all enemies inherit from | |
Holds BaseProjectile script that all projectile scenes inherit from | |
/scenes/environment | Holds all scenes that are part of the games environment (Stars, Camera, Music Conductor, etc.) |
/scenes/formations | Holds formations that are clusters of enemies and/or obstacles that represent one wave created by a spawner |
/scenes/obstacles | Holds all obstacles that block the player from moving freely |
/scenes/player | Holds player scene and script |
/scenes/powerups | Holds all powerups that can be collected by the player |
/scenes/spawners | Holds all spawners that spawn formations and make up the waves within a level |
/sprites | Holds all sprites for the game |
- Everything you hear in the game is composed by Marlon Jay
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Spaceships by Kenney
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UFO and everything else by DON interactive
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Backdrop by PiiiXL
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Celestial bodies by Helianthus Games
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Everything else by DON interactive
DON interactive |
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don-interactive.com |